Files
test/Assets/ModelRenderer/Editor/CombineActHolderFolderAssigner.cs
2026-05-27 17:47:58 +07:00

384 lines
13 KiB
C#

// UTF-8 with BOM - required for Chinese character paths
using System.Collections.Generic;
using System.IO;
using System.Text;
using BrewMonster.Scripts.ECModel;
using UnityEditor;
using UnityEngine;
public class CombineActHolderFolderAssigner : EditorWindow
{
private const string MenuPath = "Tools/Brew Monster/Combine Act Holder Folder Assigner";
private const int ProgressBarInterval = 15;
private const int MemoryCleanupInterval = 250;
private static readonly string LogDir = Path.GetFullPath("Logs/CombineActHolderAssigner");
private DefaultAsset _folder;
private bool _isDryRun = true;
private Vector2 _scrollPos;
private readonly List<string> _log = new();
private string _lastLogFile;
private static readonly GUIStyle HeaderStyle = new(EditorStyles.boldLabel)
{
fontSize = 14
};
[MenuItem(MenuPath)]
public static void ShowWindow()
{
var win = GetWindow<CombineActHolderFolderAssigner>(false, "Combine Act Holder Assigner", true);
win.minSize = new Vector2(520, 480);
}
private void OnGUI()
{
DrawHeader();
DrawFolderInput();
DrawOptions();
DrawButtons();
DrawLog();
}
private void DrawHeader()
{
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("Combine Act Holder Folder Assigner", HeaderStyle);
EditorGUILayout.LabelField(
"Scans CombinedActionSO assets under a folder and pairs each with a same-name prefab in the same directory.",
EditorStyles.miniLabel);
DrawSeparator();
}
private void DrawFolderInput()
{
EditorGUILayout.LabelField("Folder", EditorStyles.boldLabel);
DrawFolderDropArea();
var newFolder = (DefaultAsset)EditorGUILayout.ObjectField("Project Folder", _folder, typeof(DefaultAsset), false);
if (newFolder != _folder)
{
_folder = newFolder;
_log.Clear();
_lastLogFile = null;
}
string folderPath = GetFolderPath();
bool validFolder = !string.IsNullOrEmpty(folderPath);
if (_folder != null && !validFolder)
EditorGUILayout.HelpBox("Assign a folder from the Project window (not a file).", MessageType.Warning);
if (validFolder)
EditorGUILayout.LabelField("Scan root", folderPath, EditorStyles.miniLabel);
DrawSeparator();
}
private void DrawFolderDropArea()
{
Event evt = Event.current;
Rect dropRect = GUILayoutUtility.GetRect(0f, 50f, GUILayout.ExpandWidth(true));
GUI.Box(dropRect, "Drag Project Folder Here");
if (!dropRect.Contains(evt.mousePosition))
return;
if (evt.type != EventType.DragUpdated && evt.type != EventType.DragPerform)
return;
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
if (evt.type == EventType.DragPerform)
{
DragAndDrop.AcceptDrag();
foreach (Object obj in DragAndDrop.objectReferences)
{
if (TrySetFolderFromObject(obj))
break;
}
}
evt.Use();
}
private void DrawOptions()
{
EditorGUILayout.LabelField("Options", EditorStyles.boldLabel);
_isDryRun = EditorGUILayout.Toggle("Dry Run (no writes)", _isDryRun);
if (_isDryRun)
EditorGUILayout.HelpBox("Dry Run ON - matches will be logged but nothing will be saved to disk.", MessageType.Warning);
else
EditorGUILayout.HelpBox("Dry Run OFF - prefabs WILL be modified and saved.", MessageType.Error);
DrawSeparator();
}
private void DrawButtons()
{
string folderPath = GetFolderPath();
bool validFolder = !string.IsNullOrEmpty(folderPath);
EditorGUI.BeginDisabledGroup(!validFolder);
GUI.backgroundColor = _isDryRun ? Color.yellow : Color.red;
if (GUILayout.Button(_isDryRun ? "Run (Dry)" : "Run (LIVE - writes disk)", GUILayout.Height(30)))
RunAssignment(folderPath);
GUI.backgroundColor = Color.white;
EditorGUI.EndDisabledGroup();
EditorGUILayout.Space(4);
}
private void DrawLog()
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Log", EditorStyles.boldLabel);
if (!string.IsNullOrEmpty(_lastLogFile) && GUILayout.Button("Open Log File", GUILayout.Width(100)))
EditorUtility.RevealInFinder(_lastLogFile);
if (GUILayout.Button("Clear", GUILayout.Width(60)))
{
_log.Clear();
_lastLogFile = null;
}
EditorGUILayout.EndHorizontal();
if (!string.IsNullOrEmpty(_lastLogFile))
EditorGUILayout.LabelField(_lastLogFile, EditorStyles.miniLabel);
_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, GUILayout.ExpandHeight(true));
foreach (var line in _log)
EditorGUILayout.LabelField(line, EditorStyles.wordWrappedLabel);
EditorGUILayout.EndScrollView();
}
private static void DrawSeparator()
{
EditorGUILayout.Space(4);
Rect r = EditorGUILayout.GetControlRect(false, 1);
EditorGUI.DrawRect(r, new Color(0.5f, 0.5f, 0.5f, 0.5f));
EditorGUILayout.Space(4);
}
private string GetFolderPath()
{
if (_folder == null)
return null;
string path = AssetDatabase.GetAssetPath(_folder);
if (string.IsNullOrEmpty(path) || !AssetDatabase.IsValidFolder(path))
return null;
return path.Replace('\\', '/');
}
private bool TrySetFolderFromObject(Object obj)
{
if (obj is not DefaultAsset)
return false;
string path = AssetDatabase.GetAssetPath(obj);
if (string.IsNullOrEmpty(path) || !AssetDatabase.IsValidFolder(path))
return false;
_folder = (DefaultAsset)obj;
_log.Clear();
_lastLogFile = null;
return true;
}
private void RunAssignment(string folderPath)
{
_log.Clear();
string header = _isDryRun ? "=== DRY RUN ===" : "=== LIVE RUN ===";
_log.Add(header);
_log.Add($"Folder: {folderPath}");
string[] guids = AssetDatabase.FindAssets("t:CombinedActionSO", new[] { folderPath });
int matched = 0, skippedNoPrefab = 0, skippedAlready = 0, failed = 0;
var fileLines = new List<string> { $"{header} {Timestamp()}", $"Folder: {folderPath}" };
bool liveRun = !_isDryRun;
if (liveRun)
AssetDatabase.StartAssetEditing();
try
{
for (int i = 0; i < guids.Length; i++)
{
string soPath = AssetDatabase.GUIDToAssetPath(guids[i]);
string soName = Path.GetFileNameWithoutExtension(soPath);
string prefabPath = BuildMatchingPrefabPath(soPath);
if (i % ProgressBarInterval == 0 || i == guids.Length - 1)
{
EditorUtility.DisplayProgressBar(
"Combine Act Holder Folder Assigner",
soName,
guids.Length > 0 ? (float)(i + 1) / guids.Length : 1f);
}
if (!PrefabExistsAtPath(prefabPath))
{
string skipLine = $"[SKIP] {soName} → no prefab: {prefabPath}";
fileLines.Add(skipLine);
_log.Add(skipLine);
skippedNoPrefab++;
continue;
}
if (_isDryRun)
{
string matchLine = $"[MATCH] {soName} → {prefabPath}";
fileLines.Add(matchLine);
_log.Add(matchLine);
matched++;
continue;
}
if (IsAlreadyAssignedOnPrefabAsset(prefabPath, soPath))
{
string okLine = $"[OK] {soName} (already assigned)";
fileLines.Add(okLine);
skippedAlready++;
continue;
}
CombinedActionSO so = AssetDatabase.LoadAssetAtPath<CombinedActionSO>(soPath);
if (so == null)
{
string errLine = $"[ERROR] {soName} - could not load SO: {soPath}";
_log.Add(errLine);
fileLines.Add(errLine);
failed++;
continue;
}
if (!TryAssign(prefabPath, so, out string error))
{
string errLine = $"[ERROR] {soName} - {error}";
_log.Add(errLine);
fileLines.Add(errLine);
failed++;
}
else
{
fileLines.Add($"[OK] {soName}");
matched++;
}
if (i > 0 && i % MemoryCleanupInterval == 0)
Resources.UnloadUnusedAssets();
}
}
finally
{
if (liveRun)
AssetDatabase.StopAssetEditing();
EditorUtility.ClearProgressBar();
}
if (liveRun)
AssetDatabase.SaveAssets();
string summary =
$"matched: {matched}, no prefab: {skippedNoPrefab}, already assigned: {skippedAlready}, failed: {failed} (total SOs: {guids.Length})";
string summaryLine = $"=== DONE - {summary} ===";
_log.Add(summaryLine);
fileLines.Add(summaryLine);
_lastLogFile = WriteLogFile(_isDryRun ? "DryRun" : "LiveRun", fileLines);
Debug.Log($"[Combine Act Holder Assigner] {(_isDryRun ? "DRY RUN" : "LIVE")} - {summary} | Log: {_lastLogFile}");
if (skippedNoPrefab > 0)
Debug.LogWarning(
$"[Combine Act Holder Assigner] {skippedNoPrefab} SO(s) without a matching prefab - see log: {_lastLogFile}");
Repaint();
}
private static bool PrefabExistsAtPath(string prefabPath) =>
!string.IsNullOrEmpty(AssetDatabase.AssetPathToGUID(prefabPath));
private static bool IsAlreadyAssignedOnPrefabAsset(string prefabPath, string soPath)
{
if (AssetDatabase.GetMainAssetTypeAtPath(prefabPath) != typeof(GameObject))
return false;
GameObject prefabAsset = (GameObject)AssetDatabase.LoadMainAssetAtPath(prefabPath);
if (prefabAsset == null)
return false;
CombineActHolder holder = prefabAsset.GetComponent<CombineActHolder>();
if (holder == null || holder.ActionSO == null)
return false;
string assignedPath = AssetDatabase.GetAssetPath(holder.ActionSO);
if (string.IsNullOrEmpty(assignedPath))
return false;
return assignedPath.Replace('\\', '/') == soPath.Replace('\\', '/');
}
private static bool TryAssign(string prefabPath, CombinedActionSO so, out string error)
{
error = null;
GameObject root = null;
try
{
root = PrefabUtility.LoadPrefabContents(prefabPath);
CombineActHolder holder = root.GetComponent<CombineActHolder>() ?? root.AddComponent<CombineActHolder>();
if (holder.ActionSO == so)
return true;
using SerializedObject serializedHolder = new(holder);
SerializedProperty prop = serializedHolder.FindProperty("combinedActionSO");
if (prop == null)
{
error = "SerializedProperty 'combinedActionSO' not found";
return false;
}
prop.objectReferenceValue = so;
serializedHolder.ApplyModifiedPropertiesWithoutUndo();
PrefabUtility.SaveAsPrefabAsset(root, prefabPath);
return true;
}
catch (System.Exception ex)
{
error = ex.Message;
return false;
}
finally
{
if (root != null)
PrefabUtility.UnloadPrefabContents(root);
}
}
private static string BuildMatchingPrefabPath(string soPath)
{
soPath = soPath.Replace('\\', '/');
string dir = Path.GetDirectoryName(soPath)?.Replace('\\', '/');
string name = Path.GetFileNameWithoutExtension(soPath);
return $"{dir}/{name}.prefab";
}
private static string WriteLogFile(string prefix, List<string> lines)
{
Directory.CreateDirectory(LogDir);
string fileName = $"{prefix}_{System.DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log";
string fullPath = Path.Combine(LogDir, fileName);
File.WriteAllLines(fullPath, lines, new UTF8Encoding(encoderShouldEmitUTF8Identifier: true));
return fullPath;
}
private static string Timestamp() =>
System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
}