Files
2026-04-10 16:35:07 +07:00

101 lines
3.3 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill161 : Skill
{
public const int SKILL_ID = 161;
public Skill161() : base(SKILL_ID)
{
}
}
#endif
public class Skill161Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 5, 5, 5, 50, 50, 80, 80, 99, 100, 100 };
private static readonly int[] RequiredSpArray = { 0, 500, 2500, 5000, 25000, 50000, 100000, 170000, 300000, 500000 };
private static readonly int[] RequiredItemArray = { 3469, 0, 0, 3472, 0, 3474, 0, 3476, 3477, 3478 };
private static readonly int[] RequiredMoneyArray = { 0, 1000, 5000, 10000, 50000, 100000, 200000, 350000, 600000, 1000000 };
public Skill161Stub() : base(161)
{
cls = 255;
name = "药师精通";
nativename = "药师精通";
icon = "药师精通";
max_level = 10;
type = 9;
apcost = 0;
arrowcost = 0;
apgain = 0;
attr = 0;
rank = 0;
eventflag = 0;
time_type = 0;
showorder = 3004;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 0;
effect = "";
doenchant = 0;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
range = new Range();
range.type = 0;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(0, 1);
}
~Skill161Stub() { }
public override float GetMpcost(Skill skill) => 0f;
public override int GetExecutetime(Skill skill) => 0;
public override int GetCoolingtime(Skill skill) => 0;
public float GetRadius(Skill skill) => 0f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => 0f;
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
skill.GetAbility(),
skill.GetMaxability()));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 0f;
public float GetHitrate(Skill skill) => 1.0f;
#endif
}
}