Files
2026-04-10 16:35:07 +07:00

208 lines
7.8 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill108 : Skill
{
public const int SKILL_ID = 108;
public Skill108() : base(SKILL_ID)
{
}
}
#endif
public class Skill108Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 49, 53, 57, 61, 65, 69, 73, 77, 81, 85 };
private static readonly int[] RequiredSpArray = { 47000, 60200, 76900, 98300, 125000, 160000, 215000, 327000, 484000, 705000 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 2980, 3380, 3780, 6980, 14980, 51980, 131980, 251980, 451980, 771980 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 400;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.2f *(54 + 4.8f * skill.GetLevel()));
skill.GetPlayer().SetPray(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State2 : SkillStub.State
{
public int GetTime(Skill skill) => 1100;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.8f *(54 + 4.8f * skill.GetLevel()));
skill.SetPlus(1.5f * skill.GetLevel() * skill.GetLevel() + 144 * skill.GetLevel() + 1254.1f);
skill.SetRatio(0.5f + 0.05f * skill.GetLevel());
skill.SetDamage(skill.GetAttack());
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State3 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill108Stub() : base(108)
{
cls = 4;
name = "兽王无敌";
nativename = "兽王无敌";
icon = "兽王无敌";
max_level = 10;
type = 1;
apcost = 0;
arrowcost = 0;
apgain = 10;
attr = 1;
rank = 5;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 1508;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "兽王无敌";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
m_szFlyGfxPath = string.Empty;
m_szHitGrndGfxPath = string.Empty;
m_szHitGfxPath = "策划联入/人物技能/击中/兽王无敌击中.gfx";
m_szFlySfxPath = string.Empty;
m_szHitGrndSfxPath = string.Empty;
m_szHitSfxPath = "skill/04barb/兽王无敌_c";
// GFX Movement and Behavior Parameters / GFX移动和行为参数
m_MoveMode = (GfxMoveMode)0;
m_TargetMode = (GfxTargetMode)0;
m_AttFlyMode = (GfxAttackMode)0;
m_AttHitMode = (GfxAttackMode)1;
m_dwFlyTime = 0;
m_bTraceTarget = false;
m_FlyClusterCount = 1;
m_FlyClusterInterval = 0;
m_HitClusterCount = 1;
m_HitClusterInterval = 0;
m_bOneHit = true;
m_bFadeOut = false;
m_bRelScl = true;
m_fDefTarScl = 1.8f;
// Area parameters (commented out) / 区域参数(已注释)
// m_bArea = false;
// m_Shape = (EmitShape)0;
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
// Param (commented out) / 参数(已注释)
// m_paramType = (GfxSkillValType)1;
// m_param = new GFX_SKILL_PARAM();
// m_param.nVal = 0;
restrict_weapons.Add(9);
range = new Range();
range.type = 0;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(106, 1);
#if SKILL_SERVER
statestub.Add(new State1());
statestub.Add(new State2());
statestub.Add(new State3());
#endif
}
~Skill108Stub() { }
public override float GetMpcost(Skill skill) => (float)(54 + 4.8 * skill.GetLevel());
public override int GetExecutetime(Skill skill) => 1100;
public override int GetCoolingtime(Skill skill) => 8000;
public float GetRadius(Skill skill) => (float)(skill.GetPlayer().GetRange() + 0.2 * skill.GetLevel());
public float GetAttackdistance(Skill skill) => (float)(skill.GetPlayer().GetRange() + 4 + 0.3 * skill.GetLevel());
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 *(20 + 2.5 * skill.GetLevel()));
public override float GetPraydistance(Skill skill) => (float)(8 + 0.4 * skill.GetLevel() + skill.GetPlayer().GetRange() - 3.5);
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
8 + 0.4f * skill.GetLevel(),
54 + 4.8f * skill.GetLevel(),
8 + 0.4f * skill.GetLevel(),
50 + 5 * skill.GetLevel(),
1.5f * skill.GetLevel() * skill.GetLevel() + 144 * skill.GetLevel() + 1254.1f,
20 + 3 * skill.GetLevel()));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
skill.GetVictim ().SetProbability (1.0f * 100);
skill.GetVictim ().SetTime (8000);
skill.GetVictim ().SetRatio (0.2f + 0.03f * skill.GetLevel ());
skill.GetVictim ().SetDecdodge (1);
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 15 + 0.5f * skill.GetLevel () + skill.GetPlayer ().GetRange () - 3.5f;
public int GetAttackspeed(Skill skill) => 5;
public float GetHitrate(Skill skill) => 1.5f + 0.1f * skill.GetLevel ();
#endif
}
}