Files
2026-04-10 16:35:07 +07:00

107 lines
3.6 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill109 : Skill
{
public const int SKILL_ID = 109;
public Skill109() : base(SKILL_ID)
{
}
}
#endif
public class Skill109Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 6, 11, 16, 21, 26, 31, 36, 41, 46, 51 };
private static readonly int[] RequiredSpArray = { 320, 1200, 2560, 4640, 7360, 11120, 16000, 22480, 31120, 42560 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 50, 160, 320, 530, 820, 1270, 1720, 2180, 2680, 3180 };
public Skill109Stub() : base(109)
{
cls = 4;
name = "野性回复";
nativename = "野性回复";
icon = "野性回复";
max_level = 10;
type = 5;
apcost = 0;
arrowcost = 0;
apgain = 0;
attr = 1;
rank = 0;
eventflag = 1;
posdouble = 0;
time_type = 0;
showorder = 1510;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "";
doenchant = 0;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
restrict_weapons.Add(9);
range = new Range();
range.type = 0;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(0, 1);
}
~Skill109Stub() { }
public override float GetMpcost(Skill skill) => (float)(18 + skill.GetLevel());
public override int GetExecutetime(Skill skill) => 1500;
public override int GetCoolingtime(Skill skill) => 4000;
public float GetRadius(Skill skill) => 0f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 *(20 + 2.5 * skill.GetLevel()));
public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange() + 3 + 0.2 * skill.GetLevel());
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
2 * skill.GetLevel()));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool TakeEffect(Skill skill)
{
skill.GetPlayer ().SetInchpgen (4 * skill.GetLevel ());
return true;
}
public float GetEffectdistance(Skill skill) => 25f;
public int GetAttackspeed(Skill skill) => 0;
public float GetHitrate(Skill skill) => 1.0f;
#endif
}
}