102 lines
2.8 KiB
C#
102 lines
2.8 KiB
C#
#define SKILL_CLIENT
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using BrewMonster.Scripts.Skills;
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using CSNetwork.GPDataType;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using static BrewMonster.PET_EVOLVE_CONFIG;
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namespace BrewMonster
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{
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#if SKILL_SERVER
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public class Skill1150 : Skill
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{
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public const int SKILL_ID = 1150;
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public Skill1150() : base(SKILL_ID)
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{
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}
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}
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#endif
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public class Skill1150Stub : SkillStub
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{
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public Skill1150Stub() : base(1150)
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{
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cls = 2;
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name = "封印(光环专用)";
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nativename = "封印(光环专用)";
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icon = "霸王龙飞";
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max_level = MAX_LEVEL;
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type = 1;
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apcost = 0;
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arrowcost = 0;
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apgain = 0;
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attr = 0;
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rank = 0;
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eventflag = 0;
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posdouble = 0;
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clslimit = 0;
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time_type = 0;
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showorder = 0;
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allow_land = true;
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allow_air = false;
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allow_water = false;
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allow_ride = false;
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auto_attack = false;
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long_range = 1;
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restrict_corpse = 0;
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allow_forms = 0;
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effect = "";
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doenchant = 1;
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dobless = 0;
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commoncooldown = 0;
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commoncooldowntime = 0;
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range = new Range();
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range.type = 0;
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pre_skills = new Dictionary<uint, int>();
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pre_skills.Add(0, 0);
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}
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~Skill1150Stub() { }
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public override float GetMpcost(Skill skill) => 0f;
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public override int GetExecutetime(Skill skill) => 0;
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public override int GetCoolingtime(Skill skill) => 0;
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public float GetRadius(Skill skill) => 0f;
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public float GetAttackdistance(Skill skill) => 0f;
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public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
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public override float GetPraydistance(Skill skill) => 0f;
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#if SKILL_CLIENT
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public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
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{
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buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format));
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return buffer.Length;
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}
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#endif
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#if SKILL_SERVER
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public int GetEnmity(Skill skill) => 0;
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public bool StateAttack(Skill skill)
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{
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skill.GetVictim ().SetProbability (1.0f * skill.GetT0 () * 0.00033f);
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skill.GetVictim ().SetTime (4000);
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skill.GetVictim ().SetRatio (100);
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skill.GetVictim ().SetAmount (0);
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skill.GetVictim ().SetValue (1);
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skill.GetVictim ().SetSoulsealed (1);
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return true;
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}
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public bool TakeEffect(Skill skill) => true;
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public float GetEffectdistance(Skill skill) => 0f;
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public float GetHitrate(Skill skill) => 1.0f;
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#endif
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}
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}
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