Files
2026-04-10 16:35:07 +07:00

209 lines
7.8 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill303 : Skill
{
public const int SKILL_ID = 303;
public Skill303() : base(SKILL_ID)
{
}
}
#endif
public class Skill303Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 39, 43, 47, 51, 55, 59, 63, 67, 71, 75 };
private static readonly int[] RequiredSpArray = { 24600, 32000, 41400, 53200, 68100, 87000, 111000, 142000, 181000, 266000 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 1990, 2380, 2780, 3180, 3580, 3980, 10980, 31980, 91980, 171980 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 2500;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.2f *(94.5f + 10.8f * skill.GetLevel()));
skill.GetPlayer().SetPray(1);
}
public bool Interrupt(Skill skill) => skill.GetRand () < 25 - 2 * skill.GetLevel ();
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State2 : SkillStub.State
{
public int GetTime(Skill skill) => 800;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.8f *(94.5f + 10.8f * skill.GetLevel()));
skill.SetPlus(1.1f * skill.GetLevel() * skill.GetLevel() + 73.5f * skill.GetLevel() + 656.4f);
skill.SetRatio(1 + 0.1f * skill.GetLevel());
skill.SetWooddamage(skill.GetMagicattack());
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State3 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill303Stub() : base(303)
{
cls = 3;
name = "千蚁蛊";
nativename = "千蚁蛊";
icon = "千蚁蛊";
max_level = 10;
type = 1;
apcost = 0;
arrowcost = 0;
apgain = 20;
attr = 3;
rank = 4;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 1605;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "千蚁蛊";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
m_szFlyGfxPath = "策划联入/人物技能/飞行/千蚁蛊飞行.gfx";
m_szHitGrndGfxPath = string.Empty;
m_szHitGfxPath = "策划联入/人物技能/击中/千蚁蛊击中.gfx";
m_szFlySfxPath = "creature/skill/毒咒术_b";
m_szHitGrndSfxPath = string.Empty;
m_szHitSfxPath = string.Empty;
// GFX Movement and Behavior Parameters / GFX移动和行为参数
m_MoveMode = (GfxMoveMode)2;
m_TargetMode = (GfxTargetMode)0;
m_AttFlyMode = (GfxAttackMode)0;
m_AttHitMode = (GfxAttackMode)0;
m_dwFlyTime = 4000;
m_bTraceTarget = false;
m_FlyClusterCount = 1;
m_FlyClusterInterval = 0;
m_HitClusterCount = 1;
m_HitClusterInterval = 0;
m_bOneHit = true;
m_bFadeOut = false;
m_bRelScl = true;
m_fDefTarScl = 1.8f;
// Area parameters (commented out) / 区域参数(已注释)
// m_bArea = false;
// m_Shape = (EmitShape)0;
// m_vSize = new Vector3(2.0f, 2.0f, 2.0f);
// Param (commented out) / 参数(已注释)
// m_paramType = (GfxSkillValType)1;
// m_param = new GFX_SKILL_PARAM();
// m_param.nVal = 0;
restrict_weapons.Add(0);
restrict_weapons.Add(292);
range = new Range();
range.type = 3;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(302, 1);
#if SKILL_SERVER
statestub.Add(new State1());
statestub.Add(new State2());
statestub.Add(new State3());
#endif
}
~Skill303Stub() { }
public override float GetMpcost(Skill skill) => (float)(94.5 + 10.8 * skill.GetLevel());
public override int GetExecutetime(Skill skill) => 800;
public override int GetCoolingtime(Skill skill) => 6000;
public float GetRadius(Skill skill) => (float)(4 + 0.5 * skill.GetLevel());
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => (float)(16.5 + 0.9 * skill.GetLevel());
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
16.5f + 0.9f * skill.GetLevel(),
94.5f + 10.8f * skill.GetLevel(),
4 + 0.5f * skill.GetLevel(),
100 + 10 * skill.GetLevel(),
1.1f * skill.GetLevel() * skill.GetLevel() + 73.5f * skill.GetLevel() + 656.4f,
1.1f * skill.GetLevel() * skill.GetLevel() + 73.5f * skill.GetLevel() + 656.4f));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
skill.GetVictim ().SetProbability (1.0f * 100);
skill.GetVictim ().SetTime (9000);
skill.GetVictim ().SetAmount (1.1f * skill.GetLevel () * skill.GetLevel () + 73.5f * skill.GetLevel () + 656.4f);
skill.GetVictim ().SetToxic (1);
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel ();
public int GetAttackspeed(Skill skill) => 26;
public float GetHitrate(Skill skill) => 1f;
#endif
}
}