Files
2026-04-10 16:35:07 +07:00

211 lines
7.9 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill305 : Skill
{
public const int SKILL_ID = 305;
public Skill305() : base(SKILL_ID)
{
}
}
#endif
public class Skill305Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 59, 62, 65, 68, 71, 74, 77, 80, 83, 86 };
private static readonly int[] RequiredSpArray = { 87000, 104000, 125000, 151000, 181000, 239000, 327000, 440000, 586000, 773000 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 3980, 8980, 14980, 41980, 91980, 151980, 251980, 371980, 611980, 851980 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 3000;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.2f *(302.4f + 16.2f * skill.GetLevel()));
skill.GetPlayer().SetPray(1);
}
public bool Interrupt(Skill skill) => skill.GetRand () < 25 - 2 * skill.GetLevel ();
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State2 : SkillStub.State
{
public int GetTime(Skill skill) => 1200;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.8f *(302.4f + 16.2f * skill.GetLevel()));
skill.SetPlus(2.9f * skill.GetLevel() * skill.GetLevel() + 184.8f * skill.GetLevel() + 2426.9f);
skill.SetRatio(1.5f + 0.15f * skill.GetLevel());
skill.SetWooddamage(skill.GetMagicattack());
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State3 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill305Stub() : base(305)
{
cls = 3;
name = "万蛊食天";
nativename = "万蛊食天";
icon = "万蛊食天";
max_level = 10;
type = 1;
apcost = 200;
arrowcost = 0;
apgain = 0;
attr = 3;
rank = 6;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 1607;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "万蛊食天";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
m_szFlyGfxPath = "策划联入/人物技能/飞行/万蛊食天飞行.gfx";
m_szHitGrndGfxPath = string.Empty;
m_szHitGfxPath = string.Empty;
m_szFlySfxPath = "skill/07elf/万盅食天_c";
m_szHitGrndSfxPath = string.Empty;
m_szHitSfxPath = string.Empty;
// GFX Movement and Behavior Parameters / GFX移动和行为参数
m_MoveMode = (GfxMoveMode)9;
m_TargetMode = (GfxTargetMode)6;
m_AttFlyMode = (GfxAttackMode)1;
m_AttHitMode = (GfxAttackMode)0;
m_dwFlyTime = 3000;
m_bTraceTarget = false;
m_FlyClusterCount = 20;
m_FlyClusterInterval = 100;
m_HitClusterCount = 1;
m_HitClusterInterval = 0;
m_bOneHit = true;
m_bFadeOut = true;
m_bRelScl = true;
m_fDefTarScl = 1.8f;
// Area parameters (commented out) / 区域参数(已注释)
// m_bArea = true;
// m_Shape = (EmitShape)0;
// m_vSize = new Vector3(10.0f, 10.0f, 10.0f);
// Param (commented out) / 参数(已注释)
// m_paramType = (GfxSkillValType)2;
// m_param = new GFX_SKILL_PARAM();
// m_param.fVal = 20.0f;
restrict_weapons.Add(0);
restrict_weapons.Add(292);
range = new Range();
range.type = 3;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(304, 1);
#if SKILL_SERVER
statestub.Add(new State1());
statestub.Add(new State2());
statestub.Add(new State3());
#endif
}
~Skill305Stub() { }
public override float GetMpcost(Skill skill) => (float)(302.4 + 16.2 * skill.GetLevel());
public override int GetExecutetime(Skill skill) => 1200;
public override int GetCoolingtime(Skill skill) => 30000;
public float GetRadius(Skill skill) => (float)(8 + 0.4 * skill.GetLevel());
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => (float)(16.5 + 0.9 * skill.GetLevel());
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
16.5f + 0.9f * skill.GetLevel(),
302.4f + 16.2f * skill.GetLevel(),
8 + 0.4f * skill.GetLevel(),
150 + 15 * skill.GetLevel(),
2.9f * skill.GetLevel() * skill.GetLevel() + 184.8f * skill.GetLevel() + 2426.9f,
3 + 0.5f * skill.GetLevel()));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
skill.GetVictim ().SetProbability (1.0f * 67);
skill.GetVictim ().SetTime (4000 + 500 * skill.GetLevel ());
skill.GetVictim ().SetFix (1);
skill.GetVictim ().SetProbability (1.0f * -1);
skill.GetVictim ().SetTime (4000 + 500 * skill.GetLevel ());
skill.GetVictim ().SetSealed (1);
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel ();
public int GetAttackspeed(Skill skill) => 30;
public float GetHitrate(Skill skill) => 1f;
#endif
}
}