Files
2026-04-10 16:35:07 +07:00

212 lines
7.6 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill254 : Skill
{
public const int SKILL_ID = 254;
public Skill254() : base(SKILL_ID)
{
}
}
#endif
public class Skill254Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 23, 28, 33, 38, 43, 48, 53, 58, 63, 68 };
private static readonly int[] RequiredSpArray = { 5250, 8175, 12075, 17250, 24000, 33075, 45150, 61350, 83250, 113250 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 630, 1000, 1450, 1900, 2380, 2880, 3380, 3880, 10980, 41980 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 1600;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.2f *(27 + 7.5f * skill.GetLevel()));
skill.GetPlayer().SetPray(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State2 : SkillStub.State
{
public int GetTime(Skill skill) => 3500;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.8f *(27 + 7.5f * skill.GetLevel()));
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State3 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill254Stub() : base(254)
{
cls = 6;
name = "羽之守护";
nativename = "羽之守护";
icon = "羽之守护(神鹰祝福)";
max_level = 10;
type = 2;
apcost = 0;
arrowcost = 0;
apgain = 10;
attr = 1;
rank = 2;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 1321;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "神鹰祝福";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
m_szFlyGfxPath = "策划联入/人物技能/飞行/神鹰祝福.gfx";
m_szHitGrndGfxPath = string.Empty;
m_szHitGfxPath = string.Empty;
m_szFlySfxPath = string.Empty;
m_szHitGrndSfxPath = string.Empty;
m_szHitSfxPath = string.Empty;
// GFX Movement and Behavior Parameters / GFX移动和行为参数
m_MoveMode = (GfxMoveMode)7;
m_TargetMode = (GfxTargetMode)7;
m_AttFlyMode = (GfxAttackMode)1;
m_AttHitMode = (GfxAttackMode)0;
m_dwFlyTime = 3000;
m_bTraceTarget = false;
m_FlyClusterCount = 1;
m_FlyClusterInterval = 0;
m_HitClusterCount = 1;
m_HitClusterInterval = 0;
m_bOneHit = true;
m_bFadeOut = false;
m_bRelScl = true;
m_fDefTarScl = 1.8f;
// Area parameters (commented out) / 区域参数(已注释)
// m_bArea = false;
// m_Shape = (EmitShape)0;
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
// Param (commented out) / 参数(已注释)
// m_paramType = (GfxSkillValType)1;
// m_param = new GFX_SKILL_PARAM();
// m_param.nVal = 0;
restrict_weapons.Add(13);
restrict_weapons.Add(1);
restrict_weapons.Add(5);
restrict_weapons.Add(9);
restrict_weapons.Add(182);
restrict_weapons.Add(291);
restrict_weapons.Add(292);
restrict_weapons.Add(0);
range = new Range();
range.type = 2;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(0, 1);
#if SKILL_SERVER
statestub.Add(new State1());
statestub.Add(new State2());
statestub.Add(new State3());
#endif
}
~Skill254Stub() { }
public override float GetMpcost(Skill skill) => (float)(27 + 7.5 * skill.GetLevel());
public override int GetExecutetime(Skill skill) => 3500;
public override int GetCoolingtime(Skill skill) => 3000;
public float GetRadius(Skill skill) => 16f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => 0f;
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
27 + 7.5f * skill.GetLevel(),
5 + 3 * skill.GetLevel(),
60 * skill.GetLevel()));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
skill.GetVictim ().SetProbability (1.0f * 100);
skill.GetVictim ().SetTime (1800000);
skill.GetVictim ().SetRatio (0.05f + 0.03f * skill.GetLevel ());
skill.GetVictim ().SetIncdodge (1);
skill.GetVictim ().SetProbability (1.0f * 100);
skill.GetVictim ().SetTime (60000 * skill.GetLevel ());
skill.GetVictim ().SetRatio (0.15f);
skill.GetVictim ().SetSpeedup (1);
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => skill.GetPlayer ().GetRange () + 5;
public float GetHitrate(Skill skill) => 1.0f;
#endif
}
}