Files
2026-04-10 16:35:07 +07:00

106 lines
3.5 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill255 : Skill
{
public const int SKILL_ID = 255;
public Skill255() : base(SKILL_ID)
{
}
}
#endif
public class Skill255Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 9, 14, 19, 24, 29, 34, 39, 44, 49, 54 };
private static readonly int[] RequiredSpArray = { 1000, 2400, 4600, 7700, 11800, 17300, 24600, 34200, 47000, 64000 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 110, 250, 440, 680, 1090, 1540, 1990, 2480, 2980, 3480 };
public Skill255Stub() : base(255)
{
cls = 6;
name = "百步穿杨";
nativename = "百步穿杨";
icon = "百步穿杨";
max_level = 10;
type = 5;
apcost = 0;
arrowcost = 0;
apgain = 0;
attr = 1;
rank = 1;
eventflag = 2;
posdouble = 0;
time_type = 0;
showorder = 1323;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "";
doenchant = 0;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
restrict_weapons.Add(13);
range = new Range();
range.type = 0;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(0, 1);
}
~Skill255Stub() { }
public override float GetMpcost(Skill skill) => 0f;
public override int GetExecutetime(Skill skill) => 0;
public override int GetCoolingtime(Skill skill) => 0;
public float GetRadius(Skill skill) => 0f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange());
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
skill.GetLevel()));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool TakeEffect(Skill skill)
{
skill.GetPlayer ().SetIncrange (skill.GetLevel () + 1);
return true;
}
public float GetEffectdistance(Skill skill) => skill.GetPlayer ().GetRange () + 5;
public float GetHitrate(Skill skill) => 1.0f;
#endif
}
}