106 lines
3.2 KiB
C#
106 lines
3.2 KiB
C#
#define SKILL_CLIENT
|
|
using BrewMonster.Scripts.Skills;
|
|
using CSNetwork.GPDataType;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
using static BrewMonster.PET_EVOLVE_CONFIG;
|
|
|
|
namespace BrewMonster
|
|
{
|
|
|
|
#if SKILL_SERVER
|
|
public class Skill588 : Skill
|
|
{
|
|
public const int SKILL_ID = 588;
|
|
|
|
public Skill588() : base(SKILL_ID)
|
|
{
|
|
}
|
|
}
|
|
#endif
|
|
|
|
public class Skill588Stub : SkillStub
|
|
{
|
|
private static readonly int[] RequiredLevelArray = { 92 };
|
|
private static readonly int[] RequiredSpArray = { 1500000 };
|
|
private static readonly int[] RequiredItemArray = { 9659 };
|
|
private static readonly int[] RequiredMoneyArray = { 1500000 };
|
|
|
|
|
|
public Skill588Stub() : base(588)
|
|
{
|
|
cls = 7;
|
|
name = "真·金精通";
|
|
nativename = "真·金精通";
|
|
icon = "金精通1";
|
|
max_level = 1;
|
|
type = 5;
|
|
apcost = 0;
|
|
arrowcost = 0;
|
|
apgain = 0;
|
|
attr = 0;
|
|
rank = 20;
|
|
eventflag = 1;
|
|
is_senior = 1;
|
|
posdouble = 0;
|
|
clslimit = 0;
|
|
time_type = 0;
|
|
showorder = 1431;
|
|
allow_land = true;
|
|
allow_air = true;
|
|
allow_water = true;
|
|
allow_ride = false;
|
|
auto_attack = false;
|
|
long_range = 0;
|
|
restrict_corpse = 0;
|
|
allow_forms = 0;
|
|
effect = "";
|
|
doenchant = 0;
|
|
dobless = 0;
|
|
commoncooldown = 0;
|
|
commoncooldowntime = 0;
|
|
range = new Range();
|
|
range.type = 0;
|
|
pre_skills = new Dictionary<uint, int>();
|
|
pre_skills.Add(11, 10);
|
|
|
|
}
|
|
|
|
~Skill588Stub() { }
|
|
|
|
public override float GetMpcost(Skill skill) => 0f;
|
|
public override int GetExecutetime(Skill skill) => 0;
|
|
public override int GetCoolingtime(Skill skill) => 0;
|
|
public float GetRadius(Skill skill) => 0f;
|
|
public float GetAttackdistance(Skill skill) => 0f;
|
|
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
|
|
public override float GetPraydistance(Skill skill) => 0f;
|
|
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
|
|
|
|
#if SKILL_CLIENT
|
|
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
|
|
{
|
|
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
|
|
20));
|
|
return buffer.Length;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public int GetEnmity(Skill skill) => 0;
|
|
public bool TakeEffect(Skill skill)
|
|
{
|
|
skill.GetPlayer ().SetIncgold (0.25f);
|
|
return true;
|
|
}
|
|
public float GetEffectdistance(Skill skill) => 0f;
|
|
public float GetHitrate(Skill skill) => 1.0f;
|
|
#endif
|
|
}
|
|
}
|
|
|