107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
#define SKILL_CLIENT
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using BrewMonster.Scripts.Skills;
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using CSNetwork.GPDataType;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using static BrewMonster.PET_EVOLVE_CONFIG;
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namespace BrewMonster
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{
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#if SKILL_SERVER
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public class Skill633 : Skill
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{
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public const int SKILL_ID = 633;
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public Skill633() : base(SKILL_ID)
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{
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}
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}
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#endif
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public class Skill633Stub : SkillStub
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{
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private static readonly int[] RequiredLevelArray = { 92 };
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private static readonly int[] RequiredSpArray = { 1500000 };
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private static readonly int[] RequiredItemArray = { 9706 };
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private static readonly int[] RequiredMoneyArray = { 1500000 };
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public Skill633Stub() : base(633)
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{
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cls = 6;
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name = "狂·弓弩精通";
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nativename = "狂·弓弩精通";
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icon = "弓弩精通2";
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max_level = 1;
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type = 5;
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apcost = 0;
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arrowcost = 0;
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apgain = 0;
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attr = 1;
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rank = 30;
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eventflag = 2;
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is_senior = 1;
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clslimit = 0;
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time_type = 0;
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showorder = 1324;
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allow_land = true;
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allow_air = true;
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allow_water = true;
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allow_ride = false;
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auto_attack = true;
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long_range = 0;
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restrict_corpse = 0;
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allow_forms = 1;
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effect = "";
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doenchant = 0;
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dobless = 0;
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commoncooldown = 0;
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commoncooldowntime = 0;
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restrict_weapons.Add(13);
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range = new Range();
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range.type = 0;
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pre_skills = new Dictionary<uint, int>();
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pre_skills.Add(256, 10);
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}
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~Skill633Stub() { }
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public override float GetMpcost(Skill skill) => 0f;
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public override int GetExecutetime(Skill skill) => 0;
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public override int GetCoolingtime(Skill skill) => 0;
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public float GetRadius(Skill skill) => 0f;
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public float GetAttackdistance(Skill skill) => 0f;
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public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
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public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange());
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public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
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public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
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public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
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public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
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#if SKILL_CLIENT
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public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
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{
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buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
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75));
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return buffer.Length;
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}
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#endif
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#if SKILL_SERVER
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public int GetEnmity(Skill skill) => 0;
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public bool TakeEffect(Skill skill)
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{
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skill.GetPlayer ().SetIncbow (0.15f);
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skill.GetPlayer ().SetInccrit (1);
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return true;
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}
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public float GetEffectdistance(Skill skill) => skill.GetPlayer ().GetRange () + 5;
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public float GetHitrate(Skill skill) => 1.0f;
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#endif
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}
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}
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