181 lines
6.3 KiB
C#
181 lines
6.3 KiB
C#
#define SKILL_CLIENT
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using BrewMonster.Scripts.Skills;
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using CSNetwork.GPDataType;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using static BrewMonster.PET_EVOLVE_CONFIG;
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namespace BrewMonster
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{
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#if SKILL_SERVER
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public class Skill1390 : Skill
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{
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public const int SKILL_ID = 1390;
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public Skill1390() : base(SKILL_ID)
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{
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}
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}
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#endif
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public class Skill1390Stub : SkillStub
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{
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private static readonly int[] RequiredLevelArray = { 15, 20, 25, 30, 35, 40, 45, 50, 55, 60 };
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private static readonly int[] RequiredSpArray = { 1000, 2400, 4600, 7700, 11800, 17300, 24600, 34200, 47000, 64000 };
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private static readonly int[] RequiredItemArray = { 30053, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static readonly int[] RequiredMoneyArray = { 280, 480, 730, 1180, 1630, 2080, 2580, 3080, 3580, 4980 };
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#if SKILL_SERVER
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public class State1 : SkillStub.State
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{
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public int GetTime(Skill skill) => 1000;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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skill.GetPlayer().SetDecmp(0.2f *(58.4f + 29.2f * skill.GetLevel()));
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skill.GetPlayer().SetPray(1);
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}
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public bool Interrupt(Skill skill) => skill.GetRand () < 25 - 2 * skill.GetLevel ();
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public bool Cancel(Skill skill) => true;
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public bool Skip(Skill skill) => false;
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}
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#endif
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#if SKILL_SERVER
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public class State2 : SkillStub.State
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{
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public int GetTime(Skill skill) => 1000;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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skill.GetPlayer().SetDecmp(0.8f *(58.4f + 29.2f * skill.GetLevel()));
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skill.GetPlayer().SetPerform(1);
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => false;
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public bool Skip(Skill skill) => false;
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}
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#endif
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#if SKILL_SERVER
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public class State3 : SkillStub.State
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{
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public int GetTime(Skill skill) => 0;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => false;
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public bool Skip(Skill skill) => false;
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}
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#endif
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public Skill1390Stub() : base(1390)
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{
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cls = 9;
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name = "禁咒藤";
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nativename = "禁咒藤";
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icon = "绛珠之咒";
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max_level = 10;
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type = 3;
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apcost = 0;
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arrowcost = 0;
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apgain = 10;
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attr = 3;
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rank = 1;
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eventflag = 0;
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posdouble = 0;
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clslimit = 0;
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time_type = 0;
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showorder = 1423;
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allow_land = true;
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allow_air = true;
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allow_water = true;
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allow_ride = false;
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auto_attack = false;
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long_range = 0;
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restrict_corpse = 0;
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allow_forms = 1;
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effect = "";
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doenchant = 1;
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dobless = 1;
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commoncooldown = 0;
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commoncooldowntime = 0;
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restrict_weapons.Add(292);
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restrict_weapons.Add(0);
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range = new Range();
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range.type = 0;
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pre_skills = new Dictionary<uint, int>();
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pre_skills.Add(1389, 1);
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#if SKILL_SERVER
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statestub.Add(new State1());
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statestub.Add(new State2());
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statestub.Add(new State3());
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#endif
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}
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~Skill1390Stub() { }
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public override float GetMpcost(Skill skill) => (float)(58.4 + 29.2 * skill.GetLevel());
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public override int GetExecutetime(Skill skill) => 1000;
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public override int GetCoolingtime(Skill skill) => 6000;
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public float GetRadius(Skill skill) => 0f;
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public float GetAttackdistance(Skill skill) => 0f;
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public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
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public override float GetPraydistance(Skill skill) => (float)(17.5 + 0.9 * skill.GetLevel());
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public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
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public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
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public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
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public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
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#if SKILL_CLIENT
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public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
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{
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buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
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skill.GetLevel(),
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17.5f + 0.9f * skill.GetLevel(),
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58.4f + 29.2f * skill.GetLevel(),
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20 + 2 * skill.GetLevel(),
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10 + skill.GetLevel()));
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return buffer.Length;
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}
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#endif
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#if SKILL_SERVER
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public int GetEnmity(Skill skill) => 6;
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public bool StateAttack(Skill skill)
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{
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skill.GetVictim ().SetProbability (1.0f * 100);
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skill.GetVictim ().SetTime (1000);
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skill.GetVictim ().SetAmount (1);
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skill.GetVictim ().SetToxic (1);
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return true;
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}
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public bool BlessMe(Skill skill)
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{
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skill.GetVictim ().SetTime (60000);
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skill.GetVictim ().SetRatio (skill.GetLevel ());
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skill.GetVictim ().SetAmount (1);
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skill.GetVictim ().SetValue (28922);
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skill.GetVictim ().SetSummonplantpet (1);
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return true;
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}
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public bool TakeEffect(Skill skill) => true;
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public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel ();
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public int GetAttackspeed(Skill skill) => 6;
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public float GetHitrate(Skill skill) => 1f;
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#endif
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}
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}
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