Files
2026-04-10 16:35:07 +07:00

173 lines
6.0 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill2561 : Skill
{
public const int SKILL_ID = 2561;
public Skill2561() : base(SKILL_ID)
{
}
}
#endif
public class Skill2561Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 39, 43, 47, 51, 55, 59, 63, 67, 71, 75 };
private static readonly int[] RequiredSpArray = { 19926, 24640, 30222, 36708, 44265, 53070, 63270, 75260, 92310, 146300 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 1990, 2380, 2780, 3180, 3580, 3980, 10980, 31980, 91980, 171980 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 401;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.2f *(210 + 24 * skill.GetLevel()));
skill.GetPlayer().SetPray(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State2 : SkillStub.State
{
public int GetTime(Skill skill) => 2201;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.8f *(210 + 24 * skill.GetLevel()));
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State3 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill2561Stub() : base(2561)
{
cls = 10;
name = "月咏";
nativename = "月咏";
icon = "月咏";
max_level = 10;
type = 2;
apcost = 0;
arrowcost = 0;
apgain = 20;
attr = 1;
rank = 4;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 1023;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 3;
effect = "";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
restrict_weapons.Add(44878);
restrict_weapons.Add(0);
range = new Range();
range.type = 2;
#if SKILL_SERVER
statestub.Add(new State1());
statestub.Add(new State2());
statestub.Add(new State3());
#endif
}
~Skill2561Stub() { }
public override float GetMpcost(Skill skill) => (float)(210 + 24 * skill.GetLevel());
public override int GetExecutetime(Skill skill) => 2201;
public override int GetCoolingtime(Skill skill) => 33000 - 3000 * skill.GetLevel();
public float GetRadius(Skill skill) => 16f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange());
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
210 + 24 * skill.GetLevel(),
33 - 3.0f * skill.GetLevel(),
20 + 2 * skill.GetLevel(),
5 + skill.GetLevel()));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
skill.GetVictim ().SetProbability (1.0f * 100);
skill.GetVictim ().SetTime (1800000);
skill.GetVictim ().SetRatio (20 + 2 * skill.GetLevel ());
skill.GetVictim ().SetCritdamagereduce (1);
skill.GetVictim ().SetProbability (1.0f * -1);
skill.GetVictim ().SetTime (1800000);
skill.GetVictim ().SetRatio (0.05f + 0.01f * skill.GetLevel ());
skill.GetVictim ().SetEnhanceskilldamage3 (1);
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 10f;
public float GetHitrate(Skill skill) => 1.0f;
#endif
}
}