222 lines
7.9 KiB
C#
222 lines
7.9 KiB
C#
#define SKILL_CLIENT
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using BrewMonster.Scripts.Skills;
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using CSNetwork.GPDataType;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using static BrewMonster.PET_EVOLVE_CONFIG;
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namespace BrewMonster
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{
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#if SKILL_SERVER
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public class Skill2568 : Skill
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{
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public const int SKILL_ID = 2568;
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public Skill2568() : base(SKILL_ID)
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{
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}
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}
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#endif
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public class Skill2568Stub : SkillStub
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{
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private static readonly int[] RequiredLevelArray = { 49, 53, 57, 61, 65, 69, 73, 77, 81, 85 };
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private static readonly int[] RequiredSpArray = { 33370, 40334, 48447, 57997, 68750, 81600, 113950, 186390, 295240, 458250 };
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private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static readonly int[] RequiredMoneyArray = { 2980, 3380, 3780, 6980, 14980, 51980, 131980, 251980, 451980, 771980 };
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#if SKILL_SERVER
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public class State1 : SkillStub.State
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{
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public int GetTime(Skill skill) => 67;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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skill.GetPlayer().SetDecmp(87.75f + 7.8f * skill.GetLevel());
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skill.GetPlayer().SetPray(1);
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => true;
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public bool Skip(Skill skill) => false;
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}
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#endif
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#if SKILL_SERVER
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public class State2 : SkillStub.State
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{
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public int GetTime(Skill skill) => 50;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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skill.GetPlayer().SetPerform(2);
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => false;
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public bool Skip(Skill skill) => false;
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}
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#endif
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#if SKILL_SERVER
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public class State3 : SkillStub.State
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{
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public int GetTime(Skill skill) => 601;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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skill.SetSection(1);
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skill.SetPlus(5.6f * skill.GetLevel() * skill.GetLevel() + 234.2f * skill.GetLevel() + 1924.8f);
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skill.SetRatio(0.3f + 0.03f * skill.GetLevel());
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skill.SetDamage(0.4f * skill.GetAttack());
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skill.GetPlayer().SetPerform(0);
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => true;
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public bool Skip(Skill skill) => false;
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}
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#endif
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#if SKILL_SERVER
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public class State4 : SkillStub.State
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{
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public int GetTime(Skill skill) => 868;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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skill.SetSection(2);
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skill.SetPlus(5.6f * skill.GetLevel() * skill.GetLevel() + 234.2f * skill.GetLevel() + 1924.8f);
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skill.SetRatio(0.3f + 0.03f * skill.GetLevel());
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skill.SetDamage(0.6f * skill.GetAttack());
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skill.GetPlayer().SetPerform(0);
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => false;
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public bool Skip(Skill skill) => false;
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}
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#endif
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#if SKILL_SERVER
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public class State5 : SkillStub.State
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{
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public int GetTime(Skill skill) => 0;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => false;
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public bool Skip(Skill skill) => false;
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}
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#endif
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public Skill2568Stub() : base(2568)
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{
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cls = 10;
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name = "苍鸟";
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nativename = "苍鸟";
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icon = "苍鸟";
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max_level = 10;
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type = 1;
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apcost = 0;
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arrowcost = 0;
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apgain = 15;
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attr = 7;
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rank = 5;
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eventflag = 0;
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posdouble = 0;
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clslimit = 0;
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time_type = 0;
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showorder = 1015;
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allow_land = true;
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allow_air = true;
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allow_water = true;
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allow_ride = false;
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auto_attack = true;
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long_range = 0;
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restrict_corpse = 0;
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allow_forms = 3;
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combosk_preskill = 2563;
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combosk_interval = 6000;
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effect = "";
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doenchant = 1;
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dobless = 1;
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commoncooldown = 0;
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commoncooldowntime = 0;
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restrict_weapons.Add(44878);
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range = new Range();
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range.type = 0;
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pre_skills = new Dictionary<uint, int>();
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pre_skills.Add(2563, 1);
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#if SKILL_SERVER
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statestub.Add(new State1());
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statestub.Add(new State2());
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statestub.Add(new State3());
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statestub.Add(new State4());
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statestub.Add(new State5());
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#endif
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}
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~Skill2568Stub() { }
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public override float GetMpcost(Skill skill) => (float)(87.75 + 7.8 * skill.GetLevel());
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public override int GetExecutetime(Skill skill) => -1;
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public override int GetCoolingtime(Skill skill) => 30000;
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public float GetRadius(Skill skill) => 0f;
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public float GetAttackdistance(Skill skill) => 0f;
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public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
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public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange());
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public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
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public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
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public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
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public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
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#if SKILL_CLIENT
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public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
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{
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buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
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skill.GetLevel(),
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87.75f + 7.8f * skill.GetLevel(),
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30 + 3 * skill.GetLevel(),
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5.6f * skill.GetLevel() * skill.GetLevel() + 234.2f * skill.GetLevel() + 1924.8f));
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return buffer.Length;
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}
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#endif
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#if SKILL_SERVER
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public int GetEnmity(Skill skill) => 0;
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public bool StateAttack(Skill skill)
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{
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skill.GetVictim ().SetProbability (1.0f * 100);
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skill.GetVictim ().SetTime (3000);
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skill.GetVictim ().SetValue (2);
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skill.GetVictim ().SetPalsy (1);
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return true;
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}
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public bool BlessMe(Skill skill)
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{
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skill.GetVictim ().SetProbability (1.0f * 100);
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skill.GetVictim ().SetTime (1469);
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skill.GetVictim ().SetShowicon (0);
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skill.GetVictim ().SetInvincible (1);
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return true;
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}
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public bool TakeEffect(Skill skill) => true;
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public float GetEffectdistance(Skill skill) => skill.GetPlayer ().GetRange () + 1.7f * 5.5f;
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public float GetHitrate(Skill skill) => 2.3f + 0.05f * skill.GetLevel ();
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#endif
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}
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}
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