180 lines
5.9 KiB
C#
180 lines
5.9 KiB
C#
#define SKILL_CLIENT
|
|
using BrewMonster.Scripts.Skills;
|
|
using CSNetwork.GPDataType;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
using static BrewMonster.PET_EVOLVE_CONFIG;
|
|
|
|
namespace BrewMonster
|
|
{
|
|
|
|
#if SKILL_SERVER
|
|
public class Skill2673 : Skill
|
|
{
|
|
public const int SKILL_ID = 2673;
|
|
|
|
public Skill2673() : base(SKILL_ID)
|
|
{
|
|
}
|
|
}
|
|
#endif
|
|
|
|
public class Skill2673Stub : SkillStub
|
|
{
|
|
private static readonly int[] RequiredLevelArray = { 29, 0 };
|
|
private static readonly int[] RequiredSpArray = { 18, 0 };
|
|
private static readonly int[] RequiredItemArray = { 0, 0 };
|
|
private static readonly int[] RequiredMoneyArray = { 23, 0 };
|
|
|
|
|
|
#if SKILL_SERVER
|
|
public class State1 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 200;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
skill.GetPlayer().SetPray(1);
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => true;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public class State2 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 1000;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
skill.GetPlayer().SetPerform(1);
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => false;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public class State3 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 0;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => false;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
public Skill2673Stub() : base(2673)
|
|
{
|
|
cls = 10;
|
|
name = "真元爆发";
|
|
nativename = "真元爆发";
|
|
icon = "爆气1";
|
|
max_level = 1;
|
|
type = 2;
|
|
apcost = 100;
|
|
arrowcost = 0;
|
|
apgain = 0;
|
|
attr = 1;
|
|
rank = 3;
|
|
eventflag = 0;
|
|
posdouble = 0;
|
|
clslimit = 0;
|
|
time_type = 0;
|
|
showorder = 2111;
|
|
allow_land = true;
|
|
allow_air = true;
|
|
allow_water = true;
|
|
allow_ride = false;
|
|
auto_attack = false;
|
|
long_range = 0;
|
|
restrict_corpse = 0;
|
|
allow_forms = 3;
|
|
effect = "";
|
|
doenchant = 1;
|
|
dobless = 0;
|
|
commoncooldown = 0;
|
|
commoncooldowntime = 0;
|
|
restrict_weapons.Add(0);
|
|
restrict_weapons.Add(1);
|
|
restrict_weapons.Add(182);
|
|
restrict_weapons.Add(5);
|
|
restrict_weapons.Add(292);
|
|
restrict_weapons.Add(9);
|
|
restrict_weapons.Add(13);
|
|
restrict_weapons.Add(291);
|
|
restrict_weapons.Add(23749);
|
|
restrict_weapons.Add(25333);
|
|
restrict_weapons.Add(44878);
|
|
restrict_weapons.Add(44879);
|
|
range = new Range();
|
|
range.type = 5;
|
|
pre_skills = new Dictionary<uint, int>();
|
|
pre_skills.Add(0, 1);
|
|
#if SKILL_SERVER
|
|
statestub.Add(new State1());
|
|
statestub.Add(new State2());
|
|
statestub.Add(new State3());
|
|
#endif
|
|
}
|
|
|
|
~Skill2673Stub() { }
|
|
|
|
public override float GetMpcost(Skill skill) => 0f;
|
|
public override int GetExecutetime(Skill skill) => 1000;
|
|
public override int GetCoolingtime(Skill skill) => 5000;
|
|
public float GetRadius(Skill skill) => 0f;
|
|
public float GetAttackdistance(Skill skill) => 0f;
|
|
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
|
|
public override float GetPraydistance(Skill skill) => 0f;
|
|
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
|
|
|
|
#if SKILL_CLIENT
|
|
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
|
|
{
|
|
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format));
|
|
return buffer.Length;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public int GetEnmity(Skill skill) => 0;
|
|
public bool StateAttack(Skill skill)
|
|
{
|
|
skill.GetVictim ().SetProbability (1.0f * 100);
|
|
skill.GetVictim ().SetTime (1000);
|
|
skill.GetVictim ().SetShowicon (1);
|
|
skill.GetVictim ().SetInvincible (1);
|
|
skill.GetVictim ().SetTime (11000);
|
|
skill.GetVictim ().SetPowerup (1);
|
|
skill.GetVictim ().SetProbability (1.0f * 100);
|
|
skill.GetVictim ().SetTime (11000);
|
|
skill.GetVictim ().SetRatio (1.5f);
|
|
skill.GetVictim ().SetIncattack (1);
|
|
return true;
|
|
}
|
|
public bool TakeEffect(Skill skill) => true;
|
|
public float GetEffectdistance(Skill skill) => 8.5f;
|
|
public float GetHitrate(Skill skill) => 1.0f;
|
|
#endif
|
|
}
|
|
}
|
|
|