107 lines
3.6 KiB
C#
107 lines
3.6 KiB
C#
#define SKILL_CLIENT
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using BrewMonster.Scripts.Skills;
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using CSNetwork.GPDataType;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using static BrewMonster.PET_EVOLVE_CONFIG;
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namespace BrewMonster
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{
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#if SKILL_SERVER
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public class Skill2688 : Skill
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{
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public const int SKILL_ID = 2688;
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public Skill2688() : base(SKILL_ID)
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{
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}
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}
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#endif
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public class Skill2688Stub : SkillStub
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{
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private static readonly int[] RequiredLevelArray = { 59, 62, 65, 68, 71, 74, 77, 80, 83, 86 };
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private static readonly int[] RequiredSpArray = { 53070, 60320, 68750, 78520, 92310, 129060, 186390, 264000, 369180, 510180 };
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private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static readonly int[] RequiredMoneyArray = { 3980, 8980, 14980, 41980, 91980, 151980, 251980, 371980, 611980, 851980 };
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public Skill2688Stub() : base(2688)
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{
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cls = 10;
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name = "胧族血脉";
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nativename = "胧族血脉";
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icon = "远程减伤";
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max_level = 10;
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type = 5;
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apcost = 0;
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arrowcost = 0;
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apgain = 0;
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attr = 0;
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rank = 6;
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eventflag = 1;
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posdouble = 0;
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clslimit = 0;
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time_type = 0;
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showorder = 1102;
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allow_land = true;
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allow_air = true;
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allow_water = true;
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allow_ride = false;
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auto_attack = false;
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long_range = 0;
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restrict_corpse = 0;
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allow_forms = 1;
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effect = "";
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doenchant = 0;
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dobless = 0;
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commoncooldown = 0;
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commoncooldowntime = 0;
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range = new Range();
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range.type = 0;
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pre_skills = new Dictionary<uint, int>();
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pre_skills.Add(0, 1);
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}
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~Skill2688Stub() { }
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public override float GetMpcost(Skill skill) => 0f;
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public override int GetExecutetime(Skill skill) => 0;
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public override int GetCoolingtime(Skill skill) => 0;
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public float GetRadius(Skill skill) => 0f;
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public float GetAttackdistance(Skill skill) => 0f;
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public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
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public override float GetPraydistance(Skill skill) => 0f;
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public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
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public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
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public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
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public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
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#if SKILL_CLIENT
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public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
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{
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buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
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skill.GetLevel(),
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(30 + 5 * skill.GetLevel()) * (1.0f * 8 / 15)));
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return buffer.Length;
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}
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#endif
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#if SKILL_SERVER
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public int GetEnmity(Skill skill) => 0;
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public bool TakeEffect(Skill skill)
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{
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skill.GetPlayer ().SetIncfarnormaldmgreduce (0.3f + 0.05f * skill.GetLevel ());
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skill.GetPlayer ().SetIncfarskilldmgreduce (0.3f + 0.05f * skill.GetLevel ());
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return true;
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}
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public float GetEffectdistance(Skill skill) => 0f;
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public float GetHitrate(Skill skill) => 1.0f;
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#endif
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}
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}
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