Files
2026-04-10 16:35:07 +07:00

117 lines
4.1 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill2848 : Skill
{
public const int SKILL_ID = 2848;
public Skill2848() : base(SKILL_ID)
{
}
}
#endif
public class Skill2848Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45 };
private static readonly int[] RequiredSpArray = { 0, 300, 1200, 2800, 5200, 8400, 12800, 18600, 26300, 36500 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
public Skill2848Stub() : base(2848)
{
cls = 10;
name = "狂·双合技能效果";
nativename = "狂·双合技能效果";
icon = "无式";
max_level = 10;
type = 2;
apcost = 0;
arrowcost = 0;
apgain = 0;
attr = 1;
rank = 0;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 0;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
range = new Range();
range.type = 5;
}
~Skill2848Stub() { }
public override float GetMpcost(Skill skill) => 0f;
public override int GetExecutetime(Skill skill) => 1001;
public override int GetCoolingtime(Skill skill) => 1000;
public float GetRadius(Skill skill) => 0f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange());
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
skill.GetVictim ().SetProbability (1.0f * skill.GetLevel () == 1 ? 100 : 0);
skill.GetVictim ().SetRatio (0.1f);
skill.GetVictim ().SetScaleinchp (1);
skill.GetVictim ().SetProbability (1.0f * 100);
skill.GetVictim ().SetTime (6935);
skill.GetVictim ().SetRatio (50);
skill.GetVictim ().SetAmount (1);
skill.GetVictim ().SetValue (2547);
skill.GetVictim ().SetIncspecskillcrit (1);
skill.GetVictim ().SetProbability (1.0f * 100);
skill.GetVictim ().SetTime (6935);
skill.GetVictim ().SetRatio (50);
skill.GetVictim ().SetAmount (1);
skill.GetVictim ().SetValue (2729);
skill.GetVictim ().SetIncspecskillcrit (1);
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => skill.GetPlayer ().GetRange () + 5;
public float GetHitrate(Skill skill) => 1.0f;
#endif
}
}