Files
2026-02-04 15:17:39 +07:00

39 lines
1.1 KiB
C#

using BrewMonster.UI;
using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster.Scripts
{
public class CDlgExit : AUIDialog
{
[SerializeField] private Button ConfirmBtn;
[SerializeField] private Button CancelBtn;
// [SerializeField] private Toggle CheckBox;
private void Awake()
{
ConfirmBtn.onClick.AddListener(OnCommand_confirm);
CancelBtn.onClick.AddListener(OnCancelClicked);
}
private void OnCancelClicked()
{
Show(false);
}
void OnCommand_confirm()
{
// TODO: Implement logout and exit logic
// if( m_pChk_Forcequit.isOn || !GetGameSession()->IsConnected())
// GetGameRun()->PostMessage(MSG_EXITGAME, -1, 0);
// else
// GetGameRun()->GetPendingLogOut().AppendForSaveConfig(new CECPendingLogoutFull());
CECGameRun.Instance.GetPendingLogOut().AppendForSaveConfig(new CECPendingLogoutFull());
Show(false);
}
}
}