Files
2025-11-13 17:12:41 +07:00

256 lines
8.6 KiB
C#

using ModelRenderer.Scripts.GameData;
using BrewMonster.Scripts.Task;
using UnityEngine;
using BrewMonster;
using System.Collections.Generic;
using System.IO;
using CSNetwork;
namespace BrewMonster.Network
{
public partial class EC_Game
{
#region Fields
private static ATaskTemplMan m_pTaskMan; // Task template manager
private static elementdataman m_pElementDataMan; // global element templates manager
private static CECGameRun m_pGameRun; // Game running object
private static CECGFXCaster m_pGFXCaster; // GFX caster
private static BrewMonster.CECStringTab m_FixedMsgs; // Fixed message table
private static BrewMonster.CECStringTab m_ItemDesc; // Item desciption string table
private static BrewMonster.CECStringTab m_ItemExtDesc; // Item extend description string table
private static BrewMonster.CECStringTab m_SkillDesc; // Skill description string table
private static BrewMonster.CECStringTab m_BuffDesc; // Buff description string table
private static Dictionary<int, ItemMsgMapEntry> m_ItemMsgMap; // TemplateId -> (MessageId, DisplayMode)
private static int m_iCurCursor; // Current cursor
#endregion
#region Properties
public static ATaskTemplMan GetTaskTemplateMan()
{
return m_pTaskMan;
}
public static elementdataman GetElementDataMan()
{
return m_pElementDataMan;
}
// String table getters
public static BrewMonster.CECStringTab GetFixedMsgs()
{
return m_FixedMsgs;
}
public static BrewMonster.CECStringTab GetItemDesc()
{
return m_ItemDesc;
}
public static BrewMonster.CECStringTab GetItemExtDesc()
{
return m_ItemExtDesc;
}
public static BrewMonster.CECStringTab GetSkillDesc()
{
return m_SkillDesc;
}
public static BrewMonster.CECStringTab GetBuffDesc()
{
return m_BuffDesc;
}
public static bool TryGetItemMsg(int templateId, out int messageId, out int displayMode)
{
messageId = 0;
displayMode = 0;
if (m_ItemMsgMap != null && m_ItemMsgMap.TryGetValue(templateId, out var entry))
{
messageId = entry.MessageId;
displayMode = entry.DisplayMode;
return true;
}
return false;
}
#endregion
#region Public Methods
public static bool Init()
{
m_pElementDataMan = elementdataman.Instance;
// Load task templates
if (m_pTaskMan == null) m_pTaskMan = new ATaskTemplMan();
m_pTaskMan.Init(m_pElementDataMan);
if (!m_pTaskMan.InitStorageTask())
{
BMLogger.LogError("[Dat]- CECGame::Init, Storage task Init Failed!");
return false;
}
m_pGameRun = CECGameRun.Instance;
if (m_pGameRun == null)
{
BMLogger.LogError("CECGame::Init");
return false;
}
// Create GFX caster
if (m_pGFXCaster == null)
{
m_pGFXCaster = new CECGFXCaster();
return false;
}
// Initialize string tables
InitializeStringTables();
return true;
}
/// <summary>
/// Initialize all string tables with their respective data files
/// </summary>
private static void InitializeStringTables()
{
// Initialize string table instances
m_FixedMsgs = new BrewMonster.CECStringTab();
m_ItemDesc = new BrewMonster.CECStringTab();
m_ItemExtDesc = new BrewMonster.CECStringTab();
m_SkillDesc = new BrewMonster.CECStringTab();
m_BuffDesc = new BrewMonster.CECStringTab();
// Load string files from StreamingAssets/configs directory
string dataPath = Application.streamingAssetsPath + "/configs/";
try
{
// Load each string table using the actual file names from StreamingAssets/configs
if (!m_FixedMsgs.Init(dataPath + "fixed_msg.txt", true))
{
Debug.LogWarning("[EC_Game] Failed to load fixed_msg.txt");
}
if (!m_ItemDesc.Init(dataPath + "item_desc.txt", true))
{
Debug.LogWarning("[EC_Game] Failed to load item_desc.txt");
}
if (!m_ItemExtDesc.Init(dataPath + "item_ext_desc.txt", true))
{
Debug.LogWarning("[EC_Game] Failed to load item_ext_desc.txt");
}
if (!m_SkillDesc.Init(dataPath + "skillstr.txt", true))
{
Debug.LogWarning("[EC_Game] Failed to load skillstr.txt");
}
// Note: There's no buff_desc.txt file in the configs folder
// You may need to create this file or use a different source for buff descriptions
if (!m_BuffDesc.Init(dataPath + "buff_desc.txt", true))
{
Debug.LogWarning("[EC_Game] Failed to load buff_desc.txt - file may not exist");
}
// Load item message map (template -> message id)
LoadItemMsgMap();
Debug.Log("[EC_Game] String tables initialized successfully");
}
catch (System.Exception ex)
{
Debug.LogError($"[EC_Game] Error initializing string tables: {ex.Message}");
}
}
private struct ItemMsgMapEntry
{
public int MessageId;
public int DisplayMode;
}
private static void LoadItemMsgMap()
{
m_ItemMsgMap = new Dictionary<int, ItemMsgMapEntry>();
try
{
string path = Application.streamingAssetsPath + "/configs/item_msg_map.txt";
if (!File.Exists(path))
{
Debug.LogWarning(
"[EC_Game] item_msg_map.txt not found; descriptions will fall back to template IDs");
return;
}
foreach (var raw in File.ReadLines(path))
{
var line = raw.Trim();
if (line.Length == 0) continue;
if (line.StartsWith("//")) continue;
// Expect: templateId <ws> messageId <ws> displayMode
var parts = line.Split(new char[] { '\t', ' ' }, System.StringSplitOptions.RemoveEmptyEntries);
if (parts.Length < 2) continue;
if (!int.TryParse(parts[0], out int templateId)) continue;
if (!int.TryParse(parts[1], out int messageId)) continue;
int displayMode = 0;
if (parts.Length >= 3) int.TryParse(parts[2], out displayMode);
m_ItemMsgMap[templateId] = new ItemMsgMapEntry { MessageId = messageId, DisplayMode = displayMode };
}
}
catch (System.Exception ex)
{
Debug.LogWarning($"[EC_Game] Failed to load item_msg_map: {ex.Message}");
}
}
public static CECGameRun GetGameRun()
{
return m_pGameRun;
}
public static CECGFXCaster GetGFXCaster()
{
if (m_pGFXCaster == null) m_pGFXCaster = new CECGFXCaster();
return m_pGFXCaster;
}
// Change current cursor
public static int ChangeCursor(int iCursor)
{
if (iCursor == m_iCurCursor)
return iCursor;
// if (m_aCursors[iCursor])
// m_pA3DDevice->SetCursor(m_aCursors[iCursor]);
//
// // force show this cursor
// ShowCursor(g_pGame->GetA3DDevice()->GetShowCursor());
//
// if( l_idMainThread != GetCurrentThreadId() )
// {
// // ::SetCursor must be called from main thread to take effects, so here we should post a WM_SETCURSOR message
// // to ensure the main thread receive WM_SETCURSOR and update the cursor again
// PostMessage(m_GameInit.hWnd, WM_SETCURSOR, (WPARAM)m_GameInit.hWnd, MAKELPARAM(HTCLIENT, WM_MOUSEMOVE));
// }
int iOldCursor = m_iCurCursor;
m_iCurCursor = iCursor;
return iOldCursor;
}
#endregion
}
}