Files
test/Assets/Scripts/EC_Utility.cs
Tungdv 7a96c7e252 Merge remote-tracking branch 'origin/develop' into feature/hp_pet
# Conflicts:
#	Assets/AddressableAssetsData/AddressableAssetSettings.asset
#	Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
#	Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
#	Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/C2SCommand/C2SCommand.cs
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/C2SCommand/C2SCommandFactory.cs
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GPDataType.cs
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
#	Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs
#	Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetList.cs
#	Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetList.cs.meta
#	Assets/PerfectWorld/Scripts/UI/Login/LoginScreenUI.cs
#	Assets/Scenes/a61.unity
#	Assets/Scripts/CECGameRun.cs
#	Assets/Scripts/CECHostPlayer.cs
#	Assets/Scripts/CECUIManager.cs
2026-02-05 17:29:54 +07:00

364 lines
11 KiB
C#

using BrewMonster;
using BrewMonster.Network;
using CSNetwork.GPDataType;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
public static class EC_Utility
{
static A3DVECTOR3 a3DVECTOR = new A3DVECTOR3();
static Vector3 vector3 = new Vector3();
public static byte glb_CompressDirH(float x, float z)
{
const float fInvInter = 256.0f / 360.0f;
if (Math.Abs(x) < 0.00001f)
{
if (z > 0.0f)
return 64;
else
return 192;
}
else
{
// atan2 trong C# trả về radian, cần đổi sang độ
float fDeg = (float)(Math.Atan2(z, x) * (180.0 / Math.PI));
// đảm bảo góc nằm trong [0, 360)
if (fDeg < 0)
fDeg += 360.0f;
return (byte)(fDeg * fInvInter);
}
}
public static bool BinaryEquals<T1, T2>(T1 a, T2 b)
where T1 : struct
where T2 : struct
{
ReadOnlySpan<byte> bytesA = MemoryMarshal.AsBytes(MemoryMarshal.CreateReadOnlySpan(ref a, 1));
ReadOnlySpan<byte> bytesB = MemoryMarshal.AsBytes(MemoryMarshal.CreateReadOnlySpan(ref b, 1));
// if sizes differ → not equal
if (bytesA.Length != bytesB.Length)
return false;
return bytesA.SequenceEqual(bytesB);
}
public static float FIX8TOFLOAT(int x) => x / 256.0f;
public static T ByteArrayToStructure<T>(byte[] data) where T : struct
{
int size = Marshal.SizeOf(typeof(T));
if (data.Length < size)
throw new ArgumentException($"Data length {data.Length} < struct size {size}");
IntPtr ptr = Marshal.AllocHGlobal(size);
try
{
Marshal.Copy(data, 0, ptr, size);
return Marshal.PtrToStructure<T>(ptr);
}
finally
{
Marshal.FreeHGlobal(ptr);
}
}
public static A3DVECTOR3 glb_DecompressDirH(byte byDir)
{
const float fInter = 360.0f / 256.0f;
float fRad = Mathf.Deg2Rad * (byDir * fInter);
A3DVECTOR3 v;
v.x = Mathf.Cos(fRad);
v.z = Mathf.Sin(fRad);
v.y = 0.0f;
return v;
}
public static System.Numerics.Vector3 ToNumerics(this UnityEngine.Vector3 v)
{
return new System.Numerics.Vector3(v.x, v.y, v.z);
}
public static byte glb_BuildRefuseBLSMask()
{
byte byMask = 0;
// const EC_GAME_SETTING &gs = g_pGame->GetConfigs()->GetGameSettings();
var gs = EC_Game.GetConfigs().GetGameSettings();
if (gs.bBlsRefuse_Neutral)
byMask |= (byte)REFUSE_BLESS_MASK.REFUSE_NEUTRAL_BLESS;
if (gs.bBlsRefuse_NonTeammate)
byMask |= (byte)REFUSE_BLESS_MASK.REFUSE_NON_TEAMMATE_BLESS;
return byMask;
}
public static void Swap<T>(List<T> arr, int a, int b)
{
T tmp = arr[a];
arr[a] = arr[b];
arr[b] = tmp;
}
public static A3DVECTOR3 ToA3DVECTOR3(this UnityEngine.Vector3 v)
{
a3DVECTOR.Clear();
a3DVECTOR.x = v.x;
a3DVECTOR.y = v.y;
a3DVECTOR.z = v.z;
return a3DVECTOR;
}
public static Vector3 ToVector3(A3DVECTOR3 a3DVECTOR3)
{
vector3 = Vector3.zero;
vector3.x = a3DVECTOR3.x;
vector3.y = a3DVECTOR3.y;
vector3.z = a3DVECTOR3.z;
return vector3;
}
public static float MagnitudeH(this Vector3 v)
{
return Mathf.Sqrt(v.x * v.x + v.z * v.z);
}
public static string FixGBKString(string input)
{
// Giả sử input hiện đang là "Æð"
// B1: lấy bytes theo "Latin1" (mỗi ký tự 1 byte giữ nguyên giá trị gốc)
byte[] bytes = Encoding.GetEncoding("ISO-8859-1").GetBytes(input);
// B2: giải mã lại bằng GBK (Code page 936)
string decoded = Encoding.GetEncoding(936).GetString(bytes);
return decoded;
}
public static string BuildActionName(PLAYER_ACTION action, int weaponType, string tail = "")
{
string prefix = action.data.ActionPrefix ?? string.Empty;
string suffix = string.Empty;
if (action.data.action_weapon_suffix != null
&& weaponType >= 0
&& weaponType < action.data.action_weapon_suffix.Length)
{
suffix = action.data.action_weapon_suffix[weaponType].Suffix ?? string.Empty;
}
var tailFixed = FixGBKString(tail);
return $"{prefix}_{suffix}{tail}";
}
public static string BuildActionName(PLAYER_ACTION_INFO_CONFIG data, int weaponType, string midBody = "")
{
string prefix = data.ActionPrefix ?? string.Empty;
string suffix = string.Empty;
if (data.action_weapon_suffix != null
&& weaponType >= 0
&& weaponType < data.action_weapon_suffix.Length)
{
suffix = data.action_weapon_suffix[weaponType].Suffix ?? string.Empty;
}
var midBodyFixed = FixGBKString(midBody);
return $"{prefix}{midBodyFixed}{suffix}";
}
public static byte glb_BuildBLSMask()
{
byte byMask = 0;
CECConfigs pConfigs = EC_Game.GetConfigs();
/* if (pConfigs->GetGameSettings().bBls_NoRed)
byMask |= GP_BLSMASK_NORED;
if (pConfigs->GetGameSettings().bBls_NoMafia)
byMask |= GP_BLSMASK_NOMAFIA;
if (pConfigs->GetGameSettings().bBls_Self)
byMask |= GP_BLSMASK_SELF;
if (pConfigs->GetGameSettings().bBls_NoAlliance)
byMask |= GP_BLSMASK_NOALLIANCE;
if (pConfigs->GetGameSettings().bBls_NoForce)
byMask |= GP_BLSMASK_NOFORCE;*/
return byMask;
}
public static byte glb_BuildPVPMask(bool bForceAttack)
{
byte byMask = 0;
if (bForceAttack)
byMask |= (byte)PVP_mask.GP_PVPMASK_FORCE;
//else
//{
// CECConfigs* pConfigs = g_pGame->GetConfigs();
// if (pConfigs->GetGameSettings().bAtk_Player)
// {
// byMask |= GP_PVPMASK_FORCE;
// if (pConfigs->GetGameSettings().bAtk_NoMafia)
// byMask |= GP_PVPMASK_NOMAFIA;
// if (pConfigs->GetGameSettings().bAtk_NoWhite)
// byMask |= GP_PVPMASK_NOWHITE;
// if (pConfigs->GetGameSettings().bAtk_NoAlliance)
// byMask |= GP_PVPMASK_NOALLIANCE;
// if (pConfigs->GetGameSettings().bAtk_NoForce)
// byMask |= GP_PVPMASK_NOFORCE;
// }
//}
return byMask;
}
public static T a_ClampFloor<T>(T x, T min) where T : IComparable<T>
{
return (x.CompareTo(min) < 0) ? min : x;
}
public static T a_Min<T>(T x, T y) where T : IComparable<T>
{
return (y.CompareTo(x) < 0) ? y : x;
}
public static T a_Max<T>(T x, T y) where T : IComparable<T>
{
return (y.CompareTo(x) < 0) ? x : y;
}
public static bool STRING_TO_A3DCOLOR(string str, out Color clr)
{
// A3DCOLOR_TO_STRING ת
// [English] Parse according to A3DCOLOR_TO_STRING conversion format
bool ret = false;
clr = Color.white;
byte[] rgb = new byte[6];
int nLen = str != null ? str.Length : 0;
while (nLen == 7)
{
// ĸתСд
// [English] Convert uppercase letters to lowercase
str = str.ToLowerInvariant();
if (str[0] != '^')
break;
char c;
int i;
for (i = 1; i < nLen; ++i)
{
c = str[i];
if (c >= '0' && c <= '9')
{
rgb[i - 1] = (byte)(c - '0');
}
else if (c >= 'a' && c <= 'f')
{
rgb[i - 1] = (byte)(10 + (c - 'a'));
}
else
{
break;
}
}
if (i < nLen)
break;
byte r = (byte)((rgb[0] << 4) + rgb[1]);
byte g = (byte)((rgb[2] << 4) + rgb[3]);
byte b = (byte)((rgb[4] << 4) + rgb[5]);
clr = new Color(r / 255f, g / 255f, b / 255f, 1f);
ret = true;
break;
}
return ret;
}
// ===== Text/Color helpers moved from EC_InventoryUI =====
public static string FormatForLegacyText(string text)
{
if (string.IsNullOrEmpty(text))
return string.Empty;
StringBuilder result = new StringBuilder(text);
result.Replace("\\r", "\n");
return ProcessColorCodesForLegacy(result);
}
public static string FormatForTextMeshPro(string text)
{
if (string.IsNullOrEmpty(text))
return string.Empty;
StringBuilder result = new StringBuilder(text);
result.Replace("\\r", "\n");
return ProcessColorCodes(result);
}
public static string ProcessColorCodes(StringBuilder text)
{
string pattern = @"\^([0-9A-Fa-f]{6})";
return Regex.Replace(text.ToString(), pattern, match =>
{
string hexColor = match.Groups[1].Value;
return $"<color=#{hexColor}>";
}, RegexOptions.None);
}
public static string ProcessColorCodesForLegacy(StringBuilder text)
{
string pattern = @"\^([0-9A-Fa-f]{6})";
return Regex.Replace(text.ToString(), pattern, match =>
{
string hexColor = match.Groups[1].Value;
Color color = HexToColor(hexColor);
return $"<color=#{ColorUtility.ToHtmlStringRGB(color)}>";
}, RegexOptions.None);
}
private static Color HexToColor(string hex)
{
if (hex == null || hex.Length != 6)
return Color.white;
try
{
int r = Convert.ToInt32(hex.Substring(0, 2), 16);
int g = Convert.ToInt32(hex.Substring(2, 2), 16);
int b = Convert.ToInt32(hex.Substring(4, 2), 16);
return new Color(r / 255f, g / 255f, b / 255f, 1f);
}
catch
{
return Color.white;
}
}
// Get force attack flag
public static bool glb_GetForceAttackFlag(uint? pdwParam)
{
bool bForceAttack = false;
// CECInputCtrl* pInputCtrl = g_pGame->GetGameRun()->GetInputCtrl();
//if (pdwParam)
// bForceAttack = pInputCtrl->IsCtrlPressed(*pdwParam);
//else
// bForceAttack = pInputCtrl->KeyIsBeingPressed(VK_CONTROL);
return bForceAttack;
}
}