Files
2025-09-09 18:57:49 +07:00

31 lines
700 B
C#

using UnityEngine;
namespace PerfectWorld.Scripts.Managers
{
public class NPCManager : MonoBehaviour
{
private static NPCManager instance;
[SerializeField] private GameObject modelPlayerCharacter;
public static NPCManager Instance
{
get
{
if (instance == null)
{
instance = FindAnyObjectByType<NPCManager>();
}
return instance;
}
}
public GameObject GetModelPlayer()
{
var player = Instantiate(modelPlayerCharacter);
player.SetActive(true);
return player;
}
}
}