Files
test/Assets/ModelRenderer/Scripts/Terrain/GlobalShaderVariableSetting.cs
Le Duc Anh c7d35dd410 world map
2026-03-31 17:36:50 +07:00

28 lines
1.1 KiB
C#

using UnityEngine;
[ExecuteAlways]
public class GlobalShaderVariableSetting : MonoBehaviour
{
[Range(0, 1)]
public float nightColorControl;
public Color ambientDayColor;
public Color dirLtColorDayColor;
public Color ambientNightColor;
public Color dirLtColorNightColor;
int AmbientDayColorHash = Shader.PropertyToID("_AmbientDayColor");
int DirLtColorDayColorHash = Shader.PropertyToID("_DirLtColorDayColor");
int AmbientNightColorHash = Shader.PropertyToID("_AmbientNightColor");
int DirLtColorNightColorHash = Shader.PropertyToID("_DirLtColorNightColor");
int NightColorControlHash = Shader.PropertyToID("_NightColorControl");
// Update is called once per frame
void Update()
{
Shader.SetGlobalColor(AmbientDayColorHash, ambientDayColor);
Shader.SetGlobalColor(DirLtColorDayColorHash, dirLtColorDayColor);
Shader.SetGlobalColor(AmbientNightColorHash, ambientNightColor);
Shader.SetGlobalColor(DirLtColorNightColorHash, dirLtColorNightColor);
Shader.SetGlobalFloat(NightColorControlHash, nightColorControl);
}
}