Files
2025-12-23 14:19:04 +07:00

118 lines
4.0 KiB
C#

using Animancer;
using BrewMonster;
using System;
using System.Collections.Generic;
using UnityEngine;
using static CECModel;
public class NPCVisual : MonoBehaviour
{
[SerializeField] NamedAnimancerComponent namedAnimancer;
protected CECNPC.INFO m_NPCInfo;
[SerializeField] private Queue<string> _animationQueue = new Queue<string>();
[SerializeField] private AnimancerState _currentState;
private const float fadeTime = .2f;
private const FadeMode FadeMode = Animancer.FadeMode.FixedDuration;
public CECNPC.INFO GetNPCINFO => m_NPCInfo;
public bool TryPlayAction(string animationName, CECAttackEvent cECAttackEvent, bool isHit = false, bool bRestart = true)
{
BMLogger.LogMono(this, "HoangDev: TryPlayAction: " + animationName);
if (namedAnimancer == null) return false;
BMLogger.LogMono(this, "HoangDev: namedAnimancer == null: " + animationName);
if (namedAnimancer.IsPlaying(animationName)) return false;
BMLogger.LogMono(this, "HoangDev: namedAnimancerIsPlaying == null1: " + animationName);
_currentState = namedAnimancer.TryPlay(animationName, fadeTime);
if (isHit)
{
_currentState.Events.OnEnd = () => SetHitOnEnd(cECAttackEvent);
}
if (_currentState != null)
BMLogger.LogMono(this, "HoangDev: _currentState != null1: " + _currentState.Clip.name);
return _currentState != null;
}
private void SetHitOnEnd(CECAttackEvent cECAttackEvent)
{
cECAttackEvent.m_bSignaled = true;
}
public void InitNPCEventDoneHandler(CECNPC.INFO iNFO)
{
m_NPCInfo = iNFO;
namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
if (namedAnimancer == null)
{
BMLogger.LogWarning("animancer == null");
return;
}
EventBus.SubscribeChannel<QueueNPCActionEvent>(m_NPCInfo.nid, OnQueueAction);
EventBus.SubscribeChannel<ClearComActFlagEvent>(m_NPCInfo.nid, OnClearComActFlagEvent);
}
private void OnClearComActFlagEvent(ClearComActFlagEvent @event)
{
if (_currentState != null)
BMLogger.LogError("HoangDev: OnClearComActFlagEvent _currentState:" + _currentState.Clip.name);
foreach (var state in _animationQueue)
{
BMLogger.LogMono(this,"HoangDev: OnClearComActFlagEvent state:" + state);
}
BMLogger.LogMono(this,"HoangDev: OnClearComActFlagEvent");
_animationQueue.Clear();
}
private void Update()
{
PlayNext();
}
private void OnQueueAction(QueueNPCActionEvent @event)
{
if (!EnqueueAnimation(@event))
{
BMLogger.LogError("HoangDev : EnqueueAnimation Failed");
}
}
public bool EnqueueAnimation(QueueNPCActionEvent @event)
{
if (namedAnimancer == null) return false;
_animationQueue.Enqueue(@event.AnimationName);
return true;
}
public string animName1;
private void PlayNext()
{
if (_animationQueue.Count == 0)
{
return;
}
if (_currentState == null) return;
animName1 = _animationQueue.Peek();
if (_currentState.NormalizedTime < 1f) return;
string animName = _animationQueue.Dequeue();
BMLogger.LogMono(this,"HoangDev: PlayNext: " + animName);
_currentState = namedAnimancer.TryPlay(animName);
}
private void OnDestroy()
{
EventBus.UnsubscribeAllInChannel(m_NPCInfo.nid);
}
public bool IsAnimationExist(string animationName)
{
if (namedAnimancer == null) return false;
return namedAnimancer.States.TryGet(animationName, out var existingState) ? true : false;
}
public bool IsPlayAnimation()
{
if (namedAnimancer == null) return false;
return namedAnimancer.IsPlaying();
}
public bool IsPlayAnimation(string animationName)
{
if (namedAnimancer == null) return false;
return namedAnimancer.IsPlaying(animationName);
}
}