042b248368
# Conflicts: # Assets/PerfectWorld/Scripts/GameData/ExpTypes.cs # Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs # Assets/PerfectWorld/Scripts/Move/CECPlayer.cs # Assets/PerfectWorld/Scripts/Move/CECPlayer.cs.meta # Assets/PerfectWorld/Scripts/Move/EC_Player.cs # Assets/PerfectWorld/Scripts/Move/EC_Player.cs.meta # Assets/Scripts/CECHostPlayer.cs # Assets/Scripts/Move/CECPlayer.cs
25 lines
423 B
C#
25 lines
423 B
C#
using UnityEngine;
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using static EC_Player;
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public class PlayerIdleState : PlayerState
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{
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public PlayerIdleState(CECHostPlayer characterCtrl) : base(characterCtrl)
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{
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}
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public override void Enter()
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{
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_characterCtrl.PlayAction((int)PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false);
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}
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public override void Exit()
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{
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}
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public override void Update()
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{
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}
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}
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