Files
test/Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
T
VDH 042b248368 Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang
# Conflicts:
#	Assets/PerfectWorld/Scripts/GameData/ExpTypes.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs.meta
#	Assets/PerfectWorld/Scripts/Move/EC_Player.cs
#	Assets/PerfectWorld/Scripts/Move/EC_Player.cs.meta
#	Assets/Scripts/CECHostPlayer.cs
#	Assets/Scripts/Move/CECPlayer.cs
2025-10-11 10:09:59 +07:00

25 lines
423 B
C#

using UnityEngine;
using static EC_Player;
public class PlayerIdleState : PlayerState
{
public PlayerIdleState(CECHostPlayer characterCtrl) : base(characterCtrl)
{
}
public override void Enter()
{
_characterCtrl.PlayAction((int)PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false);
}
public override void Exit()
{
}
public override void Update()
{
}
}