38a12bd3fa
revert Merge pull request 'feature/movement' (#22) from feature/movement into develop Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/22 mất package
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using Animancer;
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using System;
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using UnityEngine;
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public class PlayerVisual : MonoBehaviour
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{
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[SerializeField] NamedAnimancerComponent namedAnimancer;
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[SerializeField] private INFO _playerInfo;
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private void PlayActionEventHandler(PlayActionEvent @event)
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{
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BrewMonster.BMLogger.Log("PlayActionEventHandler : "+@event.AnimationName);
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namedAnimancer.TryPlay(@event.AnimationName);
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}
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public void InitHostPlayerEventDoneHandler()
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{
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namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
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if(namedAnimancer == null)
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{
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BrewMonster.BMLogger.LogError("animancer == null");
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return;
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}
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var player = GetComponentInParent<EC_Player>();
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if(player == null)
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{
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BrewMonster.BMLogger.LogError("player == null");
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return;
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}
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_playerInfo = player.GetPlayInfo();
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EventBus.SubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
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}
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private void OnDestroy()
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{
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EventBus.UnsubscribeAllInChannel(_playerInfo.cid);
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}
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public bool IsAnimationExist(string animationName)
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{
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return namedAnimancer.States.TryGet("ActionName", out var existingState) ? true : false;
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}
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}
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