3a05b94366
# Conflicts: # Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs # Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMelee.cs # Assets/PerfectWorld/Scripts/Managers/EC_HPWorkTrace.cs # Assets/PerfectWorld/Scripts/Managers/EC_HostPlayer.cs # Assets/PerfectWorld/Scripts/Managers/EC_ManMatter.cs # Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs # Assets/PerfectWorld/Scripts/Managers/EC_Object.cs # Assets/PerfectWorld/Scripts/Move/CECHostMove.cs # Assets/PerfectWorld/Scripts/NPC/CECMonster.cs # Assets/PerfectWorld/Scripts/NPC/CECNPC.cs # Assets/PerfectWorld/Scripts/NPC/CECNPCModelDefaultPolicy.cs # Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs # Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs # Assets/PerfectWorld/Scripts/PlayerState/PlayerMoveState.cs # Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs # Assets/PerfectWorld/Scripts/UI/pickupItem.cs # Assets/Scripts/CECHostPlayer.cs # Assets/Scripts/EC_Utility.cs # Assets/Scripts/GameController.cs # Assets/Scripts/InitializePlayer.cs # Assets/Scripts/Move/EC_Player.cs # Assets/Scripts/PlayerVisual.cs
169 lines
7.0 KiB
C#
169 lines
7.0 KiB
C#
using BrewMonster.Network;
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using BrewMonster.Scripts.Player;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BrewMonster.Scripts.Task
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{
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public class CECTaskInterface : TaskInterface
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{
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public const int TASK_MAX_DELIVER_COUNT = 5;
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public const int TASK_STORAGE_COUNT = 32;
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public const int TASK_STORAGE_LEN = 10;
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public const float TASK_STORAGE_WHELL_SCALE = 10000;
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public const int TASK_ACTIVE_LIST_HEADER_LEN = 8;
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public const int TASK_ACTIVE_LIST_MAX_LEN = 175;
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public const int TASK_FINISHED_LIST_MAX_LEN = 2040;
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public const int TASK_DATA_BUF_MAX_LEN = 32;
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public const int TASK_FINISH_TIME_MAX_LEN = 1700;
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public const int TASK_FINISH_COUNT_MAX_LEN = 730;
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// µ±Ç°¼¤»îµÄÈÎÎñÁÐ±í»º³åÇø´óС
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public int TASK_ACTIVE_LIST_BUF_SIZE =>
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(TASK_ACTIVE_LIST_MAX_LEN * TASK_DATA_BUF_MAX_LEN + TASK_ACTIVE_LIST_HEADER_LEN);
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CECHostPlayer m_pHost;
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ActiveTaskList m_pActiveListBuf; // Active task list buffer
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object[] m_pFinishedListBuf; // Finished task list buffer
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object[] m_pFinishedTimeListBuf; // Finished time list buffer
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object[] m_pFinishedCountListBuf;// Finished count list buffer
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object[] m_pStorageTaskListBuf; // Storage tasks list buffer
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private Dictionary<int, bool> m_TasksToConfirm = new Dictionary<int, bool>();
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public CECTaskInterface()
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{
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}
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public CECTaskInterface(CECHostPlayer pHost)
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{
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m_pHost = pHost;
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m_pActiveListBuf = null;
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m_pFinishedListBuf = null;
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m_pFinishedTimeListBuf = null;
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m_pFinishedCountListBuf = null;
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m_pStorageTaskListBuf = null;
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}
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public bool Init(object[] pActiveListBuf, int iActiveListLen, object[] pFinishedListBuf, int iFinishedListLen, object[] pFinishedTimeListBuf, int iFinishedTimeListLen, object[] pFinishedCountListBuf, int iFinishedCountListLen, object[] pStorageTaskListBuf, int iStorageTaskListLen)
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{
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// if (!(m_pActiveListBuf = a_malloc(TASK_ACTIVE_LIST_BUF_SIZE)))
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// {
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// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
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// return false;
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// }
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//if (!(m_pFinishedListBuf = a_malloc(TASK_FINISHED_LIST_BUF_SIZE)))
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//{
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// a_free(m_pActiveListBuf);
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// m_pFinishedListBuf = NULL;
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// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
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// return false;
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//}
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//if (!(m_pFinishedTimeListBuf = a_malloc(TASK_FINISH_TIME_LIST_BUF_SIZE)))
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//{
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// a_free(m_pActiveListBuf);
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// a_free(m_pFinishedListBuf);
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// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
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// return false;
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//}
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//if (!(m_pFinishedCountListBuf = a_malloc(TASK_FINISH_COUNT_LIST_BUF_SIZE)))
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//{
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// a_free(m_pActiveListBuf);
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// a_free(m_pFinishedListBuf);
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// a_free(m_pFinishedCountListBuf);
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// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
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// return false;
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//}
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//if (!(m_pStorageTaskListBuf = a_malloc(TASK_STORAGE_LIST_BUF_SIZE)))
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//{
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// a_free(m_pActiveListBuf);
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// a_free(m_pFinishedListBuf);
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// a_free(m_pFinishedCountListBuf);
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// a_free(m_pStorageTaskListBuf);
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// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
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// return false;
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//}
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//ASSERT(pActiveListBuf && pFinishedListBuf && pFinishedTimeListBuf && pFinishedCountListBuf);
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//memcpy(m_pActiveListBuf, pActiveListBuf, iActiveListLen);
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//memcpy(m_pFinishedListBuf, pFinishedListBuf, iFinishedListLen);
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//memcpy(m_pFinishedTimeListBuf, pFinishedTimeListBuf, iFinishedTimeListLen);
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//memcpy(m_pFinishedCountListBuf, pFinishedCountListBuf, iFinishedCountListLen);
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//memcpy(m_pStorageTaskListBuf, pStorageTaskListBuf, iStorageTaskListLen);
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//// Clear rest buffer
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//if (iActiveListLen < TASK_ACTIVE_LIST_BUF_SIZE)
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// memset((BYTE*)m_pActiveListBuf + iActiveListLen, 0, TASK_ACTIVE_LIST_BUF_SIZE - iActiveListLen);
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//if (iFinishedListLen < TASK_FINISHED_LIST_BUF_SIZE)
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// memset((BYTE*)m_pFinishedListBuf + iFinishedListLen, 0, TASK_FINISHED_LIST_BUF_SIZE - iFinishedListLen);
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//if (iFinishedTimeListLen < TASK_FINISH_TIME_LIST_BUF_SIZE)
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// memset((BYTE*)m_pFinishedTimeListBuf + iFinishedTimeListLen, 0, TASK_FINISH_TIME_LIST_BUF_SIZE - iFinishedTimeListLen);
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//if (iFinishedCountListLen < TASK_FINISH_COUNT_LIST_BUF_SIZE)
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// memset((BYTE*)m_pFinishedCountListBuf + iFinishedCountListLen, 0, TASK_FINISH_COUNT_LIST_BUF_SIZE - iFinishedCountListLen);
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//if (iStorageTaskListLen < TASK_STORAGE_LIST_BUF_SIZE)
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// memset((BYTE*)m_pStorageTaskListBuf + iStorageTaskListLen, 0, TASK_STORAGE_LIST_BUF_SIZE - iStorageTaskListLen);
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Debug.Log("[Dat]- Init GetTaskTemplMan");
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ATaskTemplMan pTaskMan = GetTaskTemplMan();
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if (pTaskMan == null)
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{
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Debug.LogError("[Dat]- fail to create ATaskTemplMan");
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return false;
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}
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pTaskMan.Release();
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// pTaskMan.LoadTasksFromPack("data\\tasks.data", true);
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// pTaskMan.LoadNPCInfoFromPack("data\\task_npc.data");
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// pTaskMan.VerifyDynTasksPack("userdata\\dyn_tasks.data");
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// InitActiveTaskList();
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//m_bForceNavigateFinish = false;
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return true;
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}
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public void CheckPQEnterWorldInit()
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{
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return;
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ActiveTaskList pList = GetActiveTaskList();
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List<ActiveTaskEntry> aEntries = new List<ActiveTaskEntry>(pList.m_TaskEntries);
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for(var i = 0; i < pList.m_uTaskCount; i++)
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{
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var CurEntry = aEntries[i];
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if (CurEntry.m_ulTemplAddr == 0)
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continue;
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ATaskTempl pTempl = CurEntry.GetTempl();
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if (pTempl == null || !pTempl.m_FixedData.m_bPQTask)
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continue;
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pTempl.IncValidCount();
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// _notify_svr(this, TASK_CLT_NOTIFY_PQ_CHECK_INIT, CurEntry.m_ID);
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}
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}
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public static void WriteLog(int nPlayerId, int nTaskId, int nType, string szLog)
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{
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//do something?
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}
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private ATaskTemplMan GetTaskTemplMan()
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{
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return EC_Game.GetTaskTemplateMan();
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}
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private ActiveTaskList GetActiveTaskList()
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{
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return m_pActiveListBuf;
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}
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}
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}
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