Files
test/Assets/PerfectWorld/Scripts/UI/Popup/RevivePopup.cs
T
2026-01-16 18:02:39 +07:00

49 lines
1.2 KiB
C#

using System;
using BrewMonster.Network;
using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster
{
public class RevivePopup : MonoBehaviour
{
[SerializeField] private Button velang_btn;
[SerializeField] private Button dungbua_btn;
[SerializeField] private Button tiepnhan_btn;
[SerializeField] private Button kimthannietban_btn;
private void Start()
{
OnReviveOptionSelected();
}
private void OnReviveOptionSelected()
{
velang_btn.onClick.AddListener(ReviveInBase);
dungbua_btn.onClick.AddListener(ReviveByItem);
tiepnhan_btn.onClick.AddListener(ReviveByPlayer);
kimthannietban_btn.onClick.AddListener(ReviveBySpecial);
}
private void ReviveInBase()
{
UnityGameSession.c2s_CmdReviveVillage();
}
private void ReviveByItem()
{
UnityGameSession.c2s_CmdReviveItem();
}
private void ReviveByPlayer()
{
UnityGameSession.RequestReviveByPlayer();
}
private void ReviveBySpecial()
{
}
}
}