35 lines
936 B
C#
35 lines
936 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BrewMonster.Assets.PerfectWorld.Scripts.Players
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{
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public class CECActionSwitcherBase
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{
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CECHostPlayer m_pHostPlayer;
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bool m_bCanAddMsg;
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protected List<int> m_msgs = new List<int>();
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List<CECActionContext> m_actionContexts;
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public CECActionSwitcherBase(CECHostPlayer pHost)
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{
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m_pHostPlayer = pHost;
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}
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public virtual bool OnRideToSkillAction(int skill, bool bCom, int iSel, int iForceAtk) { return false; }
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public bool CanAddMessage() { return m_bCanAddMsg; }
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public void PostMessge(int msg)
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{
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if (CanAddMessage())
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m_msgs.UniquelyAdd(msg);
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}
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}
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public enum EMsgActionSwitcher
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{
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MSG_FLY = 0,
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MSG_MOUNTPET,
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MSG_CASTSKILL,
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};
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}
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