Files
test/Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs
T
2025-11-05 09:37:55 +07:00

514 lines
17 KiB
C#

using BrewMonster;
using BrewMonster.Scripts.World;
using CSNetwork;
using CSNetwork.GPDataType;
using DG.Tweening;
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.VisualScripting;
using UnityEngine;
public class CECNPCMan : IMsgHandler
{
private Dictionary<int, CECNPC> m_NPCTab = new Dictionary<int, CECNPC>(512);
private Dictionary<int, int> m_UkNPCTab = new Dictionary<int, int>(32);
List<CECNPC> m_aDisappearNPCs = new List<CECNPC>(32);
public int HandlerId => (int)MANAGER_INDEX.MAN_NPC;
public CECNPCMan()
{
}
public bool ProcessMessage(ECMSG Msg)
{
if (Msg.iSubID == 0)
{
switch (Msg.dwMsg)
{
case long value when value == EC_MsgDef.MSG_NM_NPCINFO: OnMsgNPCInfo(Msg); break;
case long value when value == EC_MsgDef.MSG_NM_NPCMOVE: OnMsgNPCMove(Msg); break;
case long value when value == EC_MsgDef.MSG_NM_NPCSTOPMOVE: OnMsgNPCStopMove(Msg); break;
case long value when value == EC_MsgDef.MSG_NM_NPCRUNOUT: OnMsgNPCRunOut(Msg); break;
case long value when value == EC_MsgDef.MSG_NM_NPCDIED: OnMsgNPCDied(Msg); break;
case long value when value == EC_MsgDef.MSG_NM_NPCDISAPPEAR: OnMsgNPCDisappear(Msg); break;
case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT: TransmitMessage(Msg); break;
}
}
return true;
}
public void Tick()
{
int SIZE_REMOVETAB = 64;
int iRemoveCnt = 0;
CECNPC[] aRemove = new CECNPC[64];
foreach (var pNPC in m_NPCTab.Values)
{
if (pNPC.ShouldDisappear())
{
if (iRemoveCnt < SIZE_REMOVETAB)
aRemove[iRemoveCnt++] = pNPC;
}
else
{
}
}
for (int i = 0; i < iRemoveCnt; i++)
NPCLeave(aRemove[i].GetNPCID());
}
private void OnMsgNPCDisappear(ECMSG Msg)
{
BMLogger.Log("HoangDev : OnMsgNPCDisappear ");
var pCmd = GPDataTypeHelper.FromBytes<cmd_object_disappear>((byte[])Msg.dwParam1);
NPCDisappear(pCmd.id);
}
void NPCDisappear(int nid)
{
CECNPC pNPC = GetNPC(nid);
if (pNPC)
{
if (!pNPC.IsDead())
{
// NPC Ïûʧʱ£¨¿ÉÄÜÉíÉÏ»¹ÓÐÏà¹ØÌØÐ§£¬ÐèÒª´¥·¢£¬Èç×Ô±¬Ê±±¬Õ¨ÌØÐ§£©
// ËäÈ»ÔÚ CECNPC::Killed ÖÐÒÑ×ö´¦Àí£¬µ«¿Í»§¶Ë¿ÉÄÜ»áÖ±½ÓÊÕµ½ disappear ÏûÏ¢£¨Èç×Ô±¬¼¼ÄÜ£©
// Òò´ËÕâÀïÐèÒªÔö¼Ó´¥·¢µ÷ÓÃ
// Èô֮ǰ NPC ÒÑËÀÍö£¬Ôò˵Ã÷Òѵ÷Óùý
pNPC.ClearComActFlag(true);
}
pNPC.Disappear();
// From npc from active table and add it to disappear table
NPCLeave(nid, true, false);
m_aDisappearNPCs.Add(pNPC);
}
}
void NPCLeave(int nid, bool bUpdateMMArray = true, bool bRelease = true)
{
// Release NPC
CECNPC pNPC = GetNPC(nid);
if (!pNPC)
return;
/*if (bUpdateMMArray)
RemoveNPCFromMiniMap(pNPC);*/
pNPC.m_iMMIndex = -1;
var hostplayer = GameController.Instance.GetHostPlayer();
// If this NPC is selected by host, cancel the selection
if (pNPC.GetNPCID() == hostplayer.GetSelectedTarget())
hostplayer.SelectTarget(0);
// Remove it from active NPC table
m_NPCTab.Remove(nid);
// Forbid reloading npc's resources
//QueueNPCUndoLoad(nid, pNPC->GetBornStamp());
// Release NPC resource
if (bRelease)
ReleaseNPC(pNPC);
else
{
CECHostPlayer pHost = hostplayer;
if (pHost != null)
pHost.RemoveObjectFromTabSels(pNPC);
}
/* CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
if (pWrapper) pWrapper->OnObjectDisappear(nid);*/
}
void ReleaseNPC(CECNPC pNPC)
{
if (pNPC)
{
// Remove tab-selected array
CECHostPlayer pHost = GameController.Instance.GetHostPlayer();
if (pHost)
pHost.RemoveObjectFromTabSels(pNPC);
pNPC.Release();
pNPC.DestroySelf();
}
}
private bool TransmitMessage(ECMSG Msg)
{
int nid = 0;
switch (Msg.dwMsg)
{
case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT:
nid = GPDataTypeHelper.FromBytes<cmd_object_atk_result>((byte[])Msg.dwParam1).attacker_id;
break;
/* case long value when value == EC_MsgDef.MSG_NM_NPCEXTSTATE:
nbvlijuhygtfrde4dws84wi7ujyxfsdcefvgbhjzsxdcfvcgvhjaqzsDRa
nid = ((cmd_update_ext_state*)Msg.dwParam1)->id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCCASTSKILL:
nid = ((cmd_object_cast_skill*)Msg.dwParam1)->caster;
break;
case long value when value == EC_MsgDef.MSG_NM_ENCHANTRESULT:
nid = ((cmd_enchant_result*)Msg.dwParam1)->caster;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCROOT:
nid = ((cmd_object_root*)Msg.dwParam1)->id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCSKILLRESULT:
nid = ((cmd_object_skill_attack_result*)Msg.dwParam1)->attacker_id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCLEVELUP:
nid = ((cmd_level_up*)Msg.dwParam1)->id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCINVISIBLE:
nid = ((cmd_object_invisible*)Msg.dwParam1)->id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCSTARTPLAYACTION:
nid = ((cmd_object_start_play_action*)Msg.dwParam1)->id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCSTOPPLAYACTION:
nid = ((cmd_object_stop_play_action*)Msg.dwParam1)->id;
break;
case long value when value == EC_MsgDef.MSG_NM_MULTIOBJECT_EFFECT:
nid = ((cmd_multiobj_effect*)Msg.dwParam1)->id;
break;
default:
return false;*/
}
CECNPC pNPC = SeekOutNPC(nid);
if (pNPC)
pNPC.ProcessMessage(Msg);
return true;
}
private bool OnMsgNPCDied(ECMSG msg)
{
int nid = 0, idKiller = 0;
bool bDelay = false;
var stateNPC = Convert.ToInt32(msg.dwParam2);
var byteArray = (byte[])msg.dwParam1;
BMLogger.Log("HoangDev : OnMsgNPCDied " + stateNPC);
if (stateNPC == CommandID.NPC_DIED)
{
cmd_npc_died pCmd = EC_Utility.ByteArrayToStructure<cmd_npc_died>(byteArray);
nid = pCmd.id;
idKiller = pCmd.idKiller;
}
else if (stateNPC == CommandID.NPC_DIED2)
{
cmd_npc_died2 pCmd = EC_Utility.ByteArrayToStructure<cmd_npc_died2>(byteArray);
nid = pCmd.id;
idKiller = pCmd.idKiller;
bDelay = true;
}
if (!GPDataTypeHelper.ISNPCID(nid))
return false;
CECNPC pNPC = GetNPC(nid);
EventBus.Publish(new NPCDiedEvent(nid));
if (pNPC && !pNPC.IsAboutToDie())
{
pNPC.Killed(bDelay);
// Below codes may case the last damaged bubble number before
// npc died couldn't popup
// if (!bDelay)
// NPCDisappear(nid);
}
return true;
}
private bool OnMsgNPCStopMove(ECMSG msg)
{
cmd_object_stop_move pCmd = EC_Utility.ByteArrayToStructure<cmd_object_stop_move>((byte[])msg.dwParam1);
CECNPC pNPC = SeekOutNPC(pCmd.id);
if (pNPC)
pNPC.StopMoveTo(pCmd);
return true;
}
private bool OnMsgNPCRunOut(ECMSG msg)
{
int id = GPDataTypeHelper.FromBytes<int>((byte[])msg.dwParam1);
NPCLeave(id);
return true;
}
private bool OnMsgNPCMove(ECMSG msg)
{
var buffer = (byte[])msg.dwParam1;
cmd_object_move pCmd = MemoryMarshal.Read<cmd_object_move>(buffer);
if (pCmd.use_time == 0)
return true;
CECNPC pNPC = SeekOutNPC(pCmd.id);
if (pNPC)
pNPC.MoveTo(pCmd);
return true;
}
public CECNPC SeekOutNPC(int nid)
{
if (!m_NPCTab.TryGetValue(nid, out var npc))
{
// Couldn't find this NPC, put it into unknown NPC table
m_UkNPCTab[nid] = nid;
return null;
}
return npc;
}
private bool OnMsgNPCInfo(ECMSG msg)
{
switch (Convert.ToInt32(msg.dwParam2))
{
case CommandID.NPC_INFO_LIST:
{
// msg.dwParam1 chính là buffer chứa placeholder data (không có header cmd_npc_info_list)
cmd_npc_info_list pCmd = MemoryMarshal.Read<cmd_npc_info_list>(((byte[])msg.dwParam1).AsSpan());
int offset = Marshal.OffsetOf<cmd_npc_info_list>("placeholder").ToInt32();
byte[] buffer = (byte[])msg.dwParam1;
Span<byte> pDataBuf = buffer.AsSpan(offset);
for (int i = 0; i < pCmd.count; i++)
{
// giống const info_npc& Info = *(const info_npc*)pDataBuf;
info_npc info = MemoryMarshal.Read<info_npc>(pDataBuf);
int iSize = info_npc.HEADER_SIZE;
if ((info.state & PlayerNPCState.GP_STATE_EXTEND_PROPERTY) != 0)
iSize += sizeof(uint) * NumberDWORDsPlayerNPC.OBJECT_EXT_STATE_COUNT;
if ((info.state & PlayerNPCState.GP_STATE_NPC_PET) != 0)
iSize += sizeof(int);
if ((info.state & PlayerNPCState.GP_STATE_NPC_NAME) != 0)
{
byte len = pDataBuf[iSize];
iSize += 1 + len;
}
if ((info.state & PlayerNPCState.GP_STATE_MULTIOBJ_EFFECT) != 0)
{
int countEff = BinaryPrimitives.ReadInt32LittleEndian(
pDataBuf.Slice(iSize, sizeof(int)));
iSize += sizeof(int) + countEff * (sizeof(int) + 1);
}
if ((info.state & PlayerNPCState.GP_STATE_NPC_MAFIA) != 0)
iSize += sizeof(int);
NPCEnter(info, false, buffer, offset);
// dịch pDataBuf về sau (giống pDataBuf += iSize)
pDataBuf = pDataBuf.Slice(iSize);
offset += iSize;
}
break;
}
case CommandID.NPC_ENTER_SLICE:
{
var buffer = (byte[])msg.dwParam1;
info_npc info = MemoryMarshal.Read<info_npc>(buffer.AsSpan(0, info_npc.HEADER_SIZE));
NPCEnter(info, false, buffer, info_npc.HEADER_SIZE);
break;
}
case CommandID.NPC_ENTER_WORLD:
{
var buffer = (byte[])msg.dwParam1;
info_npc info = MemoryMarshal.Read<info_npc>(buffer.AsSpan(0, info_npc.HEADER_SIZE));
NPCEnter(info, true, buffer, info_npc.HEADER_SIZE);
break;
}
case CommandID.NPC_INFO_00:
{
BMLogger.LogError("HoangDev: NPCMAN NPC_INFO_00");
var buffer = (byte[])msg.dwParam1;
cmd_npc_info_00 pCmd = GPDataTypeHelper.FromBytes<cmd_npc_info_00>(buffer);
CECNPC pNPC = SeekOutNPC(pCmd.idNPC);
if (pNPC)
{
ROLEBASICPROP bp = pNPC.GetBasicProps();
ROLEEXTPROP ep = pNPC.GetExtendProps();
bp.iCurHP = pCmd.iHP;
ep.bs.max_hp = pCmd.iMaxHP;
pNPC.SetSelectedTarget(pCmd.iTargetID);
pNPC.SetWorldHealthImage((float)pCmd.iHP , (float)pCmd.iMaxHP);
BMLogger.LogError("HoangDev: publish NPCMAN NPC_INFO_00");
EventBus.Publish(new NPCINFO(pNPC.GetName(),pCmd.iHP,pCmd.iMaxHP, pCmd.idNPC));
}
break;
}
case CommandID.NPC_VISIBLE_TID_NOTIFY:
{
cmd_npc_visible_tid_notify pCmd = (cmd_npc_visible_tid_notify)msg.dwParam1;
CECNPC pNPC = SeekOutNPC(pCmd.nid);
if (pNPC)
pNPC.TransformShape(pCmd.vis_tid);
break;
}
}
return true;
}
public bool NPCEnter(in info_npc Info, bool bBornInSight, ReadOnlySpan<byte> packet, int infoOffset)
{
var npc = GetNPC(Info.nid);
if (npc != null)
{
m_NPCTab.Remove(Info.nid);
}
// Nếu id này có trong bảng unknown thì xóa nó
if (m_UkNPCTab.ContainsKey(Info.nid))
{
m_UkNPCTab.Remove(Info.nid);
}
// Tạo NPC mới
npc = CreateNPC(Info, bBornInSight, packet, infoOffset);
//if (npc != null)
//{
// npc.SetUpCECNPC(this);
//}
if (object.ReferenceEquals(npc, null))
{
BrewMonster.BMLogger.LogError($"Failed to create NPC ({Info.tid})");
return false;
}
// Thêm NPC vào bảng
m_NPCTab[Info.nid] = npc;
return true;
}
// Get NPC by id and optional bornStamp
public CECNPC GetNPC(int nid, uint bornStamp = 0)
{
if (!m_NPCTab.TryGetValue(nid, out var npc))
return null;
return npc;
}
public CECNPC GetNPCFromAll(int nid)
{
CECNPC pNPC = GetNPC(nid);
if (pNPC)
return pNPC;
// Search from disappear array ?
/*for (int i = 0; i < m_aDisappearNPCs.GetSize(); i++)
{
CECNPC* pNPC = m_aDisappearNPCs[i];
if (pNPC->GetNPCID() == nid)
return pNPC;
}*/
return null;
}
public CECNPC CreateNPC(info_npc Info, bool bBornInSight, ReadOnlySpan<byte> packet, int infoOffset)
{
CECNPC pNPC = null;
int tid = Info.tid;
bool bPet = (Info.state & PlayerNPCState.GP_STATE_NPC_PET) != 0;
// Get data type from database
var edm = ElementDataManProvider.GetElementDataMan(); // tương đương g_pGame->GetElementDataMan()
DATA_TYPE dataType = edm.get_data_type((uint)tid, ID_SPACE.ID_SPACE_ESSENCE);
if (dataType != DATA_TYPE.DT_NPC_ESSENCE &&
dataType != DATA_TYPE.DT_MONSTER_ESSENCE &&
dataType != DATA_TYPE.DT_PET_ESSENCE)
{
// Try default npc
tid = 4249;
dataType = edm.get_data_type((uint)tid, ID_SPACE.ID_SPACE_ESSENCE);
}
if (bPet)
{
//pNPC = new CECPet(this);
}
else
{
switch (dataType)
{
case DATA_TYPE.DT_NPC_ESSENCE:
pNPC = GameController.Instance.GetNPCServer();
break;
case DATA_TYPE.DT_MONSTER_ESSENCE:
pNPC = GameController.Instance.GetMonster();
break;
case DATA_TYPE.DT_PET_ESSENCE:/* pNPC = new CECPet(this);*/ break;
default:
UnityEngine.Debug.Assert(false, "Invalid DATA_TYPE in CreateNPC");
return null;
}
}
// Set born stamp & born-in-sight (giữ nguyên semantics)
uint bornStamp = CECWorld.Instance.GetBornStamp();
if (!object.ReferenceEquals(pNPC, null))
{
pNPC.SetBornStamp(bornStamp);
pNPC.SetBornInSight(bBornInSight);
pNPC.SetUpCECNPC(this);
}
else
{
return null;
}
// Init với tid + Info như C++
if (!pNPC.Init(tid, Info, packet, infoOffset))
{
// đảm bảo giải phóng nếu bạn có tài nguyên kèm theo
//pNPC?.Release();
pNPC = null;
// log lỗi tương tự glb_ErrorOutput
UnityEngine.Debug.LogError($"CECNPCMan::CreateNPC failed, tid={tid}");
return null;
}
return pNPC;
}
}
public struct NPCDiedEvent
{
public int NPCID;
public NPCDiedEvent(int npcID)
{
NPCID = npcID;
}
}