Files
test/Assets/Scripts/PlayerVisual.cs
T
2025-09-29 18:26:02 +07:00

44 lines
1.2 KiB
C#

using Animancer;
using System;
using UnityEngine;
public class PlayerVisual : MonoBehaviour
{
[SerializeField] NamedAnimancerComponent namedAnimancer;
[SerializeField] private INFO _playerInfo;
private void PlayActionEventHandler(PlayActionEvent @event)
{
BrewMonster.Logger.Log("PlayActionEventHandler : "+@event.AnimationName);
namedAnimancer.TryPlay(@event.AnimationName);
}
public void InitHostPlayerEventDoneHandler()
{
namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
if(namedAnimancer == null)
{
BrewMonster.Logger.LogError("animancer == null");
return;
}
var player = GetComponentInParent<EC_Player>();
if(player == null)
{
BrewMonster.Logger.LogError("player == null");
return;
}
_playerInfo = player.GetPlayInfo();
EventBus.SubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
}
private void OnDestroy()
{
EventBus.UnsubscribeAllInChannel(_playerInfo.cid);
}
public bool IsAnimationExist(string animationName)
{
return namedAnimancer.States.TryGet("ActionName", out var existingState) ? true : false;
}
}