32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
using UnityEngine;
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namespace BrewMonster
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{
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public abstract class CECNPCModelPolicy
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{
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protected NPCVisual _npcVisual;
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public abstract bool PlayModelAction(int iAction, bool bRestart, CECAttackEvent attackevent);
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public abstract bool IsPlayingAction();
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public abstract bool IsPlayingAction(int iActions);
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public abstract void SetNpcVisual(NPCVisual npcVisual);
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public abstract bool HasAction(int iAction);
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public abstract void ClearComActFlag(bool bSignalCurrent);
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public abstract bool PlayAttackAction(int nAttackSpeed, CECAttackEvent attackevent);
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public abstract bool GetCHAABB(ref A3DAABB ab);
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public abstract void StopChannelAction();
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public abstract void SetDefaultPickAABBExt(CSNetwork.GPDataType.A3DVECTOR3 vExt);
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// [中文] 模型是否已加载完毕(用于状态效果 GFX 的显示守卫)
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// [English] Whether the NPC model is loaded (guard for state-effect GFX display)
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public abstract bool IsModelLoaded();
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// [中文] 在 NPC 模型挂点上播放状态效果 GFX
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// [English] Play a state-effect GFX on the NPC model at the given hook
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public abstract void PlayGfx(string szPath, string szHook);
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// [中文] 移除 NPC 模型上的状态效果 GFX
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// [English] Remove a state-effect GFX from the NPC model
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public abstract void RemoveGfx(string szPath, string szHook);
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}
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} |