Files
test/Assets/PerfectWorld/Scripts/MainFiles/CECGameRun.cs
T
Tungdv 3a05b94366 Merge branch 'develop' into feature/hp_normal_attack
# Conflicts:
#	Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMelee.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HPWorkTrace.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_HostPlayer.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_ManMatter.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_Object.cs
#	Assets/PerfectWorld/Scripts/Move/CECHostMove.cs
#	Assets/PerfectWorld/Scripts/NPC/CECMonster.cs
#	Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
#	Assets/PerfectWorld/Scripts/NPC/CECNPCModelDefaultPolicy.cs
#	Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs
#	Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
#	Assets/PerfectWorld/Scripts/PlayerState/PlayerMoveState.cs
#	Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
#	Assets/PerfectWorld/Scripts/UI/pickupItem.cs
#	Assets/Scripts/CECHostPlayer.cs
#	Assets/Scripts/EC_Utility.cs
#	Assets/Scripts/GameController.cs
#	Assets/Scripts/InitializePlayer.cs
#	Assets/Scripts/Move/EC_Player.cs
#	Assets/Scripts/PlayerVisual.cs
2025-10-20 16:58:20 +07:00

26 lines
617 B
C#

using BrewMonster;
using BrewMonster.Scripts.World;
using CSNetwork.GPDataType;
using System;
using UnityEngine;
public class CECGameRun
{
private CECWorld m_pWorld;
public CECWorld GetWorld() { return m_pWorld; }
public bool StartGame(int idInst, Vector3 vHostPos)
{
if (!JumpToInstance(idInst, vHostPos))
{
BMLogger.LogError ( "CECGameRun::StartGame, Failed to create game world.");
return false;
}
return true;
}
private bool JumpToInstance(int idInst, Vector3 vHostPos, int iParallelWorldID = 0)
{
return true;
}
}