485 lines
21 KiB
C#
485 lines
21 KiB
C#
using BrewMonster;
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using BrewMonster.Network;
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using CSNetwork;
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols;
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using CSNetwork.Protocols.RPCData;
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using PerfectWorld.Scripts.Player;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace PerfectWorld.Scripts.Managers
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{
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namespace BrewMonster.Managers
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{
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[Serializable]
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public class EC_ManPlayer : IMsgHandler
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{
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Dictionary<int, int> m_UkPlayerTab = new Dictionary<int, int>();
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Dictionary<int, EC_ElsePlayer> m_PlayerTab = new Dictionary<int, EC_ElsePlayer>();
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private readonly object m_csPlayerTab = new object();
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CECHostPlayer m_pHostPlayer;
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public int HandlerId => (int)MANAGER_INDEX.MAN_PLAYER;
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public bool ProcessMessage(ECMSG Msg)
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{
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if (Msg.iSubID == 0)
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{
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if (GameController.Instance == null) return true;
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GameController.Instance.GetHostPlayer().ProcessMessage(Msg);
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}
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else if (Msg.iSubID < 0)
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{
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switch ((int)Msg.dwMsg)
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{
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case int value when value == EC_MsgDef.MSG_PM_PLAYERINFO:
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{
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OnMsgPlayerInfo(Msg);
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break;
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}
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case int value when value == EC_MsgDef.MSG_PM_PLAYERMOVE:
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{
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OnMsgPlayerMove(Msg);
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break;
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}
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case int value when value == EC_MsgDef.MSG_PM_PLAYERSTOPMOVE:
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{
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OnMsgPlayerStopMove(Msg);
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break;
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}
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case int value when value == EC_MsgDef.MSG_PM_FACTION_PVP_MASK_MODIFY:
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Debug.Log("EC_MsgDef.MSG_PM_FACTION_PVP_MASK_MODIFY");
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TransmitMessage(Msg);
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break;
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}
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}
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else
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{
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}
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return true;
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}
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public void OnMsgPlayerInfo(ECMSG Msg)
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{
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int iHostID = Convert.ToInt32(Msg.dwParam3);
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int lenghtByte = Marshal.SizeOf<int>();
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byte[] byteArray = new byte[lenghtByte];
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byte[] data = (byte[])Msg.dwParam1;
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for (int i = 0; i < lenghtByte; i++)
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{
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byteArray[i] = data[i];
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}
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int cid = BitConverter.ToInt32(byteArray);
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int commandID = Convert.ToInt32(Msg.dwParam2);
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switch (commandID)
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{
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case CommandID.PLAYER_INFO_1:
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case CommandID.PLAYER_ENTER_WORLD:
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case CommandID.PLAYER_ENTER_SLICE:
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{
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if (cid != iHostID)
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{
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info_player_1 info_Player_1 = GPDataTypeHelper.FromBytes<info_player_1>((byte[])Msg.dwParam1);
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RoleInfo roleInfo = (RoleInfo)Msg.dwParam4;
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ElsePlayerEnter(info_Player_1, commandID, roleInfo);
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GameController.Instance.Log("ElsePlayer has join");
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}
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break;
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}
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case CommandID.SELF_INFO_1:
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cmd_self_info_1 info = GPDataTypeHelper.FromBytes<cmd_self_info_1>((byte[])Msg.dwParam1);
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HostPlayerInfo1(info);
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break;
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case CommandID.PLAYER_INFO_2: break;
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case CommandID.PLAYER_INFO_3: break;
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case CommandID.PLAYER_INFO_4: break;
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case CommandID.PLAYER_INFO_1_LIST:
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{
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byte[] bytes = (byte[])Msg.dwParam1;
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cmd_player_info_1_list pCmd = GPDataTypeHelper.FromBytes<cmd_player_info_1_list>(bytes);
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if (pCmd.count == 0)
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{
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break;
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}
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int lenght = Marshal.SizeOf<info_player_1>();
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int preSize = 0;
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byte[] pDataBuf = null;
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preSize += Marshal.SizeOf<ushort>();
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RoleInfo roleInfo = (RoleInfo)Msg.dwParam4;
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for (int i = 0; i < pCmd.count; i++)
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{
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pDataBuf = new byte[lenght];
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for (int j = 0; j < pDataBuf.Length; j++)
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{
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pDataBuf[j] = bytes[preSize + j];
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}
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info_player_1 Info = GPDataTypeHelper.FromBytes<info_player_1>(pDataBuf);
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if (Info.cid != iHostID)
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{
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EC_ElsePlayer pPlayer = ElsePlayerEnter(Info, commandID, roleInfo);
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}
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// Calculate player info data size and skip it
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int iSize = Marshal.SizeOf<info_player_1>();
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if ((Info.state & PlayerNPCState.GP_STATE_ADV_MODE) != 0)
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iSize += Marshal.SizeOf<int>() * 2;
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if ((Info.state & PlayerNPCState.GP_STATE_SHAPE) != 0)
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iSize += Marshal.SizeOf<byte>();
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if ((Info.state & PlayerNPCState.GP_STATE_EMOTE) != 0)
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iSize += Marshal.SizeOf<byte>();
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if ((Info.state & PlayerNPCState.GP_STATE_EXTEND_PROPERTY) != 0)
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iSize += Marshal.SizeOf<int>() * NumberDWORDsPlayerNPC.OBJECT_EXT_STATE_COUNT;
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if ((Info.state & PlayerNPCState.GP_STATE_FACTION) != 0)
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iSize += (Marshal.SizeOf<int>() + Marshal.SizeOf<byte>());
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if ((Info.state & PlayerNPCState.GP_STATE_BOOTH) != 0)
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iSize += Marshal.SizeOf<byte>();
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//// Parse effect data
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if ((Info.state & PlayerNPCState.GP_STATE_EFFECT) != 0)
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{
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iSize += Marshal.SizeOf<byte>();
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byte byNum = bytes[preSize + iSize];
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if (byNum > 0)
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iSize += byNum * Marshal.SizeOf<short>();
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}
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if ((Info.state & PlayerNPCState.GP_STATE_PARIAH) != 0)
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iSize += Marshal.SizeOf<byte>();
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if ((Info.state & PlayerNPCState.GP_STATE_IN_MOUNT) != 0)
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iSize += Marshal.SizeOf<ushort>() + Marshal.SizeOf<int>();
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// Parse bind data
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if ((Info.state & PlayerNPCState.GP_STATE_IN_BIND) != 0)
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iSize += Marshal.SizeOf<char>() + Marshal.SizeOf<int>();
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// Parse spouse data
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if ((Info.state & PlayerNPCState.GP_STATE_SPOUSE) != 0)
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iSize += Marshal.SizeOf<int>();
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if ((Info.state & PlayerNPCState.GP_STATE_EQUIPDISABLED) != 0)
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iSize += Marshal.SizeOf<long>();
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if ((Info.state & PlayerNPCState.GP_STATE_PLAYERFORCE) != 0)
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iSize += Marshal.SizeOf<int>();
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if ((Info.state & PlayerNPCState.GP_STATE_MULTIOBJ_EFFECT) != 0)
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{
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int effectNum = Marshal.ReadInt32(bytes, iSize);//*(int*)(pDataBuf + iSize);
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iSize += Marshal.SizeOf<int>();
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if (effectNum > 0)
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iSize += effectNum * (Marshal.SizeOf<int>() + Marshal.SizeOf<char>());
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}
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if ((Info.state & PlayerNPCState.GP_STATE_COUNTRY) != 0)
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iSize += Marshal.SizeOf<int>();
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if ((Info.state2 & PlayerNPCState2.GP_STATE2_TITLE) != 0)
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iSize += Marshal.SizeOf<ushort>();
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if ((Info.state2 & PlayerNPCState2.GP_STATE2_REINCARNATION) != 0)
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iSize += Marshal.SizeOf<byte>();
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if ((Info.state2 & PlayerNPCState2.GP_STATE2_REALM) != 0)
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iSize += Marshal.SizeOf<byte>();
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if ((Info.state2 & PlayerNPCState2.GP_STATE2_FACTION_PVP_MASK) != 0)
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iSize += Marshal.SizeOf<byte>();
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// Goblin refine data
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if ((Info.state & PlayerNPCState.GP_STATE_GOBLINREFINE) != 0)
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iSize += Marshal.SizeOf<int>();
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//pDataBuf += iSize;
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preSize += iSize;
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}
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break;
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}
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}
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}
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public void OnMsgPlayerMove(ECMSG Msg)
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{
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int iHostID = Convert.ToInt32(Msg.dwParam3);
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cmd_object_move pCmd = GPDataTypeHelper.FromBytes<cmd_object_move>((byte[])Msg.dwParam1);
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if (pCmd.use_time == 0)
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return;
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if (pCmd.id != iHostID)
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{
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EC_ElsePlayer pPlayer = SeekOutElsePlayer(pCmd.id);
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if (pPlayer)
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{
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pPlayer.MoveTo(pCmd);
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}
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}
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}
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public bool HostPlayerInfo1(cmd_self_info_1 info)
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{
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//bool isDoneWorldRender = false;
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//bool isDoneNPCRender = false;
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//Action actLoadChar = () =>
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//{
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// if (!isDoneNPCRender || !isDoneWorldRender)
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// {
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// return;
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// }
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// GameController.Instance.InitCharacter(info);
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//};
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//string nameScene = "NPCRender";
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//UnityGameSession.Instance.LoadScene(nameScene, LoadSceneMode.Single, (value) =>
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//{
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// isDoneNPCRender = value;
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// actLoadChar?.Invoke();
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//});
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//nameScene = "WorldRender";
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//UnityGameSession.Instance.LoadScene(nameScene, LoadSceneMode.Additive, (value) =>
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//{
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// isDoneWorldRender = value;
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// actLoadChar?.Invoke();
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//});
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//UnityGameSession.Instance.LoadScene("HoangTest", LoadSceneMode.Single, (value) =>
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//{
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// isDoneWorldRender = value;
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// actLoadChar?.Invoke();
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//});
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GameController.Instance.InitCharacter(info);
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return true;
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}
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public EC_ElsePlayer ElsePlayerEnter(info_player_1 info, int iCmd, RoleInfo roleInfo)
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{
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// If this player's id is in unknown table, remove it because this player
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// won't be unknown anymore
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if (m_UkPlayerTab.TryGetValue(info.cid, out int value))
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{
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if (value != 0) // Pair.second != 0
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{
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m_UkPlayerTab.Remove(info.cid);
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}
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}
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int iAppearFlag = (iCmd == (int)CommandID.PLAYER_ENTER_WORLD) ?
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(int)PlayerAppearFlag.APPEAR_ENTERWORLD : (int)PlayerAppearFlag.APPEAR_RUNINTOVIEW;
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// Has player been in active player table ?
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EC_ElsePlayer pPlayer = GetElsePlayer(info.cid);
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if (pPlayer)
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{
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// This player has existed in player table, call special initial function
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// TODO: fix after pPlayer init
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pPlayer.Init(roleInfo, info);
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return pPlayer;
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}
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// Create a new player
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if (!(pPlayer = CreateElsePlayer(roleInfo, info, iAppearFlag)))
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{
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return null;
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}
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lock (m_csPlayerTab)
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{
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if (m_PlayerTab.ContainsKey(info.cid))
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{
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m_PlayerTab[info.cid] = pPlayer;
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}
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else
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{
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m_PlayerTab.Add(info.cid, pPlayer);
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}
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}
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return pPlayer;
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}
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private EC_ElsePlayer CreateElsePlayer(RoleInfo roleInfo, info_player_1 info, int iAppearFlag)
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{
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GameObject ob = GameController.Instance.InitCharacter(info);
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EC_ElsePlayer elsePlayer = ob.AddComponent<EC_ElsePlayer>();
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elsePlayer.GetComponent<CECHostPlayer>().enabled = false;
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//init
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elsePlayer.Init(roleInfo, info);
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return elsePlayer;
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}
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public EC_ElsePlayer GetElsePlayer(int cid, long dwBornStamp = 0)
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{
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lock (m_csPlayerTab)
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{
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if (!m_PlayerTab.TryGetValue(cid, out var player))
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return null;
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if (dwBornStamp != 0)
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{
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//TO DO: fix after GetBornStamp() is create in code
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//if (player.GetBornStamp() != dwBornStamp)
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return null;
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}
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return player;
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}
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}
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private EC_ElsePlayer SeekOutElsePlayer(int cid)
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{
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if (!m_PlayerTab.TryGetValue(cid, out var player))
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{
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// Couldn't find this else player, put it into unknown player table
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m_UkPlayerTab[cid] = cid;
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return null;
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}
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return player;
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}
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public bool OnMsgPlayerStopMove(ECMSG Msg)
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{
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cmd_object_stop_move pCmd = GPDataTypeHelper.FromBytes<cmd_object_stop_move>((byte[])Msg.dwParam1);
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EC_ElsePlayer pPlayer = SeekOutElsePlayer(pCmd.id);
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if (pPlayer)
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pPlayer.StopMoveTo(pCmd);
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return true;
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}
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//private cmd_object_move ConvertToStruct(byte[] bytes)
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//{
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// if (bytes.Length < Marshal.SizeOf<cmd_object_move>())
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// {
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// return default;
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// }
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// cmd_object_move result = new cmd_object_move();
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// int preLenghtData = 0;
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// int lenghtDataType = Marshal.SizeOf<int>();
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// byte[] arrByteData = GetBytes(bytes, lenghtDataType, preLenghtData);
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// result.id = BitConverter.ToInt32(arrByteData);
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// preLenghtData += lenghtDataType;
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// lenghtDataType = Marshal.SizeOf<float>();
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// arrByteData = GetBytes(bytes, lenghtDataType, preLenghtData);
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// result.dest_X = BitConverter.ToSingle(arrByteData);
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// preLenghtData += lenghtDataType;
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// lenghtDataType = Marshal.SizeOf<float>();
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// arrByteData = GetBytes(bytes, lenghtDataType, preLenghtData);
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// result.dest_Y = BitConverter.ToSingle(arrByteData);
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// preLenghtData += lenghtDataType;
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// lenghtDataType = Marshal.SizeOf<float>();
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// arrByteData = GetBytes(bytes, lenghtDataType, preLenghtData);
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// result.dest_Z = BitConverter.ToSingle(arrByteData);
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// preLenghtData += lenghtDataType;
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// lenghtDataType = Marshal.SizeOf<ushort>();
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// arrByteData = GetBytes(bytes, lenghtDataType, preLenghtData);
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// result.use_time = BitConverter.ToUInt16(arrByteData);
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// preLenghtData += lenghtDataType;
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// lenghtDataType = Marshal.SizeOf<short>();
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// arrByteData = GetBytes(bytes, lenghtDataType, preLenghtData);
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// result.sSpeed = BitConverter.ToInt16(arrByteData);
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// preLenghtData += lenghtDataType;
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// result.move_mode = bytes[preLenghtData + 1];
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// return result;
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//}
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private byte[] GetBytes(byte[] bytes, int length, int index)
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{
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byte[] arrByteData = new byte[length];
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for (int i = 0; i < length; i++)
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{
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arrByteData[i] = bytes[i + index];
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}
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return arrByteData;
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}
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public void Initialize()
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{
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}
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public bool TransmitMessage(ECMSG msg)
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{
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int cid = 0;
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var host = GameController.Instance.GetHostPlayer();
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switch (msg.dwMsg)
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{
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/*case long value when value == EC_MsgDef.MSG_PM_PLAYEREQUIPDATA:
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if (msg.dwParam2 == S2C.EQUIP_DATA)
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cid = ((cmd_equip_data)msg.dwParam1).idPlayer;
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else // EQUIP_DATA_CHANGED
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cid = ((cmd_equip_data_changed)msg.dwParam1).idPlayer;
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break;*/
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case long value when value == EC_MsgDef.MSG_PM_PLAYERBASEINFO:
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cid = (int)((playerbaseinfo_re)msg.dwParam1).Player.id;
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// Xoá khỏi cache
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//g_pGame.GetGameSession().GetC2SCmdCache().RemovePlayerBaseInfo(cid);
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break;
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/*case long value when value == EC_MsgDef.MSG_PM_PLAYERCUSTOM:
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cid = ((GetCustomData_Re)msg.dwParam1).cus_roleid;
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break;
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case long value when value == EC_MsgDef.MSG_PM_PLAYERFLY:
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if (msg.dwParam2 == S2C.OBJECT_TAKEOFF)
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cid = ((cmd_object_takeoff)msg.dwParam1).object_id;
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else
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cid = ((cmd_object_landing)msg.dwParam1).object_id;
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break;*/
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// ⚠️ Các case khác cũng tương tự, chỉ việc lấy ra đúng trường id / caster / user ...
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// Do quá dài nên bạn có thể copy dần từng case từ C++ sang.
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default:
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System.Diagnostics.Debug.Assert(false, "Unknown message");
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return false;
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}
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/* if (cid == 0)
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{
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System.Diagnostics.Debug.Assert(false, "cid = 0");
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return false;
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}
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if (host != null && cid == host.GetCharacterID())
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{
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host.ProcessMessage(msg);
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}
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else
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{
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var elsePlayer = SeekOutElsePlayer(cid);
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if (elsePlayer != null)
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elsePlayer.ProcessMessage(msg);
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}*/
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return true;
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}
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// Get a player (may be host or else player) by id
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public CECPlayer GetPlayer(int cid, uint dwBornStamp = 0)
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{
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CECHostPlayer pHost = GetHostPlayer();
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if (pHost && pHost.GetCharacterID() == cid)
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return pHost;
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else
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return GetElsePlayer(cid, dwBornStamp);
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}
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public CECHostPlayer GetHostPlayer()
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{
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return GameController.Instance.GetHostPlayer();
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}
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}
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}
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} |