362 lines
15 KiB
C#
362 lines
15 KiB
C#
using System.Collections.Generic;
|
|
using BrewMonster.Scripts.Managers;
|
|
using CSNetwork.Protocols.RPCData;
|
|
using Cysharp.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
namespace BrewMonster.Scripts
|
|
{
|
|
public class PlayerModelPreview : MonoSingleton<PlayerModelPreview>
|
|
{
|
|
[SerializeField] private Transform modelRoot;
|
|
|
|
public List<GameObject> playerModels = new();
|
|
public List<int> playerModelIds = new();
|
|
|
|
private int _loadVersion;
|
|
|
|
private bool _hasRequestedPlayerModelId;
|
|
private int _requestedPlayerModelId;
|
|
|
|
private void Awake()
|
|
{
|
|
if (modelRoot == null)
|
|
modelRoot = transform;
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
ClearModelsImmediate();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads one preview instance per role (via <see cref="NPCManager.GetModelPlayer"/>).
|
|
/// All instances stay hidden until <see cref="ShowPlayerModel"/> is called.
|
|
/// </summary>
|
|
public async void ShowAllPlayerModels(List<RoleInfo> roleInfos)
|
|
{
|
|
BMLogger.Log($"ShowAllPlayerModels: {roleInfos.Count}");
|
|
_loadVersion++;
|
|
int version = _loadVersion;
|
|
|
|
ClearModels();
|
|
|
|
if (roleInfos == null || roleInfos.Count == 0 || NPCManager.Instance == null)
|
|
return;
|
|
|
|
for (int i = 0; i < roleInfos.Count; i++)
|
|
{
|
|
RoleInfo role = roleInfos[i];
|
|
GameObject model = await LoadPlayerModel(role);
|
|
|
|
if (model == null)
|
|
continue;
|
|
|
|
if (version != _loadVersion)
|
|
{
|
|
Destroy(model);
|
|
return;
|
|
}
|
|
|
|
model.transform.SetParent(modelRoot, false);
|
|
model.transform.localPosition = Vector3.zero;
|
|
model.transform.localRotation = Quaternion.identity;
|
|
model.SetActive(false);
|
|
|
|
playerModels.Add(model);
|
|
playerModelIds.Add(role.roleid);
|
|
|
|
ApplyRequestedModelVisibility();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shows the preview for the given role id (matches <see cref="RoleInfo.roleid"/>). Hides all others.
|
|
/// </summary>
|
|
public void ShowPlayerModel(int playerModelId)
|
|
{
|
|
//int n = Mathf.Min(playerModels.Count, playerModelIds.Count);
|
|
//for (int i = 0; i < n; i++)
|
|
//{
|
|
// GameObject go = playerModels[i];
|
|
// if (go == null)
|
|
// continue;
|
|
// go.SetActive(playerModelIds[i] == playerModelId);
|
|
//}
|
|
_hasRequestedPlayerModelId = true;
|
|
_requestedPlayerModelId = playerModelId;
|
|
|
|
ApplyRequestedModelVisibility();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies the visibility of player models based on the requested player model id.
|
|
/// </summary>
|
|
private void ApplyRequestedModelVisibility()
|
|
{
|
|
if(!_hasRequestedPlayerModelId)
|
|
return;
|
|
|
|
int n = Mathf.Min(playerModels.Count, playerModelIds.Count);
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
GameObject go = playerModels[i];
|
|
if(go == null)
|
|
continue;
|
|
|
|
go.SetActive(playerModelIds[i] == _requestedPlayerModelId);
|
|
}
|
|
}
|
|
|
|
public void ClearModels()
|
|
{
|
|
playerModels.Clear();
|
|
playerModelIds.Clear();
|
|
|
|
if (modelRoot != null)
|
|
{
|
|
foreach (Transform child in modelRoot)
|
|
{
|
|
Destroy(child.gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ClearModelsImmediate()
|
|
{
|
|
playerModels.Clear();
|
|
playerModelIds.Clear();
|
|
|
|
if(modelRoot != null)
|
|
{
|
|
var children = new Transform[modelRoot.childCount];
|
|
for (int i = 0; i < modelRoot.childCount; i++)
|
|
{
|
|
children[i] = modelRoot.GetChild(i);
|
|
}
|
|
|
|
foreach (Transform child in children)
|
|
{
|
|
if(child != null)
|
|
{
|
|
if(Application.isPlaying)
|
|
Destroy(child.gameObject);
|
|
else
|
|
DestroyImmediate(child.gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private async UniTask<GameObject> LoadPlayerModel(RoleInfo role)
|
|
{
|
|
BMLogger.Log($"LoadPlayerModel: {role.roleid}");
|
|
var elemendataman = BrewMonster.ElementDataManProvider.GetElementDataMan();
|
|
GameObject prefab = await NPCManager.Instance.GetModelPlayer(role.occupation, role.gender);
|
|
if (prefab == null)
|
|
{
|
|
return null;
|
|
}
|
|
BMLogger.Log($"LoadPlayerModel: {role.roleid} - prefab loaded");
|
|
GameObject model = Instantiate(prefab);
|
|
var playerDefaultEquipments = model.GetComponentInChildren<PlayerDefaultEquipments>();
|
|
if (playerDefaultEquipments == null)
|
|
{
|
|
return null;
|
|
}
|
|
DATA_TYPE DataType = default;
|
|
bool useDefaultUpper = true;
|
|
bool useDefaultLower = true;
|
|
bool useDefaultWrist = true;
|
|
bool useDefaultFoot = true;
|
|
|
|
GRoleInventory equipment;
|
|
|
|
for(int i = 0; i < role.equipment.Count; i++)
|
|
{
|
|
equipment = role.equipment[i];
|
|
|
|
var equipData = elemendataman.get_data_ptr((uint)equipment.id, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
|
|
|
|
switch (DataType)
|
|
{
|
|
case DATA_TYPE.DT_WEAPON_ESSENCE:
|
|
if (equipData == null) break;
|
|
var weaponData = (WEAPON_ESSENCE)equipData;
|
|
|
|
string fileModelRight = AFile.NormalizePath(weaponData.FileModelRight, true).ToLower();
|
|
string fileModelLeft = AFile.NormalizePath(weaponData.FileModelLeft, true).ToLower();
|
|
|
|
GameObject weaponPrefab = null;
|
|
if (!string.IsNullOrEmpty(fileModelRight))
|
|
{
|
|
weaponPrefab = await AddressableManager.Instance.LoadPrefabAsync(fileModelRight);
|
|
var weaponObject = Instantiate(weaponPrefab);
|
|
if (weaponObject != null)
|
|
{
|
|
weaponObject.transform.SetParent(FindChildObjectRecursive(model.transform, CECPlayer._hh_right_hand_weapon).transform);
|
|
weaponObject.transform.localPosition = weaponPrefab.transform.localPosition;
|
|
weaponObject.transform.localRotation = weaponPrefab.transform.localRotation;
|
|
weaponObject.transform.localScale = Vector3.one;
|
|
weaponObject.SetActive(true);
|
|
}
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(fileModelLeft))
|
|
{
|
|
weaponPrefab = await AddressableManager.Instance.LoadPrefabAsync(fileModelLeft);
|
|
var weaponObject = Instantiate(weaponPrefab);
|
|
if (weaponObject != null)
|
|
{
|
|
weaponObject.transform.SetParent(FindChildObjectRecursive(model.transform, CECPlayer._hh_left_hand_weapon).transform);
|
|
weaponObject.transform.localPosition = weaponPrefab.transform.localPosition;
|
|
weaponObject.transform.localRotation = weaponPrefab.transform.localRotation;
|
|
weaponObject.transform.localScale = Vector3.one;
|
|
weaponObject.SetActive(true);
|
|
}
|
|
}
|
|
break;
|
|
case DATA_TYPE.DT_ARMOR_ESSENCE:
|
|
if (equipData == null) break;
|
|
var pArmor = (ARMOR_ESSENCE)equipData;
|
|
var nLocation = pArmor.equip_location;
|
|
// BMLogger.Log($"ShowEquipments():: Armor Essence: {pArmor.RealName}");
|
|
|
|
var armorSkinPath = CECPlayer._GenEquipmentSkinPath(role.occupation, role.gender, pArmor.RealName);
|
|
if (!armorSkinPath.EndsWith(".ecm"))
|
|
{
|
|
armorSkinPath += ".ecm";
|
|
}
|
|
var armorPrefab = await AddressableManager.Instance.LoadPrefabAsync(armorSkinPath);
|
|
if (armorPrefab != null)
|
|
{
|
|
var armorObject = Instantiate(armorPrefab);
|
|
armorObject.transform.SetParent(GetSkeletonBuilder(model)?.transform);
|
|
armorObject.transform.localPosition = Vector3.zero;
|
|
armorObject.transform.localRotation = Quaternion.identity;
|
|
armorObject.transform.localScale = Vector3.one;
|
|
|
|
var skinnedMeshRenderer = armorObject.GetComponent<SkinnedMeshRenderer>();
|
|
var skinnedMeshRenderereFromDataList = armorObject.GetComponentsInChildren<SkinnedMeshRenderFromData>();
|
|
foreach (var skinnedMeshRenderereFromData in skinnedMeshRenderereFromDataList)
|
|
{
|
|
if (skinnedMeshRenderereFromData != null)
|
|
{
|
|
skinnedMeshRenderereFromData._skinnedMeshRenderer.bones = GetSkeletonBuilder(model).GetBones(skinnedMeshRenderereFromData.BoneNames);
|
|
skinnedMeshRenderereFromData._skinnedMeshRenderer.rootBone = skinnedMeshRenderereFromData._skinnedMeshRenderer.bones[^1];
|
|
}
|
|
}
|
|
|
|
// disable/enable the default equipment
|
|
switch (nLocation)
|
|
{
|
|
case (uint)CECPlayer.SkinIndex.SKIN_UPPER_BODY_INDEX:
|
|
useDefaultUpper = false;
|
|
break;
|
|
case (uint)CECPlayer.SkinIndex.SKIN_LOWER_INDEX:
|
|
useDefaultLower = false;
|
|
break;
|
|
case (uint)CECPlayer.SkinIndex.SKIN_WRIST_INDEX:
|
|
useDefaultWrist = false;
|
|
break;
|
|
case (uint)CECPlayer.SkinIndex.SKIN_FOOT_INDEX:
|
|
useDefaultFoot = false;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
//TODO: Handle Wings later
|
|
// case DATA_TYPE.DT_WINGMANWING_ESSENCE:
|
|
// m_wingType = enumWingType.WINGTYPE_WING;
|
|
// //ChangeWing(pResult, static_cast<const WINGMANWING_ESSENCE*>(pEquip)->file_model);
|
|
// var pWingData = (WINGMANWING_ESSENCE)equipData;
|
|
// //string path1 = "models/players/通用装备/翅膀/天鹅之翼/天鹅之翼_Test.ecm";
|
|
// //var pWingPrefab = await AddressableManager.Instance.LoadPrefabAsync(path1);
|
|
// var pWingPrefab = await AddressableManager.Instance.LoadPrefabAsync(pWingData.FileModel.ToLower().Replace('\\', '/'));
|
|
// //Transform parentWing = FindChildRecursive(_pPlayerModel.transform, "HH_chibang");
|
|
// if(pWingPrefab != null)
|
|
// {
|
|
// var pflySwordObject = Instantiate(pWingPrefab).transform;
|
|
// pflySwordObject.parent = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_chibang").transform;
|
|
// pflySwordObject.localPosition = Vector3.zero;
|
|
// pflySwordObject.localRotation = Quaternion.identity;
|
|
// pflySwordObject.localScale = Vector3.one;
|
|
|
|
// m_Wing = pflySwordObject.transform;
|
|
|
|
// m_Wing.gameObject.SetActive(false);
|
|
// }
|
|
// BMLogger.Log($"ShowEquipments():: Wingman Wing Essence: {pWingData.id} {pWingData.Name} -- {pWingData.FileModel}");
|
|
// break;
|
|
default:
|
|
break;
|
|
|
|
|
|
|
|
switch (equipment.pos)
|
|
{
|
|
case InventoryConst.EQUIPIVTR_BODY:
|
|
useDefaultUpper = false;
|
|
break;
|
|
case InventoryConst.EQUIPIVTR_LEG:
|
|
useDefaultLower = false;
|
|
break;
|
|
case InventoryConst.EQUIPIVTR_WRIST:
|
|
useDefaultWrist = false;
|
|
break;
|
|
case InventoryConst.EQUIPIVTR_FOOT:
|
|
useDefaultFoot = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
playerDefaultEquipments.DefaultUpper.SetActive(useDefaultUpper);
|
|
playerDefaultEquipments.DefaultLower.SetActive(useDefaultLower);
|
|
playerDefaultEquipments.DefaultWirst.SetActive(useDefaultWrist);
|
|
playerDefaultEquipments.DefaultFoot.SetActive(useDefaultFoot);
|
|
return model;
|
|
}
|
|
|
|
private GameObject FindChildObjectRecursive(Transform parent, string name)
|
|
{
|
|
foreach (Transform child in parent)
|
|
{
|
|
if (child.name == name)
|
|
{
|
|
return child.gameObject;
|
|
}
|
|
var childObject = FindChildObjectRecursive(child, name);
|
|
if (childObject != null)
|
|
{
|
|
return childObject;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private SkeletonBuilder GetSkeletonBuilder(GameObject characterModel)
|
|
{
|
|
if (characterModel == null)
|
|
{
|
|
return null;
|
|
}
|
|
SkeletonBuilder skeletonBuilder = null;
|
|
if (skeletonBuilder == null)
|
|
{
|
|
skeletonBuilder = characterModel.GetComponentInChildren<SkeletonBuilder>();
|
|
}
|
|
return skeletonBuilder;
|
|
}
|
|
|
|
public void ReloadRoleModel(RoleInfo roleInfo)
|
|
{
|
|
if (roleInfo == null)
|
|
return;
|
|
|
|
ShowAllPlayerModels(new List<RoleInfo> { roleInfo });
|
|
ShowPlayerModel(roleInfo.roleid);
|
|
}
|
|
}
|
|
}
|