40f17dadab
# Conflicts: # Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs # Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs # Assets/Scenes/NPCRender.unity # Assets/Scenes/a61.unity # Assets/Scripts/CECHostPlayer.cs
514 lines
17 KiB
C#
514 lines
17 KiB
C#
using BrewMonster;
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using BrewMonster.Scripts.World;
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using CSNetwork;
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using CSNetwork.GPDataType;
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using DG.Tweening;
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Unity.VisualScripting;
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using UnityEngine;
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public class CECNPCMan : IMsgHandler
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{
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private Dictionary<int, CECNPC> m_NPCTab = new Dictionary<int, CECNPC>(512);
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private Dictionary<int, int> m_UkNPCTab = new Dictionary<int, int>(32);
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List<CECNPC> m_aDisappearNPCs = new List<CECNPC>(32);
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public int HandlerId => (int)MANAGER_INDEX.MAN_NPC;
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public CECNPCMan()
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{
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}
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public bool ProcessMessage(ECMSG Msg)
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{
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if (Msg.iSubID == 0)
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{
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switch (Msg.dwMsg)
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{
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case long value when value == EC_MsgDef.MSG_NM_NPCINFO: OnMsgNPCInfo(Msg); break;
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case long value when value == EC_MsgDef.MSG_NM_NPCMOVE: OnMsgNPCMove(Msg); break;
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case long value when value == EC_MsgDef.MSG_NM_NPCSTOPMOVE: OnMsgNPCStopMove(Msg); break;
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case long value when value == EC_MsgDef.MSG_NM_NPCRUNOUT: OnMsgNPCRunOut(Msg); break;
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case long value when value == EC_MsgDef.MSG_NM_NPCDIED: OnMsgNPCDied(Msg); break;
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case long value when value == EC_MsgDef.MSG_NM_NPCDISAPPEAR: OnMsgNPCDisappear(Msg); break;
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case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT: TransmitMessage(Msg); break;
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}
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}
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return true;
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}
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public void Tick()
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{
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int SIZE_REMOVETAB = 64;
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int iRemoveCnt = 0;
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CECNPC[] aRemove = new CECNPC[64];
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foreach (var pNPC in m_NPCTab.Values)
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{
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if (pNPC.ShouldDisappear())
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{
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if (iRemoveCnt < SIZE_REMOVETAB)
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aRemove[iRemoveCnt++] = pNPC;
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}
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else
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{
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}
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}
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for (int i = 0; i < iRemoveCnt; i++)
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NPCLeave(aRemove[i].GetNPCID());
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}
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private void OnMsgNPCDisappear(ECMSG Msg)
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{
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BMLogger.Log("HoangDev : OnMsgNPCDisappear ");
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var pCmd = GPDataTypeHelper.FromBytes<cmd_object_disappear>((byte[])Msg.dwParam1);
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NPCDisappear(pCmd.id);
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}
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void NPCDisappear(int nid)
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{
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CECNPC pNPC = GetNPC(nid);
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if (pNPC)
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{
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if (!pNPC.IsDead())
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{
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// NPC Ïûʧʱ£¨¿ÉÄÜÉíÉÏ»¹ÓÐÏà¹ØÌØÐ§£¬ÐèÒª´¥·¢£¬Èç×Ô±¬Ê±±¬Õ¨ÌØÐ§£©
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// ËäÈ»ÔÚ CECNPC::Killed ÖÐÒÑ×ö´¦Àí£¬µ«¿Í»§¶Ë¿ÉÄÜ»áÖ±½ÓÊÕµ½ disappear ÏûÏ¢£¨Èç×Ô±¬¼¼ÄÜ£©
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// Òò´ËÕâÀïÐèÒªÔö¼Ó´¥·¢µ÷ÓÃ
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// Èô֮ǰ NPC ÒÑËÀÍö£¬Ôò˵Ã÷Òѵ÷Óùý
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pNPC.ClearComActFlag(true);
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}
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pNPC.Disappear();
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// From npc from active table and add it to disappear table
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NPCLeave(nid, true, false);
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m_aDisappearNPCs.Add(pNPC);
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}
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}
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void NPCLeave(int nid, bool bUpdateMMArray = true, bool bRelease = true)
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{
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// Release NPC
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CECNPC pNPC = GetNPC(nid);
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if (!pNPC)
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return;
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/*if (bUpdateMMArray)
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RemoveNPCFromMiniMap(pNPC);*/
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pNPC.m_iMMIndex = -1;
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var hostplayer = CECGameRun.Instance.GetHostPlayer();
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// If this NPC is selected by host, cancel the selection
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if (pNPC.GetNPCID() == hostplayer.GetSelectedTarget())
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hostplayer.SelectTarget(0);
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// Remove it from active NPC table
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m_NPCTab.Remove(nid);
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// Forbid reloading npc's resources
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//QueueNPCUndoLoad(nid, pNPC->GetBornStamp());
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// Release NPC resource
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if (bRelease)
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ReleaseNPC(pNPC);
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else
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{
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CECHostPlayer pHost = hostplayer;
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if (pHost != null)
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pHost.RemoveObjectFromTabSels(pNPC);
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}
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/* CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
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if (pWrapper) pWrapper->OnObjectDisappear(nid);*/
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}
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void ReleaseNPC(CECNPC pNPC)
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{
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if (pNPC)
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{
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// Remove tab-selected array
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CECHostPlayer pHost = CECGameRun.Instance.GetHostPlayer();
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if (pHost)
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pHost.RemoveObjectFromTabSels(pNPC);
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pNPC.Release();
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pNPC.DestroySelf();
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}
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}
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private bool TransmitMessage(ECMSG Msg)
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{
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int nid = 0;
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switch (Msg.dwMsg)
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{
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case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT:
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nid = GPDataTypeHelper.FromBytes<cmd_object_atk_result>((byte[])Msg.dwParam1).attacker_id;
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break;
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/* case long value when value == EC_MsgDef.MSG_NM_NPCEXTSTATE:
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nbvlijuhygtfrde4dws84wi7ujyxfsdcefvgbhjzsxdcfvcgvhjaqzsDRa
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nid = ((cmd_update_ext_state*)Msg.dwParam1)->id;
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break;
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case long value when value == EC_MsgDef.MSG_NM_NPCCASTSKILL:
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nid = ((cmd_object_cast_skill*)Msg.dwParam1)->caster;
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break;
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case long value when value == EC_MsgDef.MSG_NM_ENCHANTRESULT:
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nid = ((cmd_enchant_result*)Msg.dwParam1)->caster;
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break;
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case long value when value == EC_MsgDef.MSG_NM_NPCROOT:
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nid = ((cmd_object_root*)Msg.dwParam1)->id;
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break;
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case long value when value == EC_MsgDef.MSG_NM_NPCSKILLRESULT:
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nid = ((cmd_object_skill_attack_result*)Msg.dwParam1)->attacker_id;
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break;
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case long value when value == EC_MsgDef.MSG_NM_NPCLEVELUP:
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nid = ((cmd_level_up*)Msg.dwParam1)->id;
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break;
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case long value when value == EC_MsgDef.MSG_NM_NPCINVISIBLE:
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nid = ((cmd_object_invisible*)Msg.dwParam1)->id;
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break;
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case long value when value == EC_MsgDef.MSG_NM_NPCSTARTPLAYACTION:
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nid = ((cmd_object_start_play_action*)Msg.dwParam1)->id;
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break;
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case long value when value == EC_MsgDef.MSG_NM_NPCSTOPPLAYACTION:
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nid = ((cmd_object_stop_play_action*)Msg.dwParam1)->id;
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break;
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case long value when value == EC_MsgDef.MSG_NM_MULTIOBJECT_EFFECT:
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nid = ((cmd_multiobj_effect*)Msg.dwParam1)->id;
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break;
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default:
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return false;*/
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}
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CECNPC pNPC = SeekOutNPC(nid);
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if (pNPC)
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pNPC.ProcessMessage(Msg);
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return true;
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}
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private bool OnMsgNPCDied(ECMSG msg)
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{
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int nid = 0, idKiller = 0;
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bool bDelay = false;
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var stateNPC = Convert.ToInt32(msg.dwParam2);
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var byteArray = (byte[])msg.dwParam1;
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BMLogger.Log("HoangDev : OnMsgNPCDied " + stateNPC);
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if (stateNPC == CommandID.NPC_DIED)
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{
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cmd_npc_died pCmd = EC_Utility.ByteArrayToStructure<cmd_npc_died>(byteArray);
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nid = pCmd.id;
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idKiller = pCmd.idKiller;
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}
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else if (stateNPC == CommandID.NPC_DIED2)
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{
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cmd_npc_died2 pCmd = EC_Utility.ByteArrayToStructure<cmd_npc_died2>(byteArray);
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nid = pCmd.id;
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idKiller = pCmd.idKiller;
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bDelay = true;
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}
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if (!GPDataTypeHelper.ISNPCID(nid))
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return false;
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CECNPC pNPC = GetNPC(nid);
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EventBus.Publish(new NPCDiedEvent(nid));
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if (pNPC && !pNPC.IsAboutToDie())
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{
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pNPC.Killed(bDelay);
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// Below codes may case the last damaged bubble number before
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// npc died couldn't popup
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// if (!bDelay)
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// NPCDisappear(nid);
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}
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return true;
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}
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private bool OnMsgNPCStopMove(ECMSG msg)
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{
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cmd_object_stop_move pCmd = EC_Utility.ByteArrayToStructure<cmd_object_stop_move>((byte[])msg.dwParam1);
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CECNPC pNPC = SeekOutNPC(pCmd.id);
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if (pNPC)
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pNPC.StopMoveTo(pCmd);
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return true;
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}
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private bool OnMsgNPCRunOut(ECMSG msg)
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{
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int id = GPDataTypeHelper.FromBytes<int>((byte[])msg.dwParam1);
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NPCLeave(id);
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return true;
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}
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private bool OnMsgNPCMove(ECMSG msg)
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{
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var buffer = (byte[])msg.dwParam1;
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cmd_object_move pCmd = MemoryMarshal.Read<cmd_object_move>(buffer);
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if (pCmd.use_time == 0)
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return true;
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CECNPC pNPC = SeekOutNPC(pCmd.id);
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if (pNPC)
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pNPC.MoveTo(pCmd);
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return true;
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}
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public CECNPC SeekOutNPC(int nid)
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{
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if (!m_NPCTab.TryGetValue(nid, out var npc))
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{
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// Couldn't find this NPC, put it into unknown NPC table
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m_UkNPCTab[nid] = nid;
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return null;
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}
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return npc;
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}
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private bool OnMsgNPCInfo(ECMSG msg)
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{
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switch (Convert.ToInt32(msg.dwParam2))
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{
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case CommandID.NPC_INFO_LIST:
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{
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// msg.dwParam1 chính là buffer chứa placeholder data (không có header cmd_npc_info_list)
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cmd_npc_info_list pCmd = MemoryMarshal.Read<cmd_npc_info_list>(((byte[])msg.dwParam1).AsSpan());
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int offset = Marshal.OffsetOf<cmd_npc_info_list>("placeholder").ToInt32();
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byte[] buffer = (byte[])msg.dwParam1;
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Span<byte> pDataBuf = buffer.AsSpan(offset);
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for (int i = 0; i < pCmd.count; i++)
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{
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// giống const info_npc& Info = *(const info_npc*)pDataBuf;
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info_npc info = MemoryMarshal.Read<info_npc>(pDataBuf);
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int iSize = info_npc.HEADER_SIZE;
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if ((info.state & PlayerNPCState.GP_STATE_EXTEND_PROPERTY) != 0)
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iSize += sizeof(uint) * NumberDWORDsPlayerNPC.OBJECT_EXT_STATE_COUNT;
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if ((info.state & PlayerNPCState.GP_STATE_NPC_PET) != 0)
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iSize += sizeof(int);
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if ((info.state & PlayerNPCState.GP_STATE_NPC_NAME) != 0)
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{
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byte len = pDataBuf[iSize];
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iSize += 1 + len;
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}
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if ((info.state & PlayerNPCState.GP_STATE_MULTIOBJ_EFFECT) != 0)
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{
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int countEff = BinaryPrimitives.ReadInt32LittleEndian(
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pDataBuf.Slice(iSize, sizeof(int)));
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iSize += sizeof(int) + countEff * (sizeof(int) + 1);
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}
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if ((info.state & PlayerNPCState.GP_STATE_NPC_MAFIA) != 0)
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iSize += sizeof(int);
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NPCEnter(info, false, buffer, offset);
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// dịch pDataBuf về sau (giống pDataBuf += iSize)
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pDataBuf = pDataBuf.Slice(iSize);
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offset += iSize;
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}
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break;
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}
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case CommandID.NPC_ENTER_SLICE:
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{
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var buffer = (byte[])msg.dwParam1;
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info_npc info = MemoryMarshal.Read<info_npc>(buffer.AsSpan(0, info_npc.HEADER_SIZE));
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NPCEnter(info, false, buffer, info_npc.HEADER_SIZE);
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break;
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}
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case CommandID.NPC_ENTER_WORLD:
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{
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var buffer = (byte[])msg.dwParam1;
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info_npc info = MemoryMarshal.Read<info_npc>(buffer.AsSpan(0, info_npc.HEADER_SIZE));
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NPCEnter(info, true, buffer, info_npc.HEADER_SIZE);
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break;
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}
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case CommandID.NPC_INFO_00:
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{
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BMLogger.LogError("HoangDev: NPCMAN NPC_INFO_00");
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var buffer = (byte[])msg.dwParam1;
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cmd_npc_info_00 pCmd = GPDataTypeHelper.FromBytes<cmd_npc_info_00>(buffer);
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CECNPC pNPC = SeekOutNPC(pCmd.idNPC);
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if (pNPC)
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{
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ROLEBASICPROP bp = pNPC.GetBasicProps();
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ROLEEXTPROP ep = pNPC.GetExtendProps();
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bp.iCurHP = pCmd.iHP;
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ep.bs.max_hp = pCmd.iMaxHP;
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pNPC.SetSelectedTarget(pCmd.iTargetID);
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pNPC.SetWorldHealthImage((float)pCmd.iHP , (float)pCmd.iMaxHP);
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BMLogger.LogError("HoangDev: publish NPCMAN NPC_INFO_00");
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EventBus.Publish(new NPCINFO(pNPC.GetName(),pCmd.iHP,pCmd.iMaxHP, pCmd.idNPC));
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}
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break;
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}
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case CommandID.NPC_VISIBLE_TID_NOTIFY:
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{
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cmd_npc_visible_tid_notify pCmd = (cmd_npc_visible_tid_notify)msg.dwParam1;
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CECNPC pNPC = SeekOutNPC(pCmd.nid);
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if (pNPC)
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pNPC.TransformShape(pCmd.vis_tid);
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break;
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}
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}
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return true;
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}
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public bool NPCEnter(in info_npc Info, bool bBornInSight, ReadOnlySpan<byte> packet, int infoOffset)
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{
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var npc = GetNPC(Info.nid);
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if (npc != null)
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{
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m_NPCTab.Remove(Info.nid);
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}
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// Nếu id này có trong bảng unknown thì xóa nó
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if (m_UkNPCTab.ContainsKey(Info.nid))
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{
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m_UkNPCTab.Remove(Info.nid);
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}
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// Tạo NPC mới
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npc = CreateNPC(Info, bBornInSight, packet, infoOffset);
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//if (npc != null)
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//{
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// npc.SetUpCECNPC(this);
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//}
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if (object.ReferenceEquals(npc, null))
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{
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BrewMonster.BMLogger.LogError($"Failed to create NPC ({Info.tid})");
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return false;
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}
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// Thêm NPC vào bảng
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m_NPCTab[Info.nid] = npc;
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return true;
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}
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// Get NPC by id and optional bornStamp
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public CECNPC GetNPC(int nid, uint bornStamp = 0)
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{
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if (!m_NPCTab.TryGetValue(nid, out var npc))
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return null;
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return npc;
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}
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public CECNPC GetNPCFromAll(int nid)
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{
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CECNPC pNPC = GetNPC(nid);
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if (pNPC)
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return pNPC;
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// Search from disappear array ?
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/*for (int i = 0; i < m_aDisappearNPCs.GetSize(); i++)
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{
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CECNPC* pNPC = m_aDisappearNPCs[i];
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if (pNPC->GetNPCID() == nid)
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return pNPC;
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}*/
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return null;
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}
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public CECNPC CreateNPC(info_npc Info, bool bBornInSight, ReadOnlySpan<byte> packet, int infoOffset)
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{
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CECNPC pNPC = null;
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int tid = Info.tid;
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bool bPet = (Info.state & PlayerNPCState.GP_STATE_NPC_PET) != 0;
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// Get data type from database
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var edm = ElementDataManProvider.GetElementDataMan(); // tương đương g_pGame->GetElementDataMan()
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DATA_TYPE dataType = edm.get_data_type((uint)tid, ID_SPACE.ID_SPACE_ESSENCE);
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if (dataType != DATA_TYPE.DT_NPC_ESSENCE &&
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dataType != DATA_TYPE.DT_MONSTER_ESSENCE &&
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dataType != DATA_TYPE.DT_PET_ESSENCE)
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{
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// Try default npc
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tid = 4249;
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dataType = edm.get_data_type((uint)tid, ID_SPACE.ID_SPACE_ESSENCE);
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}
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if (bPet)
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{
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//pNPC = new CECPet(this);
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}
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else
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{
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switch (dataType)
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{
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case DATA_TYPE.DT_NPC_ESSENCE:
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pNPC = CECGameRun.Instance.GetNPCServer();
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break;
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case DATA_TYPE.DT_MONSTER_ESSENCE:
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pNPC = CECGameRun.Instance.GetMonster();
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break;
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case DATA_TYPE.DT_PET_ESSENCE:/* pNPC = new CECPet(this);*/ break;
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default:
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UnityEngine.Debug.Assert(false, "Invalid DATA_TYPE in CreateNPC");
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return null;
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}
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}
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// Set born stamp & born-in-sight (giữ nguyên semantics)
|
|
uint bornStamp = CECWorld.Instance.GetBornStamp();
|
|
|
|
if (!object.ReferenceEquals(pNPC, null))
|
|
{
|
|
pNPC.SetBornStamp(bornStamp);
|
|
pNPC.SetBornInSight(bBornInSight);
|
|
pNPC.SetUpCECNPC(this);
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Init với tid + Info như C++
|
|
if (!pNPC.Init(tid, Info, packet, infoOffset))
|
|
{
|
|
|
|
// đảm bảo giải phóng nếu bạn có tài nguyên kèm theo
|
|
//pNPC?.Release();
|
|
pNPC = null;
|
|
|
|
// log lỗi tương tự glb_ErrorOutput
|
|
UnityEngine.Debug.LogError($"CECNPCMan::CreateNPC failed, tid={tid}");
|
|
return null;
|
|
}
|
|
|
|
return pNPC;
|
|
}
|
|
}
|
|
public struct NPCDiedEvent
|
|
{
|
|
public int NPCID;
|
|
public NPCDiedEvent(int npcID)
|
|
{
|
|
NPCID = npcID;
|
|
}
|
|
}
|