136 lines
3.4 KiB
C#
136 lines
3.4 KiB
C#
using System.Collections.Generic;
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using CSNetwork;
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using UnityEngine;
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using UnityEngine.Pool;
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using UnityEngine.UI;
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namespace BrewMonster.Scripts.ChatUI
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{
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public class ChatPanelUI : MonoBehaviour
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{
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[Header("UI")] public ScrollRect scrollRect;
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public RectTransform content;
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public ChatMessageView messagePrefab;
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//public GameObject newMessageIndicator;
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[Header("Config")] public int maxVisibleMessages = 30;
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public int maxStoredMessages = 2000;
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private List<string> _messages = new();
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private List<ChatMessageView> _visibleViews = new();
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private ObjectPool<ChatMessageView> _pool;
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private bool _userAtBottom = true;
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void Awake()
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{
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EventBus.Subscribe<GameSession.ChatMessageEvent>(
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(x) => AddMessage(x.context));
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_pool = new ObjectPool<ChatMessageView>(
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CreateItem,
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OnGetItem,
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OnReleaseItem,
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OnDestroyItem,
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false,
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10,
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100
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);
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scrollRect.onValueChanged.AddListener(OnScrollChanged);
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}
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ChatMessageView CreateItem()
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{
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var item = Instantiate(messagePrefab);
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item.transform.SetParent(content, false);
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return item;
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}
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void OnGetItem(ChatMessageView item)
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{
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item.gameObject.SetActive(true);
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}
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void OnReleaseItem(ChatMessageView item)
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{
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item.gameObject.SetActive(false);
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}
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void OnDestroyItem(ChatMessageView item)
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{
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Destroy(item.gameObject);
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}
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void OnScrollChanged(Vector2 pos)
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{
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_userAtBottom = scrollRect.verticalNormalizedPosition <= 0.001f;
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if (_userAtBottom)
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{
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//newMessageIndicator.SetActive(false);
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}
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}
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bool IsAtBottom()
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{
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return scrollRect.verticalNormalizedPosition <= 0.001f;
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}
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public void AddMessage(string msg)
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{
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_messages.Add(msg);
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if (_messages.Count > maxStoredMessages)
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_messages.RemoveAt(0);
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RefreshVisible();
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if (_userAtBottom)
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{
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ScrollToBottom();
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}
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else
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{
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//newMessageIndicator.SetActive(true);
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}
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}
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void RefreshVisible()
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{
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foreach (var view in _visibleViews)
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_pool.Release(view);
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_visibleViews.Clear();
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int start = Mathf.Max(0, _messages.Count - maxVisibleMessages);
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for (int i = start; i < _messages.Count; i++)
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{
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var view = _pool.Get();
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view.transform.SetParent(content, false);
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view.Bind(_messages[i]);
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_visibleViews.Add(view);
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}
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Canvas.ForceUpdateCanvases();
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}
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public void ScrollToBottom()
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{
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Canvas.ForceUpdateCanvases();
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scrollRect.verticalNormalizedPosition = 0f;
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//newMessageIndicator.SetActive(false);
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}
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public void ClearChat()
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{
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foreach (var view in _visibleViews)
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_pool.Release(view);
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_visibleViews.Clear();
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_messages.Clear();
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}
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}
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} |