Files
test/Assets/PerfectWorld/Scripts/Network/EC_ManMessageMono.cs
T
tung.do@monkey.edu.vn 48fef1008d fix: show exist elseplayer
2025-09-14 00:47:52 +07:00

48 lines
1.1 KiB
C#

using System;
using UnityEngine;
using CSNetwork;
using PerfectWorld.Scripts.Managers.BrewMonster.Managers;
using BrewMonster.Network;
using UnityEngine.SceneManagement;
namespace BrewMonster
{
[Serializable]
public class EC_ManMessageMono : MonoBehaviour
{
private static EC_ManMessageMono instance;
public static EC_ManMessageMono Instance
{
get
{
if(instance == null)
{
instance = FindAnyObjectByType<EC_ManMessageMono>();
}
return instance;
}
}
public EC_ManPlayer EC_ManPlayer;
public EC_ManPlayer GetECManPlayer { get => EC_ManPlayer;}
private void Awake()
{
instance = this;
//TODO: Remove later
EC_ManPlayer = new EC_ManPlayer();
EC_ManMessage.RegisterHandler(EC_ManPlayer);
}
private void OnDestroy()
{
EC_ManMessage.Dispose();
}
private void Update()
{
EC_ManMessage.Tick();
}
}
}