Files
test/Assets/PerfectWorld/Scripts/Skills/skill76.cs
T
2025-12-12 18:06:48 +07:00

122 lines
3.8 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill76 : Skill
{
public const int SKILL_ID = 76;
public Skill76() : base(SKILL_ID)
{
}
}
#endif
public class Skill76Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 9, 14, 19, 24, 29, 34, 39, 44, 49, 54 };
private static readonly int[] RequiredSpArray = { 700, 1680, 3220, 5390, 8260, 12110, 17220, 23940, 32900, 44800 };
private static readonly int[] RequiredMoneyArray = { 110, 250, 440, 680, 1090, 1540, 1990, 2480, 2980, 3480 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(10 + 5 * skill.GetLevel());
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
public Skill76Stub() : base(76)
{
cls = 0;
name = "疾云步";
nativename = "疾云步";
icon = "疾云步.dds";
max_level = 10;
type = 2;
apcost = 0;
arrowcost = 0;
apgain = 0;
attr = 1;
rank = 1;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 1;
showorder = 1127;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
restrict_weapons.Add(0);
effect = "";
range = new Range();
range.type = 0;
#if SKILL_SERVER
statestub.Add(new State1());
#endif
}
~Skill76Stub() { }
public float GetMpcost(Skill skill) => (float)(10 + 5 * skill.GetLevel());
public int GetExecutetime(Skill skill) => 0;
public int GetCoolingtime(Skill skill) => 60000;
public float GetRadius(Skill skill) => 0f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public float GetPraydistance(Skill skill) => 0f;
public int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public int GetIntroduction(Skill skill, StringBuilder buffer, int length, string format)
{
string result = string.Format(format, skill.GetLevel(), 10 + 5 * skill.GetLevel(), 40 + 5 * skill.GetLevel());
if (result.Length < length)
{
buffer.Append(result);
return result.Length;
}
return 0;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 5f;
public int GetAttackspeed(Skill skill) => 0;
public float GetHitrate(Skill skill) => 0f;
#endif
}
}