56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using BrewMonster.Scripts.Skills;
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using BrewMonster.UI;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BrewMonster
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{
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public class CDlgSkillAction : AUIDialog
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{
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[SerializeField] private Button uiSkillButton;
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[SerializeField] private GameObject skillUI;
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bool m_bOpenAction;
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bool m_bReceivedNCPGreeting; // ÊÇ·ñÊÕµ½ÁËNPCµÄGreeting
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public override void Awake()
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{
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base.Awake();
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uiSkillButton.onClick.RemoveAllListeners();
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uiSkillButton.onClick.AddListener(OnSkillButtonClicked);
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}
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private void OnSkillButtonClicked()
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{
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TryOpenDialog(false);
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}
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public void TryOpenDialog(bool bAction)
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{
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var boolll = skillUI.activeInHierarchy;
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if (boolll)
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{
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skillUI.SetActive(!boolll);
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return;
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}
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skillUI.SetActive(!boolll);
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if (skillUI.activeInHierarchy)
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if (!GetHostPlayer().IsTalkingWithNPC())
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{
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m_bOpenAction = bAction;
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CECHostSkillModel.Instance.SendHelloToSkillLearnNPC();
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SetReceivedNPCGreeting(false);
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}
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}
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public void SetReceivedNPCGreeting(bool bReceived)
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{
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m_bReceivedNCPGreeting = bReceived;
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}
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public bool IsReceivedNPCGreeting()
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{
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return m_bReceivedNCPGreeting;
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}
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}
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}
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