Files
test/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
T
2025-09-27 17:10:53 +07:00

432 lines
14 KiB
C#

using CSNetwork.GPDataType;
using System.Text;
using System;
using UnityEditor.Rendering;
using UnityEngine;
using BrewMonster;
using CSNetwork;
using ModelRenderer.Scripts.Common;
using System.IO;
public class CECNPC : CECObject
{
protected INFO m_NPCInfo;
protected private uint m_dwStates;
protected private uint m_dwStates2;
protected private A3DVECTOR3 m_vServerPos;
protected private int m_iRandomProp;
protected private int m_iMoveEnv;
protected int m_idMaster;
protected string m_strName;
protected int m_idOwnerFaction;
protected float m_fDistToHost;
protected float m_fDistToHostH;
protected OtherPlayer_Move_Info m_cdr;
protected float m_fTouchRad;
protected ROLEBASICPROP m_BasicProps;
protected A3DVECTOR3 m_vMoveDir;
protected int m_iPassiveMove;
protected bool m_bStopMove;
protected int[] m_aWorks = new int[4];
protected int m_iAction;
[SerializeField] protected float m_fMoveSpeed;
protected static CECStringTab m_ActionNames;
public virtual void SetUpCECNPC(CECNPCMan pNPCMan)
{
base.SetUpCECObject();
m_vServerPos = new A3DVECTOR3();
m_iCID = (int)ClassID.OCID_NPC;
}
public virtual bool Init(int tid, in info_npc info, ReadOnlySpan<byte> packet, int infoOffset)
{
BrewMonster.Logger.Log("HoangDev: NPCInit");
m_NPCInfo.nid = info.nid;
m_NPCInfo.tid = tid;
m_NPCInfo.vis_tid = info.vis_tid;
m_dwStates = (uint)info.state;
m_dwStates2 = (uint)info.state2;
m_vServerPos = info.pos;
m_iRandomProp = (info.state & 0x0f00) >> 8;
m_iMoveEnv = (int)((info.state & PlayerNPCState.GP_STATE_NPC_FLY) != 0 ? EnviromentMoveType.MOVEENV_AIR
: (info.state & PlayerNPCState.GP_STATE_NPC_SWIM) != 0 ? EnviromentMoveType.MOVEENV_WATER
: EnviromentMoveType.MOVEENV_GROUND);
// 2) Cắt “đuôi” ngay sau phần cố định info_npc
int fixedSize = System.Runtime.InteropServices.Marshal.SizeOf<info_npc>();
var tail = packet.Slice(infoOffset);
var r = new ByteReader(tail);
// 3) Đọc theo cờ state, giống C++ (pData tăng dần)
// EXTEND_PROPERTY
var ojexitStateCount = (uint)OBJECT_EXT_STATE.OBJECT_EXT_STATE_COUNT;
var ext = new uint[ojexitStateCount];
if ((info.state & PlayerNPCState.GP_STATE_EXTEND_PROPERTY) != 0)
r.ReadInto(ext);
//SetNewExtendStates(0, ext, ojexitStateCount );
// PET
m_idMaster = 0;
if ((info.state & PlayerNPCState.GP_STATE_NPC_PET) != 0)
m_idMaster = r.ReadInt32();
// NAME
if ((info.state & PlayerNPCState.GP_STATE_NPC_NAME) != 0)
{
byte len = r.ReadByte();
if (len > 0)
{
// ACHAR thường là UTF-16LE → len là số byte
var nameBytes = r.ReadBytes(len);
m_strName = System.Text.Encoding.Unicode.GetString(nameBytes);
}
}
SetSelectable((info.state & PlayerNPCState.GP_STATE_FORBIDBESELECTED) == 0);
// MULTIOBJ_EFFECT
if ((info.state & PlayerNPCState.GP_STATE_MULTIOBJ_EFFECT) != 0)
{
int n = r.ReadInt32();
for (int i = 0; i < n; i++)
{
int idTarget = r.ReadInt32();
char cType = (char)r.ReadByte();
//AddMultiObjectEffect(idTarget, cType);
}
}
// MAFIA
m_idOwnerFaction = 0;
if ((info.state & PlayerNPCState.GP_STATE_NPC_MAFIA) != 0)
m_idOwnerFaction = r.ReadInt32();
m_cdr.fStepHeight = 0.4f;
m_cdr.vVelocity.Clear();
var pHost = GameController.Instance.GetHostPlayer();
if (pHost != null)
{
m_fDistToHost = Vector3.Distance(EC_Utility.ToVector3(m_vServerPos), pHost.transform.position);
m_fDistToHostH = Vector2.Distance(
new Vector2(m_vServerPos.x, m_vServerPos.z),
new Vector2(pHost.transform.position.x, pHost.transform.position.z));
}
return true;
}
public static bool InitStaticRes()
{
// Load action names from file
if (!m_ActionNames.IsInitialized())
m_ActionNames.Init("actions_npc.txt", false);
return true;
}
public void QueueLoadNPCModel()
{
/* if (ShouldUseMasterModel())
{
if (GetMaster())
{
return; // ÄÜ»ñÈ¡½ÇɫģÐÍʱ£¬µ½Ï¸ö Tick ¼ÓÔØÄ£ÐÍ
} // ÎÞ·¨»ñÈ¡½Çɫʱ¡¢ÔÝʱʹÓà NPC Ä£ÐÍ
}*/
int tid = 0;
string szModelFile = "";
if (!GetVisibleModel(out tid, out szModelFile))
{
return;
}
var nameMonster = Path.GetFileNameWithoutExtension(szModelFile);
BrewMonster.Logger.Log("HoangDev: nameMonster :" + nameMonster);
var model = NPCBuilder.Instance.GetModelByName(nameMonster);
BrewMonster.Logger.Log("HoangDev: model.name :" + model.name);
var monsterModel = Instantiate(model, transform);
monsterModel.SetActive(true);
//QueueECModelForLoad(MTL_ECM_NPC, GetNPCInfo().nid, GetBornStamp(), GetServerPos(), szModelFile, tid);
}
public bool GetVisibleModel(out int tid, out string szModelFile)
{
tid = 0;
szModelFile = string.Empty;
// nếu vis_tid có model file
if (GetModelFile(GetNPCInfo().vis_tid, out szModelFile))
{
tid = GetNPCInfo().vis_tid;
}
// nếu không có thì thử lấy từ tid thường
else if (GetModelFile(GetNPCInfo().tid, out szModelFile))
{
tid = GetNPCInfo().tid;
}
return tid > 0;
}
public bool GetModelFile(int tid, out string szModelFile)
{
szModelFile = string.Empty;
// Lấy database
var pDB = ElementDataManProvider.GetElementDataMan(); // g_pGame->GetElementDataMan()
DATA_TYPE dataType = default;
// Giả định get_data_ptr trả về object (Essence) và out DataType
var pDBEssence = pDB.get_data_ptr((uint)tid, ID_SPACE.ID_SPACE_ESSENCE, ref dataType);
if (pDBEssence == null)
return false;
bool ret = true;
Debug.Log($"HoangDev : DataType : {dataType}");
switch (dataType)
{
case DATA_TYPE.DT_MONSTER_ESSENCE:
{
var ess = (MONSTER_ESSENCE)pDBEssence;
szModelFile = ByteToStringUtils.ByteArrayToCP936String(ess.file_model);
Debug.Log($"HoangDev : MONSTER_ESSENCE path : {szModelFile}");
break;
}
case DATA_TYPE.DT_PET_ESSENCE:
{
var ess = (PET_ESSENCE)pDBEssence;
szModelFile = ByteToStringUtils.ByteArrayToCP936String(ess.file_model);
break;
}
case DATA_TYPE.DT_NPC_ESSENCE:
{
var ess = (NPC_ESSENCE)pDBEssence;
szModelFile = ByteToStringUtils.ByteArrayToCP936String(ess.file_model);
break;
}
default:
ret = false;
break;
}
Debug.Log($"HoangDev : path 99 : {szModelFile}");
return ret;
}
public static void ReleaseStaticRes()
{
m_ActionNames.Release();
}
public void MoveTo(cmd_object_move Cmd)
{
if (Cmd.use_time == 0)
return;
m_vServerPos = Cmd.dest;
m_vMoveDir = Cmd.dest - EC_Utility.ToA3DVECTOR3(transform.position);
float fDist = m_vMoveDir.Normalize(); // giả sử Normalize() trả về độ dài trước khi chuẩn hóa
// If destination position is too far, forcely pull player
if (IsLag(fDist))
{
transform.position = EC_Utility.ToVector3(Cmd.dest);
return;
}
int iMoveMode = Cmd.move_mode & (int)GPMoveMode.GP_MOVE_MASK;
m_bStopMove = false;
if (iMoveMode == (int)GPMoveMode.GP_MOVE_PUSH || iMoveMode == (int)GPMoveMode.GP_MOVE_PULL)
{
// Push back or pull should occur in stop move command
UnityEngine.Debug.Assert(false, "Invalid move mode: push/pull inside MoveTo");
return;
}
m_cdr.bTraceGround = true;
if ((Cmd.move_mode & (int)GPMoveMode.GP_MOVE_AIR) != 0)
{
m_iMoveEnv = (int)MoveEnvironment.MOVEENV_AIR;
m_cdr.bTraceGround = false;
}
else if ((Cmd.move_mode & (int)GPMoveMode.GP_MOVE_WATER) != 0)
{
m_iMoveEnv = (int)MoveEnvironment.MOVEENV_WATER;
m_cdr.bTraceGround = false;
}
else
{
m_iMoveEnv = (int)MoveEnvironment.MOVEENV_GROUND;
int iTemp = iMoveMode & (int)GPMoveMode.GP_MOVE_MASK;
if (iTemp == (int)GPMoveMode.GP_MOVE_FALL || iTemp == (int)GPMoveMode.GP_MOVE_FLYFALL)
m_cdr.bTraceGround = false;
}
m_fMoveSpeed = fDist / (Cmd.use_time * 0.001f);
// float fSpeed = FIX8TOFLOAT(Cmd.sSpeed);
// m_fMoveSpeed = Mathf.Clamp(m_fMoveSpeed, 0.0f, fSpeed * 1.2f);
// Adjust NPC's direction
/* if (!IsDirFixed())
{
var vDir = m_vMoveDir;
vDir.y = 0.0f;
if (!vDir.IsZero())
{
vDir.Normalize();
SetDestDirAndUp(vDir, g_vAxisY, 150);
}
}
*/
/* if (m_aWorks[(int)WorkType.WT_NORMAL] != (int)WorkID.WORK_MOVE || ShouldPlayNewActionFor(iMoveMode))
{
StartWork(WT_NORMAL, WORK_MOVE);
// Play run or walk action
PlayMoveAction(iMoveMode);
}*/
}
public void PlayMoveAction(int iMoveMode)
{
// Play run or walk aciton
if (iMoveMode == (int)GPMoveMode.GP_MOVE_RUN || iMoveMode == (int)GPMoveMode.GP_MOVE_RETURN)
{
/*if (IsMonsterOrPet())
PlayModelAction(ACT_RUN, false);
else
PlayModelAction(ACT_NPC_RUN, false);*/
}
else
{
PlayModelAction((int)NPCActionIndex.ACT_WALK, false);
/* if (IsMonsterOrPet())
PlayModelAction(ACT_WALK, false);
else
PlayModelAction(ACT_NPC_WALK, false);*/
}
}
public void PlayModelAction(int iAction, bool bRestart/* =true */)
{
m_iAction = iAction;
/* if (IsDead())
{
// ¼ì²éËÀÍö״̬£¬ÒÔÆÁ±ÎÆäËü¶¯×÷
// ËÀÍö״̬ÉèÖúó£¬Ö»ÔÊÐí²¥·ÅËÀÍö¶¯×÷
// Íæ¼Ò¹¥»÷NPCʱ£¬»áÊ×ÏȲ¥·ÅÍæ¼ÒµÄ¹¥»÷¶¯×÷£¬Íê³Éºó²¥·Å¹ÖÎïµÄÊÜÉ˶¯×÷
// µ«ÔÚÍæ¼Ò×ÔÉíµÄ¹¥»÷¶¯×÷δÍê³Éʱ£¬¿ÉÄܾÍÊÕµ½NPCËÀÍöµÄÏûÏ¢
// Òò´Ë£¬¿ÉÄÜ»áÏȲ¥·ÅËÀÍö¶¯×÷£¬¶øºóÓÖ²¥·ÅÊÜÉ˶¯×÷£¬µ¼ÖÂËÀÍö¶¯×÷²»ÄÜÕý³£²¥·ÅµÄ±íÏÖ½á¹û
// ²»·ûºÏÆÚÍû
if (IsMonsterOrPet())
{
if (iAction != CECNPC::ACT_DIE)
{
return;
}
}
else
{
if (iAction != CECNPC::ACT_NPC_DIE)
{
return;
}
}
}*/
}
bool IsLag(float fDist)
{
return m_iPassiveMove == 0 && fDist > MAX_LAGDIST;
}
public INFO GetNPCInfo() { return m_NPCInfo; }
public struct INFO
{
public int nid; // NPC id
public int tid; // Template id
public int vis_tid;// template id for shape
};
public const float MAX_LAGDIST = 25.0f;
}
public enum WorkType
{
WT_NOTHING = 0, // Do thing
WT_NORMAL, // Normal type work
WT_INTERRUPT, // Interrupt type work
NUM_WORKTYPE,
};
// Work ID
public enum WorkID
{
WORK_STAND = 1, // Stand and do nothing
WORK_FIGHT, // Fighting
WORK_SPELL, // Monster is cast skill
WORK_DEAD, // Monster is dead
WORK_MOVE, // Move to a destination terrain position
WORK_POLICYACTION, // Is playing policy action£¬WT_INTERRUPT
};
public enum NPCActionIndex
{
ACT_STAND = 0,
ACT_IDLE,
ACT_GUARD,
ACT_SKILL1,
ACT_WALK,
ACT_ATTACK1,
ACT_ATTACK2,
ACT_RUN,
ACT_DIE,
ACT_JUMP_START,
ACT_JUMP_LAND,
ACT_JUMP_LOOP,
ACT_MAGIC1,
ACT_WOUNDED,
ACT_NPC_CHAT1,
ACT_NPC_CHAT2,
ACT_NPC_CHATLOOP,
ACT_NPC_IDLE1,
ACT_NPC_IDLE2,
ACT_NPC_STAND,
ACT_NPC_WALK,
ACT_NPC_RUN,
ACT_NPC_ATTACK,
ACT_NPC_DIE,
ACT_COMMON_BORN,
ACT_NPC_DISAPPEAR,
ACT_WOUNDED2,
ACT_MAX,
};
public ref struct ByteReader
{
private ReadOnlySpan<byte> _span;
private int _offset;
public ByteReader(ReadOnlySpan<byte> span) { _span = span; _offset = 0; }
public bool Eof => _offset >= _span.Length;
public byte ReadByte() => _span[_offset++];
public int ReadInt32()
{
int v = BitConverter.ToInt32(_span.Slice(_offset, 4));
_offset += 4; return v;
}
public void ReadInto(uint[] dst)
{
// OBJECT_EXT_STATE_COUNT * sizeof(DWORD)
int bytes = dst.Length * 4;
var s = _span.Slice(_offset, bytes);
for (int i = 0; i < dst.Length; i++)
dst[i] = BitConverter.ToUInt32(s.Slice(i * 4, 4));
_offset += bytes;
}
public byte[] ReadBytes(int len)
{
var s = _span.Slice(_offset, len).ToArray();
_offset += len; return s;
}
}