19 lines
262 B
C#
19 lines
262 B
C#
using System;
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using UnityEngine;
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namespace BrewMonster
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{
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public class CECObservableChange : IDisposable
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{
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public virtual void Dispose()
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{
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// Cleanup logic here
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}
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};
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public class CECObserver
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{
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}
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}
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