20 lines
476 B
C#
20 lines
476 B
C#
using UnityEditor;
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using UnityEngine.UIElements;
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namespace EditorAttributes.Editor
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{
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[CustomPropertyDrawer(typeof(HideInEditModeAttribute))]
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public class HideInEditModeDrawer : PropertyDrawerBase
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{
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public override VisualElement CreatePropertyGUI(SerializedProperty property)
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{
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var root = new VisualElement();
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if (EditorApplication.isPlayingOrWillChangePlaymode)
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root.Add(CreatePropertyField(property));
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return root;
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}
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}
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}
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