144 lines
3.7 KiB
C#
144 lines
3.7 KiB
C#
#define SKILL_CLIENT
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using BrewMonster.Scripts.Skills;
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using System.Text;
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using UnityEngine;
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using static BrewMonster.PET_EVOLVE_CONFIG;
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namespace BrewMonster
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{
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#if SKILL_SERVER
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public class Skill6 : Skill
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{
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public const int SKILL_ID = 6;
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public Skill6() : base(SKILL_ID)
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{
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}
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}
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#endif
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public class Skill6Stub : SkillStub
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{
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// Static arrays for skill requirements
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private static readonly int[] RequiredLevelArray = { 29, 34, 39, 44, 49, 54, 59, 64, 69, 74 };
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private static readonly int[] RequiredSpArray = { 11800, 17300, 24600, 34200, 47000, 64000, 87000, 118000, 160000, 239000 };
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private static readonly int[] RequiredMoneyArray = { 1090, 1540, 1990, 2480, 2980, 3480, 3980, 12980, 51980, 151980 };
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public Skill6Stub() : base(6)
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{
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cls = 0;
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name = "刀剑精通";
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nativename = "刀剑精通";
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icon = "刀剑精通.dds";
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max_level = 10;
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type = 5;
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apcost = 0;
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arrowcost = 0;
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apgain = 0;
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attr = 0;
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rank = 3;
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eventflag = 2;
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posdouble = 0;
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clslimit = 0;
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time_type = 0;
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showorder = 1134;
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allow_land = true;
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allow_air = true;
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allow_water = true;
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allow_ride = false;
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auto_attack = false;
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long_range = 0;
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restrict_corpse = 0;
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allow_forms = 1;
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effect = "刀剑精通";
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range = new Range();
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range.type = 0;
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doenchant = 0;
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dobless = 0;
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commoncooldown = 0;
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commoncooldowntime = 0;
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#if SKILL_SERVER
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#endif
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}
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~Skill6Stub()
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{
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}
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public float GetMpcost(Skill skill)
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{
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return 0f;
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}
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public int GetExecutetime(Skill skill)
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{
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return 0;
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}
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public int GetCoolingtime(Skill skill)
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{
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return 0;
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}
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public int GetRequiredLevel(Skill skill)
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{
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return RequiredLevelArray[skill.GetLevel() - 1];
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}
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public int GetRequiredSp(Skill skill)
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{
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return RequiredSpArray[skill.GetLevel() - 1];
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}
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public int GetRequiredMoney(Skill skill)
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{
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return RequiredMoneyArray[skill.GetLevel() - 1];
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}
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public float GetRadius(Skill skill)
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{
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return 0f;
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}
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public float GetAttackdistance(Skill skill)
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{
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return 0f;
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}
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public float GetAngle(Skill skill)
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{
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return (float)(1 - 0.0111111 * 0);
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}
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public float GetPraydistance(Skill skill)
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{
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return 0f;
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}
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#if SKILL_CLIENT
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public int GetIntroduction(Skill skill, StringBuilder buffer, int length, string format)
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{
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string result = string.Format(format,
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skill.GetLevel(),
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6 * skill.GetLevel());
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if (result.Length < length)
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{
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buffer.Append(result);
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return result.Length;
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}
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return 0;
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}
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#endif
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#if SKILL_SERVER
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public int GetEnmity(Skill skill)
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{
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return 0;
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}
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public bool TakeEffect(Skill skill)
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{
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skill.GetPlayer().SetIncsword(0.06f * skill.GetLevel());
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return true;
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}
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public float GetEffectdistance(Skill skill)
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{
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return 0f;
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}
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public float GetHitrate(Skill skill)
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{
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return 1.0f;
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}
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#endif
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}
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}
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