Files
test/Assets/PerfectWorld/Scripts/Common/AutoInitializer.cs
T
2025-09-10 17:42:55 +07:00

89 lines
2.7 KiB
C#

using System;
using System.Reflection;
using UnityEngine;
namespace BrewMonster
{
public class AutoInitializer : MonoBehaviour
{
private void Awake()
{
Initialize();
}
private void Initialize()
{
var interfaceType = typeof(IAutoInitialize);
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
Type[] typesInAssembly;
try
{
typesInAssembly = assembly.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
typesInAssembly = e.Types;
}
if (typesInAssembly == null)
{
continue;
}
foreach (var type in typesInAssembly)
{
if (type == null)
{
continue;
}
if (type.IsAbstract || type.IsInterface)
{
continue;
}
if (!interfaceType.IsAssignableFrom(type))
{
continue;
}
object instance = null;
try
{
if (typeof(ScriptableObject).IsAssignableFrom(type))
{
instance = ScriptableObject.CreateInstance(type);
}
else if (typeof(MonoBehaviour).IsAssignableFrom(type))
{
var go = new GameObject(type.Name);
go.transform.SetParent(transform, worldPositionStays: false);
instance = go.AddComponent(type);
}
else
{
instance = Activator.CreateInstance(type);
}
}
catch (Exception ex)
{
Debug.LogError($"AutoInitializer: Failed to create instance of {type.FullName}: {ex}");
continue;
}
try
{
(instance as IAutoInitialize)?.Initialize();
}
catch (Exception ex)
{
Debug.LogError($"AutoInitializer: Failed to initialize {type.FullName}: {ex}");
}
}
}
}
}
}