Files
test/Assets/PerfectWorld/Scripts/NPC/CECMonster.cs
T
2025-12-16 09:30:09 +07:00

56 lines
2.0 KiB
C#

using BrewMonster;
using CSNetwork.GPDataType;
using ModelRenderer.Scripts.GameData;
using System;
using System.Runtime.InteropServices;
using System.Text;
using Unity.VisualScripting;
using UnityEngine;
using static CECNPC;
public class CECMonster : CECNPC
{
MONSTER_ESSENCE m_pDBEssence;
public override void SetUpCECNPC(CECNPCMan pNPCMan)
{
base.SetUpCECNPC(pNPCMan);
m_iCID = (int)Class_ID.OCID_MONSTER;
m_pDBEssence = default;
}
public override bool Init(int tid, in info_npc info, ReadOnlySpan<byte> packet, int infoOffset)
{
base.Init(tid, info, packet, infoOffset);
//BrewMonster.BMLogger.Log("HoangDev: MonsterInit");
var pDB = ElementDataManProvider.GetElementDataMan();
DATA_TYPE DataType = default;
m_pDBEssence = (MONSTER_ESSENCE)pDB.get_data_ptr((uint)tid, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
m_fTouchRad = m_pDBEssence.size;
m_BasicProps.iLevel = m_pDBEssence.level;
QueueLoadNPCModel();
/* float fExt = m_fTouchRad * 1.5f;
m_cdr.vExts.Set(fExt, fExt, fExt);
m_pNPCModelPolicy.SetDefaultPickAABBExt(m_cdr.vExts);*/
// If NPC doesn't have specific name, use the name in database
if ((info.state & (int)PlayerNPCState.GP_STATE_NPC_NAME) == 0)
{
//m_strName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(m_pDBEssence.name));
m_strName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(m_pDBEssence.name));
m_npcUI.SetName(m_strName);
}
if ((m_pDBEssence.combined_switch & (uint)MONSTER_COMBINED_SWITCH.MCS_FORBID_SELECTION) != 0)
SetSelectable(false);
transform.position = EC_Utility.ToVector3(info.pos);
transform.forward = EC_Utility.ToVector3(EC_Utility.glb_DecompressDirH(info.dir));
StartWork((int)WorkType.WT_NOTHING, (int)WorkID.WORK_STAND);
return true;
}
public MONSTER_ESSENCE GetDBEssence() { return m_pDBEssence; }
}