226 lines
7.4 KiB
C#
226 lines
7.4 KiB
C#
using CSNetwork.GPDataType;
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using System.Text;
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using System;
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using UnityEditor.Rendering;
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using UnityEngine;
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using BrewMonster;
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using CSNetwork;
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using ModelRenderer.Scripts.Common;
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public class CECNPC : CECObject
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{
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protected INFO m_NPCInfo;
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protected private uint m_dwStates;
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protected private uint m_dwStates2;
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protected private A3DVECTOR3 m_vServerPos;
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protected private int m_iRandomProp;
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protected private int m_iMoveEnv;
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protected int m_idMaster;
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protected string m_strName;
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protected int m_idOwnerFaction;
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protected float m_fDistToHost;
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protected float m_fDistToHostH;
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protected OtherPlayer_Move_Info m_cdr;
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protected float m_fTouchRad;
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protected ROLEBASICPROP m_BasicProps;
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public CECNPC(CECNPCMan pNPCMan)
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{
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}
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public virtual bool Init(int tid, in info_npc info, ReadOnlySpan<byte> packet, int infoOffset)
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{
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m_NPCInfo.nid = info.nid;
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m_NPCInfo.tid = tid;
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m_NPCInfo.vis_tid = info.vis_tid;
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m_dwStates = (uint)info.state;
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m_dwStates2 = (uint)info.state2;
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m_vServerPos = info.pos;
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m_iRandomProp = (info.state & 0x0f00) >> 8;
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m_iMoveEnv = (int)((info.state & PlayerNPCState.GP_STATE_NPC_FLY) != 0 ? EnviromentMoveType.MOVEENV_AIR
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: (info.state & PlayerNPCState.GP_STATE_NPC_SWIM) != 0 ? EnviromentMoveType.MOVEENV_WATER
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: EnviromentMoveType.MOVEENV_GROUND);
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// 2) Cắt “đuôi” ngay sau phần cố định info_npc
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int fixedSize = System.Runtime.InteropServices.Marshal.SizeOf<info_npc>();
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var tail = packet.Slice(infoOffset + fixedSize);
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var r = new ByteReader(tail);
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// 3) Đọc theo cờ state, giống C++ (pData tăng dần)
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// EXTEND_PROPERTY
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var ojexitStateCount = (uint)OBJECT_EXT_STATE.OBJECT_EXT_STATE_COUNT;
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var ext = new uint[ojexitStateCount];
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if ((info.state & PlayerNPCState.GP_STATE_EXTEND_PROPERTY) != 0)
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r.ReadInto(ext);
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//SetNewExtendStates(0, ext, ojexitStateCount );
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// PET
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m_idMaster = 0;
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if ((info.state & PlayerNPCState.GP_STATE_NPC_PET) != 0)
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m_idMaster = r.ReadInt32();
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// NAME
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if ((info.state & PlayerNPCState.GP_STATE_NPC_NAME) != 0)
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{
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byte len = r.ReadByte();
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if (len > 0)
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{
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// ACHAR thường là UTF-16LE → len là số byte
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var nameBytes = r.ReadBytes(len);
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m_strName = System.Text.Encoding.Unicode.GetString(nameBytes);
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}
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}
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SetSelectable((info.state & PlayerNPCState.GP_STATE_FORBIDBESELECTED) == 0);
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// MULTIOBJ_EFFECT
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if ((info.state & PlayerNPCState.GP_STATE_MULTIOBJ_EFFECT) != 0)
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{
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int n = r.ReadInt32();
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for (int i = 0; i < n; i++)
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{
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int idTarget = r.ReadInt32();
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char cType = (char)r.ReadByte();
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//AddMultiObjectEffect(idTarget, cType);
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}
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}
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// MAFIA
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m_idOwnerFaction = 0;
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if ((info.state & PlayerNPCState.GP_STATE_NPC_MAFIA) != 0)
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m_idOwnerFaction = r.ReadInt32();
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m_cdr.fStepHeight = 0.4f;
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m_cdr.vVelocity.Clear();
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var pHost = GameController.Instance.GetHostPlayer();
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if (pHost != null)
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{
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m_fDistToHost = Vector3.Distance(EC_Utility.ToVector3(m_vServerPos), pHost.transform.position);
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m_fDistToHostH = Vector2.Distance(
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new Vector2(m_vServerPos.x, m_vServerPos.z),
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new Vector2(pHost.transform.position.x, pHost.transform.position.z));
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}
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return true;
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}
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public void QueueLoadNPCModel()
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{
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/* if (ShouldUseMasterModel())
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{
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if (GetMaster())
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{
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return; // ÄÜ»ñÈ¡½ÇɫģÐÍʱ£¬µ½Ï¸ö Tick ¼ÓÔØÄ£ÐÍ
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} // ÎÞ·¨»ñÈ¡½Çɫʱ¡¢ÔÝʱʹÓà NPC Ä£ÐÍ
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}*/
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int tid = 0;
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string szModelFile = "";
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if (!GetVisibleModel( out tid, out szModelFile))
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{
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return;
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}
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//QueueECModelForLoad(MTL_ECM_NPC, GetNPCInfo().nid, GetBornStamp(), GetServerPos(), szModelFile, tid);
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}
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public bool GetVisibleModel(out int tid, out string szModelFile)
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{
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tid = 0;
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szModelFile = string.Empty;
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// nếu vis_tid có model file
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if (GetModelFile(GetNPCInfo().vis_tid, out szModelFile))
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{
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tid = GetNPCInfo().vis_tid;
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}
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// nếu không có thì thử lấy từ tid thường
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else if (GetModelFile(GetNPCInfo().tid, out szModelFile))
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{
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tid = GetNPCInfo().tid;
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}
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return tid > 0;
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}
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public bool GetModelFile(int tid, out string szModelFile)
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{
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szModelFile = string.Empty;
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// Lấy database
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var pDB = ElementDataManProvider.GetElementDataMan(); // g_pGame->GetElementDataMan()
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DATA_TYPE dataType = default;
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// Giả định get_data_ptr trả về object (Essence) và out DataType
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var pDBEssence = pDB.get_data_ptr((uint)tid, ID_SPACE.ID_SPACE_ESSENCE, ref dataType);
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if (pDBEssence == null)
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return false;
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bool ret = true;
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Debug.Log($"HoangDev : DataType : {dataType}");
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switch (dataType)
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{
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case DATA_TYPE.DT_MONSTER_ESSENCE:
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{
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var ess = (MONSTER_ESSENCE)pDBEssence;
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szModelFile = ByteToStringUtils.ByteArrayToCP936String( ess.file_model);
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Debug.Log($"HoangDev : MONSTER_ESSENCE path : {szModelFile}");
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break;
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}
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case DATA_TYPE.DT_PET_ESSENCE:
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{
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var ess = (PET_ESSENCE)pDBEssence;
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szModelFile = ByteToStringUtils.ByteArrayToCP936String(ess.file_model);
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break;
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}
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case DATA_TYPE.DT_NPC_ESSENCE:
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{
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var ess = (NPC_ESSENCE)pDBEssence;
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szModelFile = ByteToStringUtils.ByteArrayToCP936String(ess.file_model);
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break;
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}
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default:
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ret = false;
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break;
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}
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Debug.Log($"HoangDev : path 99 : {szModelFile}");
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return ret;
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}
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public INFO GetNPCInfo() { return m_NPCInfo; }
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public struct INFO
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{
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public int nid; // NPC id
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public int tid; // Template id
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public int vis_tid;// template id for shape
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};
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}
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public ref struct ByteReader
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{
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private ReadOnlySpan<byte> _span;
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private int _offset;
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public ByteReader(ReadOnlySpan<byte> span) { _span = span; _offset = 0; }
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public bool Eof => _offset >= _span.Length;
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public byte ReadByte() => _span[_offset++];
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public int ReadInt32()
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{
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int v = BitConverter.ToInt32(_span.Slice(_offset, 4));
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_offset += 4; return v;
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}
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public void ReadInto(uint[] dst)
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{
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// OBJECT_EXT_STATE_COUNT * sizeof(DWORD)
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int bytes = dst.Length * 4;
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var s = _span.Slice(_offset, bytes);
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for (int i = 0; i < dst.Length; i++)
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dst[i] = BitConverter.ToUInt32(s.Slice(i * 4, 4));
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_offset += bytes;
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}
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public byte[] ReadBytes(int len)
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{
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var s = _span.Slice(_offset, len).ToArray();
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_offset += len; return s;
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}
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} |