Files
test/Assets/Scripts/InitializePlayer.cs
T
2025-09-18 18:07:23 +07:00

16 lines
239 B
C#

using BrewMonster;
using UnityEngine;
public class InitializePlayer /*: IAutoInitialize*/
{
public void Dispose()
{
EC_Player.Dispose();
}
public void Initialize()
{
EC_Player.InitStaticRes();
}
}