Files
test/Assets/PerfectWorld/Scripts/Common/CECObject.cs
T
VDH c71e943ab7 Merge remote-tracking branch 'origin/develop' into feature/movement
# Conflicts:
#	Assets/PerfectWorld/Scripts/Common/CECObject.cs
#	Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
#	Assets/Scripts/Move/CECHostMove.cs
2025-10-09 11:31:55 +07:00

43 lines
1.2 KiB
C#

using CSNetwork.GPDataType;
using UnityEngine;
//public class CECObject : MonoBehaviour
//{
// protected uint m_dwBornStamp;
// protected bool m_bBornInSight;
// protected bool m_bSelectable;
// protected int m_iCID;
// public virtual void SetUpCECObject()
// {
// m_dwBornStamp = 0;
// m_bBornInSight = false;
// m_bSelectable = false;
// m_iCID = (int)ClassID.OCID_OBJECT;
// }
// public void SetBornStamp(uint dwStamp) { m_dwBornStamp = dwStamp; }
// public void SetBornInSight(bool bFlag) { m_bBornInSight = bFlag; }
// public void SetSelectable(bool bSelectable) { m_bSelectable = bSelectable; }
// public enum ClassID
// {
// OCID_OBJECT = 0,
// OCID_PLAYER,
// OCID_HOSTPLAYER,
// OCID_ELSEPLAYER,
// OCID_LOGINPLAYER,
// OCID_NPC,
// OCID_MONSTER,
// OCID_SERVER,
// OCID_MATTER,
// OCID_PET,
// OCID_CLONED_PLAYER, // 复制角色模型
// OCID_HOST_NAVIGATER, // 纯客户端player类,用于强制移动
// OCID_NPCCLONED_MASTER, // NPC 复制的角色模型
// };
// public enum EnviromentMoveType
// {
// MOVEENV_GROUND = 0, // Move on ground
// MOVEENV_WATER,
// MOVEENV_AIR,
// }
//}