Files
test/Assets/PerfectWorld/Scripts/PoolingManager/IPoolable.cs
T
2026-04-28 15:55:45 +07:00

12 lines
254 B
C#

namespace BrewMonster.Scripts
{
/// <summary>
/// Implement this on pooled prefab components that need to reset state between uses.
/// </summary>
public interface IPoolable
{
void OnSpawn();
void OnDespawn();
}
}