Files
test/Assets/Scripts/PlayerVisual.cs
T
Tungdv 001a16cf32 fix: update namespace.
feat: add new logic EC_World.
2025-10-14 18:34:16 +07:00

47 lines
1.4 KiB
C#

using Animancer;
using System;
using UnityEngine;
namespace BrewMonster.Scripts.Player
{
public class PlayerVisual : MonoBehaviour
{
[SerializeField] NamedAnimancerComponent namedAnimancer;
[SerializeField] private INFO _playerInfo;
private void PlayActionEventHandler(PlayActionEvent @event)
{
BrewMonster.BMLogger.Log("PlayActionEventHandler : " + @event.AnimationName);
namedAnimancer.TryPlay(@event.AnimationName);
}
public void InitHostPlayerEventDoneHandler()
{
namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
if (namedAnimancer == null)
{
BrewMonster.BMLogger.LogError("animancer == null");
return;
}
var player = GetComponentInParent<EC_Player>();
if (player == null)
{
BrewMonster.BMLogger.LogError("player == null");
return;
}
_playerInfo = player.GetPlayInfo();
EventBus.SubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
}
private void OnDestroy()
{
EventBus.UnsubscribeAllInChannel(_playerInfo.cid);
}
public bool IsAnimationExist(string animationName)
{
return namedAnimancer.States.TryGet("ActionName", out var existingState) ? true : false;
}
}
}